Initiate Mage
- Joined
- Oct 6, 2013
- Messages
- 53
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- 18
Tutorial can be found HERE.
Yeah, I finally got to port a CP1 weapon model into CP3.
Proof:
I will release the method this weekend, once I finish some tests. Since the engine has changed a lot, now WR handles the light in a different way, so textures need to be tweaked. I´m not going to explain it now, but let´s say that WR has added a system that uses the Alha channel of the texture as if it was a COD4 cosine power map.
In addition to that, you will need the new files that are inside "Animation", as now WR uses a different method to load models. Or at least, they spliced everything in little files.
Yeah, I finally got to port a CP1 weapon model into CP3.
Proof:
I will release the method this weekend, once I finish some tests. Since the engine has changed a lot, now WR handles the light in a different way, so textures need to be tweaked. I´m not going to explain it now, but let´s say that WR has added a system that uses the Alha channel of the texture as if it was a COD4 cosine power map.
In addition to that, you will need the new files that are inside "Animation", as now WR uses a different method to load models. Or at least, they spliced everything in little files.
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