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Hard Server Rage Fighter Issue

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Junior Spellweaver
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May 19, 2012
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ok, just want to ask...
i'm administrating an hard server (x5)
and at start the Rage fighter had really low dmg..
i've split-ed the Energydiv from 10 to 5 and now it seems ok,
but in long term it can get messed up,
does anyone have a good conf of ragefighter skill for hard server ?
i know i should do the math myself but im kindda stupid (in math at least ^^)
i just want him to stay like all the other characters in the game.. ^_^
thanks in advance
Code:
[RageFighter]
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFRFOtherSkillBase = 200
SCFRFOtherSkillEneDiv = 10
SCFRFOtherSkillMultDiv = 100
SCFRFOtherSkillMultMin = 1.0
SCFRFOtherSkillMultMax = 3.5

//Dmg*(VitBase+Vit/VitDiv)/MultDiv
SCFRFGlovesSkillAttackMultMax=3.5
SCFRFGlovesSkillAttackMultDiv=100
SCFRFGlovesSkillAttackVitDiv=5
SCFRFGlovesSkillAttackVitBase=50

//(Vit/VitDiv+Dmg)*(VitBase+Vit/VitDiv)/MultDiv
SCFChainDriveMultMax=3.0
SCFChainDriveMultDiv=100
SCFChainDriveVitDiv=5
SCFChainDriveVitBase=50

//(Agi/AgiDiv+Ene/EneDiv+Dmg)*(MultBase+Agi/AgiDiv+Vit/VitDiv)/MultDiv
SCFDarkSideParchmentMultMax=3.5
SCFDarkSideParchmentMultDiv=100
SCFDarkSideParchmentMultBase=100
SCFDarkSideParchmentAgiDiv=8
SCFDarkSideParchmentEneDiv=5
SCFDarkSideParchmentVitDiv=10

//Dmg*(EneBase+Ene/EneDiv)/MultDiv
SCFDragonLoreAttackMultMax=3.5
SCFDragonLoreAttackMultDiv=100
SCFDragonLoreEnergyDiv=5
SCFDragonLoreEnergyBase=50

//DMG = DmgBase+Dmg*DmgMult*(EneBase+Ene/EneDiv)/DmgDiv
SCFDragonSlayerIncSkillAttackMultMax=3.5
SCFDragonSlayerEnergyBase=50
SCFDragonSlayerEnergyDiv=5
SCFDragonSlayerSkillDmgBase=300
SCFDragonSlayerSkillDmgDiv=100
SCFDragonSlayerSkillDmgMult=3
//Time = BASE+Ene/DIV
SCFDragonSlayerIncSkillAttackTimeDiv=5
SCFDragonSlayerIncSkillAttackTimeBase=60
SCFDragonSlayerIncSkillAttackTimeMaxMin=10

//Percent = BASE+(Ene-EneSub)/DIV
SCFRedArmorIgnoreBase=5
SCFRedArmorIgnoreEneSubtract=120
SCFRedArmorIgnoreDivider=10
SCFRedArmorIgnoreMaxPercent=50
//Time = BASE+Ene/DIV
SCFRedArmorIgnoreTimeDiv=5
SCFRedArmorIgnoreTimeBase=60
SCFRedArmorIgnoreTimeMaxMin=10

//VitAdd = BASE+(Ene-EneSub)/DIV
SCFFitnessVitBase=30
SCFFitnessEneSubtract=132
SCFFitnessVitDiv=10
SCFFitnessVitAddMax=200
//Time = BASE+Ene/DIV
SCFFitnessTimeDiv=5
SCFFitnessTimeBase=60
SCFFitnessTimeMaxMin=10

//Percent = BASE+(Ene-EneSub)/DIV
SCFDefSuccessRateIncMaxPercent=100
SCFDefSuccessRateIncBase=10
SCFDefSuccessRateIncEneSubtract=80
SCFDefSuccessRateIncDivider=10
//Time = BASE+Ene/DIV
SCFDefSuccessRateIncTimeDiv=5
SCFDefSuccessRateIncTimeBase=60
SCFDefSuccessRateIncTimeMaxMin=10
 
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