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Offset for Dark Horse/Raven Spirit Prices and JoH Price

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Skilled Illusionist
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Hey!

I was wondering if someone happens to know/have the offsets to change the price of the items:

Dark Horse Spirit (The potion to make a Dark Horse)
Dark Raven Spirit (The potion to make a Dark Raven)
Jewel of Harmony

I'm using IA Julia 4.6 (gs 1.00.90)
Any of the offsets would be of great help :)
 
Joined
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if needed:

Horse/Raven
GS
Code:
#define DarkHorse_Rate (0x005EDE9C+6)
#define DarkHorse_Price (0x005EDEBB+3)
#define DarkSpirit_Rate (0x005EE59D+6)
#define DarkSpirit_Price (0x005EE5BC+3)

GS_CS
Code:
#define GS_DARK_HORSE            (0x00622C0C+6) // Default 60% 
#define GS_DARK_HORSE_PRICE        (0x00622C2B+3) // Default 5,000,000 
#define GS_DARK_SPIRIT            (0x0062330D+6) // Default 60% 
#define GS_DARK_SPIRIT_PRICE    (0x0062332C+3) // Default 1,000,000 3

Jewels

GS
Code:
//Jewel Prices 
#define GS_BLESS_PRICE            (0x0055219E+3) // Default 6,000,000 
#define GS_SOUL_PRICE            (0x005521C0+3) // Default 9,000,000 
#define GS_CHAOS_PRICE            (0x005521E1+3) // Default 810,000 
#define GS_LIFE_PRICE            (0x00552203+3) // Default 45,000,000 
#define GS_CREATION_PRICE        (0x00552225+3) // Default 36,000,000 
#define GS_GUARDIAN_PRICE        (0x005522FF+3) // Default 60,000,000 
#define GS_FRUITS_PRICE            (0x005522A0+3) // Default 33,000,000 
#define GS_MONARCH_PRICE        (0x005522CE+3) // Default 750,000 
#define GS_FEATHER_PRICE        (0x005522DE+3) // Default 180,000 
#define GS_BLESSPOT_PRICE        (0x00552337+2) // Default 900,000 
#define GS_SOULPOT_PRICE        (0x0055235D+2) // Default 450,000

GS_CS
Code:
//Jewel Prices 
#define GS_BLESS_PRICE            (0x005651BE+3) // Default 6,000,000 
#define GS_SOUL_PRICE            (0x005651E0+3) // Default 9,000,000 
#define GS_CHAOS_PRICE            (0x00565201+3) // Default 810,000 
#define GS_LIFE_PRICE            (0x00565223+3) // Default 45,000,000 
#define GS_CREATION_PRICE        (0x00565245+3) // Default 36,000,000 
#define GS_GUARDIAN_PRICE        (0x0056531F+3) // Default 60,000,000 
#define GS_FRUITS_PRICE            (0x005652C0+3) // Default 33,000,000 
#define GS_MONARCH_PRICE        (0x005652EE+3) // Default 750,000 
#define GS_FEATHER_PRICE        (0x005652FE+3) // Default 180,000 
#define GS_BLESSPOT_PRICE        (0x00565357+2) // Default 900,000 
#define GS_SOULPOT_PRICE        (0x0056537D+2) // Default 450,000

More for GS
Code:
//Transformation Rings 
#define GS_TRANSFORMATIONRING1    (0x004DBCA4+3) // Default 2 
#define GS_TRANSFORMATIONRING2    (0x004DBCAD+3) // Default 7 
#define GS_TRANSFORMATIONRING3    (0x004DBCB6+3) // Default 14 
#define GS_TRANSFORMATIONRING4    (0x004DBCBF+3) // Default 8 
#define GS_TRANSFORMATIONRING5    (0x004DBCC8+3) // Default 9 
#define GS_TRANSFORMATIONRING6    (0x004DBCD1+3) // Default 41 

//Summon Orbs 
#define GS_SUMMONORB1            (0x004DA297+1) // Default 26 
#define GS_SUMMONORB2             (0x004DA2C8+1) // Default 32 
#define GS_SUMMONORB3            (0x004DA2F9+1) // Default 21 
#define GS_SUMMONORB4            (0x004DA32A+1) // Default 20 
#define GS_SUMMONORB5            (0x004DA35B+1) // Default 10 
#define GS_SUMMONORB6            (0x004DA38C+1) // Default 150 
#define GS_SUMMONORB7            (0x004DA3C0+1) // Default 151 

//Jewel Prices 
#define GS_BLESS_PRICE            (0x0055219E+3) // Default 6,000,000 
#define GS_SOUL_PRICE            (0x005521C0+3) // Default 9,000,000 
#define GS_CHAOS_PRICE            (0x005521E1+3) // Default 810,000 
#define GS_LIFE_PRICE            (0x00552203+3) // Default 45,000,000 
#define GS_CREATION_PRICE        (0x00552225+3) // Default 36,000,000 
#define GS_GUARDIAN_PRICE        (0x005522FF+3) // Default 60,000,000 
#define GS_FRUITS_PRICE            (0x005522A0+3) // Default 33,000,000 
#define GS_MONARCH_PRICE        (0x005522CE+3) // Default 750,000 
#define GS_FEATHER_PRICE        (0x005522DE+3) // Default 180,000 
#define GS_BLESSPOT_PRICE        (0x00552337+2) // Default 900,000 
#define GS_SOULPOT_PRICE        (0x0055235D+2) // Default 450,000 

//Chaos Castle 
#define GS_CCPLAYER            (0x00594890+3) // Default 2 
#define GS_CCREWARD1            (0x00597D69+3) // Default Jewel of Life 
#define GS_CCREWARD2            (0x00597D23+3) // Default Jewel of Bless 
#define GS_CCREWARD3            (0x00597C9F+3) // Default Jewel of Creative 
#define GS_CCREWARD4            (0x00597C59+3) // Default Jewel of Soul 

//Illusion Temple 
#define GS_ITPLAYER                (0x005DE535+6) // Default 4 

//Guild Alliance Members 
#define GS_GUILDALLIANCE        (0x00467E0D+2) // Default 20 

//GS UDP Port 
#define GS_UDP_PORT            (0x0056A21F+1) // Default 60006 

//Jewel Rates 
#define GS_SOUL_RATE_NORMAL    (0x005370C3+3) // Default 60% 
#define GS_SOUL_RATE_SPECIAL    (0x00537082+3) // Default 50% 
#define GS_SOUL_RATE_SOCKET    (0x005370B7+3) // Default 40% 
#define GS_SOUL_LUCK_ADD        (0x0053701C+2) // Default 20% 
#define GS_JOL_FAIL_RATE        (0x005378D7+3) // Default 50% 

//Blood Castle Reward 
#define GS_BC_DROP_ID            (0x0058810D+1) // Default 12 (Reward Jewel of Chaos) 
#define GS_BC_DROP_GROUP        (0x0058810B+1) // Default 15 (Reward Jewel of Chaos) 
#define GS_BC_ITEM_LVL            (0x005881B2+1) 
#define GS_BC_ITEM_DUR            (0x005881B0+1) 
#define GS_BC_ITEM_SKL            (0x005881AE+1) 
#define GS_BC_ITEM_LCK            (0x005881AC+1) 
#define GS_BC_ITEM_LIF            (0x005881AA+1) 
#define GS_BC_ITEM_EXC            (0x005881A4+1) 
#define GS_BC_ITEM_ANC            (0x005881A2+1) 

//Chaos Machine Rates 
#define GS_CM_MIX_10_NORMAL    (0x005EB63F+6) // Default 60% 
#define GS_CM_MIX_10_SPECIAL    (0x005EB65B+6) // Default 50% 
#define GS_CM_MIX_10_SOCKET    (0x005EB678+6) // Default 40% 
#define GS_CM_MIX_11_12_NORMAL    (0x005EB6CF+6) // Default 60% 
#define GS_CM_MIX_11_12_SPECIAL    (0x005EB6EC+6) // Default 50% 
#define GS_CM_MIX_11_12_SOCKET    (0x005EB709+6) // Default 40% 
#define GS_CM_MIX_13_NORMAL    (0x005EB761+6) // Default 55% 
#define GS_CM_MIX_13_SPECIAL    (0x005EB77E+6) // Default 45% 
#define GS_CM_MIX_13_SOCKET    (0x005EB79A+6) // Default 35% 
#define GS_CM_MIX_10_LUCK        (0x005EB7E7+6) // Default 75% 
#define GS_CM_MIX_11_13_LUCK    (0x005EB7F3+6) // Default 75% 
#define GS_CM_MIX_LUCK_ADD        (0x005EB7D8+2) // Default 20% 

//Dark Lord Pet Rates 
#define GS_DARK_HORSE            (0x005EDE9C+6) // Default 60% 
#define GS_DARK_HORSE_PRICE        (0x005EDEBB+3) // Default 5,000,000 
#define GS_DARK_SPIRIT            (0x005EE59D+6) // Default 60% 
#define GS_DARK_SPIRIT_PRICE            (0x005EE5BC+3) // Default 1,000,000 

//Item Drop Rates 
#define GS_EXC_DROP_RATE        (0x0041F03E+2) // Default 2000 
#define GS_EXC_SKILL_RATE        (0x0041F4EA+6) // Default 100 
#define GS_EXC_LUCK_RATE        (0x0041F4F4+6) // Default 1 
#define GS_SKILL_RATE            (0x0041F543+6) // Default 6 
#define GS_LUCK_RATE            (0x0041F54D+6) // Default 4 

//Level Up Points 
#define GS_LVL_UP_DL1            (0x0050D3BB+2) // Default 7 
#define GS_LVL_UP_DL2            (0x00582DF4+2) // Default 7 
#define GS_LVL_UP_DL3            (0x00593A74+2) // Default 7 
#define GS_LVL_UP_DL4            (0x005C2976+2) // Default 7 
#define GS_LVL_UP_DL5            (0x005E7102+2) // Default 7 
#define GS_LVL_UP_MG1            (0x0050D3E3+2) // Default 7 
#define GS_LVL_UP_MG2            (0x00582DF4+2) // Default 7 
#define GS_LVL_UP_MG3            (0x00593A74+2) // Default 7 
#define GS_LVL_UP_MG4            (0x005C2976+2) // Default 7 
#define GS_LVL_UP_MG5            (0x005E7102+2) // Default 7 
#define GS_LVL_UP_NORMAL1        (0x0050D3FA+2) // Default 5 
#define GS_LVL_UP_NORMAL2        (0x00582E25+2) // Default 5 
#define GS_LVL_UP_NORMAL3        (0x00593AA5+2) // Default 5 
#define GS_LVL_UP_NORMAL4        (0x005C29A7+2) // Default 5 
#define GS_LVL_UP_NORMAL5        (0x005E7132+2) // Default 5 
#define GS_LVL_UP_QUEST1        (0x0050D41E+2) // Default 1 
#define GS_LVL_UP_QUEST2        (0x00582E6E+2) // Default 1 
#define GS_LVL_UP_QUEST3        (0x00593AEE+2) // Default 1 
#define GS_LVL_UP_QUEST4        (0x005C29F0+2) // Default 1 
#define GS_LVL_UP_QUEST5        (0x005E717C+2) // Default 1 

//Maximum Zen 
#define GS_MAX_INVENTORY        (0x0053F2F7+3) // Default 2,000,000,000 
#define GS_MAX_VAULT            (0x00452F4F+2) // Default 100,000,000 

//White Wizard Event Reward     
#define GS_RING_ID                (0x00483628+1) // Default 13 (Reward Ring of Wizardry) 
#define GS_RING_GROUP            (0x0048362A+1) // Default 20 (Reward Ring of Wizardry) 

//Chaos Machine Mixes 
#define GS_WINGLVL1MIX            (0x005ED2EA+6) // Default 90% 1st Wing Mix 
#define GS_WINGLVL2MIX            (0x005ED2F6+6) // Default 90% 2nd Wing Mix 
#define GS_WINGLVL3MIX21        (0x005F2EB2+6) // Default 40% 3rd Wing Mix 
#define GS_WINGLVL3MIX22        (0x005F2EBE+6) // Default 40% 3rd Wing Mix 
#define GS_WINGLVL3MIX11        (0x005F27B0+6) // Default 60% Condor Mix 
#define GS_WINGLVL3MIX12        (0x005F27BC+6) // Default 60% Condor Mix 
#define GS_SETITEMMIX1            (0x005F3C7B+6) // Default 80% 380 Level Mix 
#define GS_SETITEMMIX2            (0x005F3C87+6) // Default 80% 380 Level Mix 
#define GS_DINO_MIX            (0x005EC455+6) // Default 70% Dinorant Mix 

//Party Exp 
#define GS_PARTY2EXP                     (0x0051701E+3) 
#define GS_PARTY3EXP                    (0x0051702D+3) 
#define GS_PARTY4EXP                    (0x0051703C+3) 
#define GS_PARTY5EXP                    (0x0051704B+3) 
#define GS_SETPARTY3EXP            (0x00516FE8+3) 
#define GS_SETPARTY4EXP            (0x00516FF7+3) 
#define GS_SETPARTY5EXP            (0x00517006+3) 

//Map Explorer 
#define GS_MAPEXPLORER            (0x0057A4ED+7) // Default 22 

//Skills Level Use 
#define GS_TWISTINGSLASH_USELV   (0x004A806B+7) 
#define GS_RAGEFULBLOW_USELV      (0x004A8084+7) 
#define GS_DEATHSTAB_USELV          (0x004A809D+7) 
#define GS_IMPALE_USELV                 (0x004A80B6+7) 
#define GS_INNERSTRENGTH_USELV   (0x004A80CF+7) 
#define GS_PENETRATION_USELV       (0x004A80E8+7) 

//Mana Shield Config 
#define GS_MSNORMAL01                (0x004DB03D+1) 
#define GS_MSNORMAL02                (0x004DB05D+1) 
#define GS_MSMASTER01                (0x004FAA9A+1) 
#define GS_MSMASTER02                (0x004FAABA+1) 

//PkLimitKill Config 
#define GS_PKBugLimitFix1                         (0x004D69F9+2)  
#define GS_PKBugLimitFix2                         (0x004D6DD8+2)  
#define GS_PKBugLimitFix3                         (0x004D6E66+2) 

//Item Duration Time 
#define GS_ITEM_TIME1           (0x004BB23A+1) 
#define GS_ITEM_TIME2           (0x004BB3EB+1)

More for GS_CS
Code:
//Transformation Rings 
#define GS_TRANSFORMATIONRING1    (0x004ED034+3) // Default 2 
#define GS_TRANSFORMATIONRING2    (0x004ED03D+3) // Default 7 
#define GS_TRANSFORMATIONRING3    (0x004ED046+3) // Default 14 
#define GS_TRANSFORMATIONRING4    (0x004ED04F+3) // Default 8 
#define GS_TRANSFORMATIONRING5    (0x004ED058+3) // Default 9 
#define GS_TRANSFORMATIONRING6    (0x004ED061+3) // Default 41 

//Summon Orbs 
#define GS_SUMMONORB1            (0x004EB627+1) // Default 26 
#define GS_SUMMONORB2             (0x004EB658+1) // Default 32 
#define GS_SUMMONORB3            (0x004EB689+1) // Default 21 
#define GS_SUMMONORB4            (0x004EB6BA+1) // Default 20 
#define GS_SUMMONORB5            (0x004EB6EB+1) // Default 10 
#define GS_SUMMONORB6            (0x004EB71C+1) // Default 150 
#define GS_SUMMONORB7            (0x004EB750+1) // Default 151 

//Jewel Prices 
#define GS_BLESS_PRICE            (0x005651BE+3) // Default 6,000,000 
#define GS_SOUL_PRICE            (0x005651E0+3) // Default 9,000,000 
#define GS_CHAOS_PRICE            (0x00565201+3) // Default 810,000 
#define GS_LIFE_PRICE            (0x00565223+3) // Default 45,000,000 
#define GS_CREATION_PRICE        (0x00565245+3) // Default 36,000,000 
#define GS_GUARDIAN_PRICE        (0x0056531F+3) // Default 60,000,000 
#define GS_FRUITS_PRICE            (0x005652C0+3) // Default 33,000,000 
#define GS_MONARCH_PRICE        (0x005652EE+3) // Default 750,000 
#define GS_FEATHER_PRICE        (0x005652FE+3) // Default 180,000 
#define GS_BLESSPOT_PRICE        (0x00565357+2) // Default 900,000 
#define GS_SOULPOT_PRICE        (0x0056537D+2) // Default 450,000 

//Guild Alliance Members 
#define GS_GUILDALLIANCE        (0x00468DCD+2) // Default 20 

//GS UDP Port 
#define GS_UDP_PORT                (0x0057D1AD+1) // Default 60010 

//Jewel Rates 
#define GS_SOUL_RATE_NORMAL        (0x0054A023+3) // Default 60% 
#define GS_SOUL_RATE_SPECIAL    (0x00549FE2+3) // Default 50% 
#define GS_SOUL_RATE_SOCKET        (0x0054A017+3) // Default 40% 
#define GS_SOUL_LUCK_ADD        (0x00549F7C+2) // Default 20% 
#define GS_JOL_FAIL_RATE        (0x0054A837+3) // Default 50% 

//Chaos Machine Rates 
#define GS_CM_MIX_10_NORMAL        (0x006203AF+6) // Default 60% 
#define GS_CM_MIX_10_SPECIAL    (0x006203CB+6) // Default 50% 
#define GS_CM_MIX_10_SOCKET        (0x006203E8+6) // Default 40% 
#define GS_CM_MIX_11_12_NORMAL    (0x0062043F+6) // Default 60% 
#define GS_CM_MIX_11_12_SPECIAL    (0x0062045C+6) // Default 50% 
#define GS_CM_MIX_11_12_SOCKET    (0x00620479+6) // Default 40% 
#define GS_CM_MIX_13_NORMAL        (0x006204D1+6) // Default 55% 
#define GS_CM_MIX_13_SPECIAL    (0x006204EE+6) // Default 45% 
#define GS_CM_MIX_13_SOCKET        (0x0062050A+6) // Default 35% 
#define GS_CM_MIX_10_LUCK        (0x00620557+6) // Default 75% 
#define GS_CM_MIX_11_13_LUCK    (0x00620563+6) // Default 75% 
#define GS_CM_MIX_LUCK_ADD        (0x00620548+2) // Default 20% 

//Dark Lord Pet Rates 
#define GS_DARK_HORSE            (0x00622C0C+6) // Default 60% 
#define GS_DARK_HORSE_PRICE        (0x00622C2B+3) // Default 5,000,000 
#define GS_DARK_SPIRIT            (0x0062330D+6) // Default 60% 
#define GS_DARK_SPIRIT_PRICE    (0x0062332C+3) // Default 1,000,000 

//Item Drop Rates 
#define GS_EXC_DROP_RATE        (0x00420A97+2) // Default 2000 
#define GS_EXC_SKILL_RATE        (0x00420F43+6) // Default 100 
#define GS_EXC_LUCK_RATE        (0x00420F4D+6) // Default 1 
#define GS_SKILL_RATE            (0x00420F9C+6) // Default 6 
#define GS_LUCK_RATE            (0x00420FA6+6) // Default 4 

//Level Up Points 
#define GS_LVL_UP_DL1            (0x0051F3CB+2) // Default 7 
#define GS_LVL_UP_DL2            (0x00596214+2) // Default 7 
#define GS_LVL_UP_DL3            (0x005A6E94+2) // Default 7 
#define GS_LVL_UP_DL4            (0x005FA1B6+2) // Default 7 
#define GS_LVL_UP_DL5            (0x0061BE82+2) // Default 7 

#define GS_LVL_UP_MG1            (0x0051F3F3+2) // Default 7 
#define GS_LVL_UP_MG2            (0x00596214+2) // Default 7 
#define GS_LVL_UP_MG3            (0x005A6E94+2) // Default 7 
#define GS_LVL_UP_MG4            (0x005FA1B6+2) // Default 7 
#define GS_LVL_UP_MG5            (0x0061BE82+2) // Default 7 

#define GS_LVL_UP_NORMAL1        (0x0051F40A+2) // Default 5 
#define GS_LVL_UP_NORMAL2        (0x00596245+2) // Default 5 
#define GS_LVL_UP_NORMAL3        (0x005A6EC5+2) // Default 5 
#define GS_LVL_UP_NORMAL4        (0x005FA1E7+2) // Default 5 
#define GS_LVL_UP_NORMAL5        (0x0061BEB2+2) // Default 5 

#define GS_LVL_UP_QUEST1        (0x0051F42E+2) // Default 1 
#define GS_LVL_UP_QUEST2        (0x0059628E+2) // Default 1 
#define GS_LVL_UP_QUEST3        (0x005A6F0E+2) // Default 1 
#define GS_LVL_UP_QUEST4        (0x005FA230+2) // Default 1 
#define GS_LVL_UP_QUEST5        (0x0061BEFC+2) // Default 1 

//Maximum Zen 
#define GS_MAX_INVENTORY        (0x005521C7+3) // Default 2,000,000,000 
#define GS_MAX_VAULT            (0x0045524F+2) // Default 100,000,000 

//Chaos Machine Mixes 
#define GS_WINGLVL1MIX            (0x0062205A+6) // Default 90% 1st Wing Mix 
#define GS_WINGLVL2MIX            (0x00622066+6) // Default 90% 2nd Wing Mix 
#define GS_WINGLVL3MIX21        (0x006284F2+6) // Default 40% 3rd Wing Mix 
#define GS_WINGLVL3MIX22        (0x006284FE+6) // Default 40% 3rd Wing Mix 
#define GS_WINGLVL3MIX11        (0x00627DF0+6) // Default 60% Condor Mix 
#define GS_WINGLVL3MIX12        (0x00627DFC+6) // Default 60% Condor Mix 
#define GS_SETITEMMIX1            (0x006292BB+6) // Default 80% 380 Level Mix 
#define GS_SETITEMMIX2            (0x006292C7+6) // Default 80% 380 Level Mix 
#define GS_DINO_MIX                (0x006211C5+6) // Default 70% Dinorant Mix 

//Party Exp     
#define GS_PARTYEXP_2_NORMAL    (0x0052920E+3) // Default 160 
#define GS_PARTYEXP_3_NORMAL    (0x0052921D+3) // Default 180 
#define GS_PARTYEXP_4_NORMAL    (0x0052922C+3) // Default 200 
#define GS_PARTYEXP_5_NORMAL    (0x0052923B+3) // Default 220 
#define GS_PARTYEXP_3_SET        (0x005291D8+3) // Default 230 
#define GS_PARTYEXP_4_SET        (0x005291E7+3) // Default 270 
#define GS_PARTYEXP_5_SET        (0x005291F6+3) // Default 300 

//Map Explorer 
#define GS_MAPEXPLORER            (0x0058D777+7) // Default 22 

//Skills Level Use 
#define GS_TWISTINGSLASH_USELV      (0x004B908B+7) 
#define GS_RAGEFULBLOW_USELV        (0x004B90A4+7) 
#define GS_DEATHSTAB_USELV          (0x004B90BD+7) 
#define GS_IMPALE_USELV             (0x004B90D6+7) 
#define GS_INNERSTRENGTH_USELV      (0x004B90EF+7) 
#define GS_PENETRATION_USELV        (0x004B9108+7) 

//Item Duration Time 
#define GS_ITEM_TIME1       (0x004CC25A+1) 
#define GS_ITEM_TIME2       (0x004CC40B+1) 

#define GS_MSNORMAL01                (0x004EC3CD+1) 
#define GS_MSNORMAL02                (0x004EC3ED+1) 
#define GS_MSMASTER01                (0x0050BF4A+1) 
#define GS_MSMASTER02                (0x0050BF6A+1) 

//PkLimit Fix 
#define GS_PKBugLimitFix1 (0x004E7BD9+2)  
#define GS_PKBugLimitFix2 (0x004E7FB8+2)  
#define GS_PKBugLimitFix3 (0x004E8055+2)
 
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