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NIU Team gets handled as Derbaran after first round

Initiate Mage
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Mar 13, 2014
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Hello folks,

first off the Problem:
In first round everything team related(C4/Nippers, Win/Loose Symbol) is working fine.
As soon as the second round starts, NIU gets handed C4 and will receive the Derbaran round win/loose symbol.

Media:
First Round Kill:
Second Round Kill:


Some informations i gather'd the last days:

Im almost 100% sure thoose two problems are related with each other.
The symbol for endgame is also correct and not bugged.

I've tryd to force nippers on to NIU Players but without success.​

First Round:
Even without planting the ending round symbol for each team is correct.
Derbaran Player = TeamID: 0, WeaponID: 91
NIU Player = TeamID: 1, WeaponID: 117 or 118 (idk why but it changes from time to time.)
Second Round:
No matter what happend in first round, the ending round symbol for each team is set by derbaran room event(loose, win)
Derbaran Player = TeamID: 0, WeaponID: 91
NIU Player = TeamID: 1, WeaponID: 91


Every tip is appreciated!​
 
Last edited:
◝(⁰▿⁰)◜Smile◝ (⁰▿⁰)◜
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What packets do you send to the client when a new round starts?
 
Initiate Mage
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What packets do you send to the client when a new round starts?
Sending two packets after each round.

Edit:
For preparing the round:
room.send(new SP_RoomDataNewRound(room, WinningTeam, true));
On round start:
room.send(new SP_RoomDataNewRound(room, ((room.bombPlanted && !room.bombDefused ? (int)Room.Side.Derbaran : (int)Room.Side.NIU)), false));
room.send(new SP_InitializeNewRound(room));

Both Packets in code:
3af225ace9721ae09667c5f2e150d010 - NIU Team gets handled as Derbaran after first round - RaGEZONE Forums


Packets ive logged at round start
12:06:25 [ Client ] 30000 0 0 2 150 0 1 14 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 *?????????????????????? 62
12:06:25 [ Client ] 30000 0 0 2 150 0 1 15 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 *?????????????????????? 62
12:06:26 [ Client ] 30000 1 0 0 2 150 0 1 14 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 *?????????????????????? 96
12:06:26 [ Server ] 30000 8 0 2 150 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 *????????????????????????? 62
12:06:26 [ Server ] 30000 8 0 2 150 0 1 3 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 *????????????????????????? 62

Some More Packet loggs:
NIU First Round-
12:28:28 [ Client ] 30000 8 0 2 150 0 1 3 3 238 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 )????p??????????????? 62
12:28:29 [ Client ] 30000 1 8 0 2 150 0 1 3 3 238 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 )????p??????????????? 96
NIU Second Round-
12:31:58 [ Client ] 30000 8 0 2 150 0 1 1 3 238 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 )????p??????????????? 62
12:31:58 [ Client ] 30000 8 0 2 150 0 1 13 3 238 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 )????p??????????????? 62
12:31:58 [ Client ] 30000 1 8 0 2 150 0 1 1 3 238 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 )????p??????????????? 96
 

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Last edited:
Initiate Mage
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Hey do u have version where p2p is at least playable fix like from serverTT? i would really needed cuz im rewriting it myself
 
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