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Offset Gameserver 1.0.0.8

This is a discussion on Offset Gameserver 1.0.0.8 within the MU Online Archive forums, part of the MU Help category; Hi RZ! Someone has an offset's list of this Season1 1.00.08 CfZ gameserver? The version is 1.0.0.8 Thank u!...

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  1. #1
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    Offset Gameserver 1.0.0.8

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    Hi RZ!

    Someone has an offset's list of this Season1 1.00.08 CfZ gameserver?

    The version is 1.0.0.8

    Thank u!
    Last edited by f3NOM3NO9; 19-09-11 at 11:55 AM.

  2. #2
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    Re: Offset Gameserver 1.0.0.8

    Maybe this will help you start:

    Code:
    #define DataSendg ((void(*) (int,unsigned char *,int)) 0x00404E58)
    #define GateMoveg ((bool(*) (int,int)) 0x00405321)
    #define ServerCMDSendg ((void(*) (int, int, int, int)) 0x004017CB)
    #define MessageOutputg ((void(*) (int aIndex, const char *Format, ...)) 0x004014BA)
    #define gObjAddMonsterg ((int(*) (int)) 0x00404309)
    #define gObjSetMonsterg ((void(*) (int, int)) 0x00402527)
    #define gObjDelg ((void(*) (int)) 0x00403765)
    #define LogAddg ((void(*) (const char *, ...)) 0x004038FA)
    #define LogColorg ((void(*) (int, const char *, ...)) 0x00403C15)
    #define LogAddTDg ((void(*) (const char *, ...)) 0x00404502)
    #define GCMoneySendg ((void(*) (int, int)) 0x00403F76)
    #define GCPKLevelSendg ((void(*) (int, int)) 0x00404BEC)
    #define ItemSerialCreateg ((void(*) (int, int, int, int, int, int, int, int, int, int, int, int, int)) 0x00403774)
    #define gObjIsConnectedg ((bool(*) (int)) 0x00403120)
    #define gObjTeleportg ((void(*) (int, int, int, int)) 0x00402D42)
    #define gObjSetPosMonsterg ((void(*) (int, int, int)) 0x004033A5)
    #define IsItemg ((bool(*) (void)) 0x00402162)
    #define gObjInventoryDeleteItemg ((void(*) (int, int)) 0x00401D75)
    #define GCInventoryDeleteItemSendg ((void(*) (int, int, int)) 0x0040376F)
    #define GCLevelUpPointAddg ((void(*) (unsigned char *, int)) 0x00403C74)
    #define PacketConstg ((void(*) (DWORD, int, int, int)) 0x00401988)
    #define DataSend2g ((void(*) (DWORD, DWORD, int)) 0x0040508D)
    #define gObjLevelUpg ((bool(*) (int, int)) 0x0040413D)
    #define gObjGetItemCountg ((int(*) (int, int)) 0x004020FE)
    #define gObjDeleteItemCountg ((void(*) (int, int, int, int)) 0x00403382)
    #define GetTopHitUserg ((DWORD(*) (DWORD)) 0x00403BA7)
    #define CallMonsterg ((void(*) (int, int, int, int)) 0x004043AE)
    #define UserSelCloseg ((void(*) (int, int)) 0x00401799)
    #define GCReFillSend ((void(*) (int, float, int, int)) 0x004045DE)
    #define GCSendQuestPrize ((void(*) (int, int, int)) 0x00402EA0)
    #define gObjMakePreviewCharSet ((void(*) (int)) 0x004037EC)
    #define gObjInventoryDeleteItem ((void(*) (int, int)) 0x00401D75)
    #define GCInventoryItemDeleteSend ((void(*) (int, int, int)) 0x0040376F)
    #define SkillDefenseg 0x00404C78
    #define GCLevelUpMsgSend ((void(*) (int, int)) 0x00402B4E)
    #define PHeadSetB ((void(*) (PHeadB*, BYTE, BYTE)) 0x004042DC)
    #define GCMagicAttackNumberSend ((void(*) (LPGOBJ, int, int, int)) 0x00404DD6)
    #define gObjCalCharacter ((void(*) (int)) 0x00402A9A)
    Code:
    #define gObjOffset 0x6586798
    #define gObjLength 0x18F0
    #define gItemLength 0xA8
    #define FixDeleteGuild 0x0043F42A
    #define FixLeaveGuild 0x0043F580
    #define FixDeleteChar 0x0042FDE4
    #define MAP_LOAD_ATT 0040371AH
    #define MAP_ITEM_INIT 00403A21H
    #define GET_NEW_PATH 004030F8H
    #define MAP_CLASS 9E629D0H
    #define MAP_SIZE 506D8H
    #define PATH_CLASS 0AA02708H
    Credits leo123 & coNsept
    Last edited by CodeBlocks; 19-09-11 at 02:31 PM. Reason: Forget credits

  3. #3
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    Re: Offset Gameserver 1.0.0.8

    Thank u Code!!!!

    To fix these:

    Code:
    #define FixDeleteGuild 0x0043F42A
    #define FixLeaveGuild 0x0043F580
    #define FixDeleteChar 0x0042FDE4
    what i need to edit?

 

 

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