So there was this one epic play made by opponent. As a rogue, you cant clear very high HP monsters, so why not summon a Molten + 2 faceless + the 3 mana card that gives taunt to adjacent minions. Rogues cant do anything against that. I really need to find a way to stop getting destroyed by high HP monsters. Everyone can pretty much remove my HP monsters quickly and Rogues cant have too many of those high HP monsters, since drawing is pretty hard with a Rogue. I hope they lower the cost of Sprint
:
On another note, Ambusher's (Rogue Naxx Card) deathrattle is funny.
Actually there is quite a lot removal in Rogue, problem is that not all of them are used, but to name a few:
Sap
Vanish
Betrayal
And Assasinate.
Problem is that the last 3 are not used in Miracle, however that doesn't mean they are not any good. In fact Betrayal is actually really good against most players, because it's not commonly used, which means almost no one plays around it. It's only the pro's that really play around it properly, it's not because they think "oh this guy might have it", but it's just something they do, which means they don't value Betrayal very highly, of course these are also the people that create the meta. So running it would be quite good, especially for 2 mana.
In the end though, Rogue is all about tempo, you can't win late game against control decks, you need to combo early and destroy them, it fits the class, Rogue's have always been about quickly killing people, whereas Paladin's, Warriors etc will just tank up, heal, armor etc and destroy you in a long fight.
Ambusher is imo a poop card, if you want to replay a card, use shadowstep, if you want a card to survive like Auctioneer, use Conceal, but not Ambusher. And it's not even a good 4 drop, I mean some cards have something bad, but give you lots of value, but at 4 you can yeti for 1 less damage, sen jin for 2 less damage and taunt, Twilight Drake can work well or even Master of Disguise.
I just can't see it working out.
It's definitely among the worst new class cards
I mean if you look at them:
Druid gets Poison Seeds, which can be really strong as removal from high mobs. Handlocks worst nightmare.
Hunter gets Webspinner, great 1 drop, especially with Undertaker on board.
Mage gets Duplicate, which can be really good with the right cards on board, getting a Cairne duplicated is just OP.
Paladin gets Avenge, which is great for aggro/tempo decks.
Priest gets Dark Cultist, which is absolutely fantastic and a must in every deck.
Rogue gets Ambusher.
Shaman gets Reincarnate, which can be so strong, Sylvana's Reincarnate? Yes please.
Warlock gets Voidcaller, quite powerful in zoo to get cards on the field without negative effects, like Doomguard or Flame Imp, and since Zoo can easily empty and fill their had, you can easily get value out of it.
Warrior got Deaths Bite, which is just standard in every build now, just combo's so well with Armorsmith, Acolyte, Grommash etc.
Rogue definitely got the worst one, Druid shortly after that, I mean it's viable, but not the best card.