[News] WarRock International: Network Changes

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  1. #1
    ◝(⁰▿⁰)◜Smile◝ (⁰▿⁰)◜ Taiga is offline
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    [News] WarRock International: Network Changes

    You guys might have noticed that WarRock International is going to change their protocol related to the in-game mechanics. What do you guys thing of it?

    They are changing their server structure to handle peer2server (player to server) connections instead of the old peer2peer (player to player).
    They said the update will take place on Wednesday, April 16th, 2014.
    The downtime will begin at 04:00 CEST and end at approximately 12:00 CEST.
    (I will post a topic about the changes in the development section once it goes live).

    Here is the original Announcement:
    Troopers,

    I am very excited to announce changes to our server structure which will be implemented on April 16 to improve your gameplay experience.

    Let me preface this by pointing out that the lags you have been experiencing lately are not related to a lack of proper server hardware or anything related to that. We have been working hard over the last few weeks to investigate these issues and would like to present a part of these changes to you today.
    Currently, players directly connect to each other when playing. That means that your game experience is heavily affected by the connection speeds of other players.

    From April 16 on, this will be changed so that you connect directly to our servers and they manage the connections for you. This means the following things for you:
    - The ping shown to you is now your ping and the other players’ pings to the server instead of your ping to the other players.
    - On average, your gameplay experience in terms of lag should improve.

    Now, we know that there will be criticism regarding this change and that is why your feedback is very important to us. On April 16, after the maintenance, we will open a poll for you where you can let us know whether the situation has improved or worsened for you. Should it improve, that’s great. Should it get worse, we will have to change things. Should it stay the same, we will also have to look into how we can further improve your experience.

    This change should be very noticeable for all of you. Especially players with weaker connections will benefit from this, thereby also improving the experience of all other players. During our internal tests, a decrease in overall delay was very noticeable. But, as I pointed out above, your feedback will be very important for us.

    We are looking forward to this change and hope that your experience will be improved by this.

    Best regards,
    NXCoyote



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  2. #2
    Member conrew is offline
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    Re: WarRock International Network Changes

    I am very excited about that update, since i dont play warrock often i think it could be good for Pservers too. I mean in my opinion it is more easy to implement that than peer2peer. What do you think about it ?

    Oh and sry for my bad English :D

  3. #3
    ◝(⁰▿⁰)◜Smile◝ (⁰▿⁰)◜ Taiga is offline
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    Re: WarRock International Network Changes

    Quote Originally Posted by conrew View Post
    I am very excited about that update, since i dont play warrock often i think it could be good for Pservers too. I mean in my opinion it is more easy to implement that than peer2peer. What do you think about it ?
    They messed it up. The game was laggy and unplayable for a lot of players. I think they fixed it overtime tough.
    I personally don't think it's a good idea to move to client2server with this game since the game is such a mess.
    They should have re-implement the hole network structure of the game but they just went for this simple solution.


    Moderator & Developer
    I CAN NOT HELP YOU WITH YOUR SERVER, USE THE CORRECT HELP SECTION INSTEAD.
    I AM ONLY TAIGA ON RAGEZONE!


    DO NOT PM ME FOR GAME RELATED QUESTIONS, THESE MESSAGES WILL BE IGNORED!




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