Newbie Spellweaver
- Joined
- Mar 19, 2014
- Messages
- 20
- Reaction score
- 2
when I had this type of issue, the problem was network communication, me and my friend was in two different locations using internet, so through the router , with some ports opened. In that case I solved the problem opening the DMZ to my server (in few words, all ports opened). When I'll have time I'll investigate which port was missing to be opened on the router.
Maybe you need to do the same, or you have the firewall blocking something.
Do you mean remove when you are premium or remove anyway also for non-premium?
Because if you are premium the "member only" is removed and you can buy the weapon.
I edited the items.bin file too, but whatever you put in there you cannot buy the weapon if you're not premium... there's should be something else somewhere
@CodeDragon
I'm working on the warrock client+server from SdfSdf... I'm trying to compare the packets in the private enviroment with packets in the official game... it seems to me that the official game now is using completely different packets.
In the private server the packets are strings built with various fields separated by spaces then "crypted" using a simple XOR.
I'm investigating the packets in the official game, but if I try xoring the packet with all possible xor value the result is never a readable string...
do you know how are they built now in the official game?
If I don't found how to translate the actual packets I cannot compare to the private one, nor solve the zombie issue
Maybe you need to do the same, or you have the firewall blocking something.
...and other thing you know remove when in the item shop the item is member only?
Do you mean remove when you are premium or remove anyway also for non-premium?
Because if you are premium the "member only" is removed and you can buy the weapon.
I edited the items.bin file too, but whatever you put in there you cannot buy the weapon if you're not premium... there's should be something else somewhere
@CodeDragon
I'm working on the warrock client+server from SdfSdf... I'm trying to compare the packets in the private enviroment with packets in the official game... it seems to me that the official game now is using completely different packets.
In the private server the packets are strings built with various fields separated by spaces then "crypted" using a simple XOR.
I'm investigating the packets in the official game, but if I try xoring the packet with all possible xor value the result is never a readable string...
do you know how are they built now in the official game?
If I don't found how to translate the actual packets I cannot compare to the private one, nor solve the zombie issue
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