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Pirate King (Tales of Pirate) Server Files.

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Server files here:

Old Server Files:



New Server Files:


Loader:

Pass: gotitatragezone

Any Information:

db_ip = YOURIP
db_usr = game
db_pass = EZCpyYOZVofugqDFBZrLKw==

create an user called game with password "Y87dc#$98" (its encrypted with base64 and DES -.-)
*use same password for all databases.

AccountServer.cfg:

[net]
listen_port = 1978
listen_ip = 0.0.0.0

[db]
dbserver = (local) // or 127.0.0.1
db = logindb
userid = account
passwd = EZCpyYOZVofugqDFBZrLKw== // depends on how you setup your DB, i'm using the "Y87dc#$98" pw for both accounts


GameServer:
[GameServer Adress]
gate = 127.0.0.1, 1971 // First Gate-Server
gate = 127.0.0.1, 1972 // Second Gate-Server

[GameServer Config]
db_ip = (local) //or 127.0.0.1
db_usr = game //
db_pass = EZCpyYOZVofugqDFBZrLKw== //



GateServer:
[GroupServer]
IP = 127.0.0.1
Port = 1975
EnablePing = 180

[ToClient]
IP = 127.0.0.1
Port = 1973
CommEncrypt = 1
EnablePing = 60
 
Last edited:
Master Summoner
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Thanks for sharing and where you get that?.
Checking.

-F.O.X
 
Newbie Spellweaver
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This server used Date Base!!!
Anymore test this files?
This is good files!!!!

Cya

Sry for my bad english!!!
 
All is well...
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I suppose I can take a look at em and see if I can make a db layout of it.

Side Note: Zu online looks sexy =) I look forward to that game coming out!
 
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Zu's looks and Zu's gameplay are two different things... It is pure eye candy and it's quite simple to level up (At least in the alpha test it is) but the thing that gets me is the whole kill 100 of XXX monster stuff... it's insane farm grinding tbh travel is done in a 'unique' style too while it costs a few 'coins' to fly to anywhere on the map...as you go up so does the 'cost' of flying to where you want...as of my last playing the drops vs cost of flying weren't really syncing....but the way they do the Necromancer/Summoner class is really awesome it's like having a whole nother character on your team :) simple game controls too.... but an alpha isn't a final game and rates aren't probably decided at that time the '1 quest = 1 level' will probably change not that they all did that but the first couple tiers of quests were level fests.

On topic... I saw these files too I'm not sure if the user got them from here or not but they're on sodou.com/bbs I didn't get anything extra (I don't see a db either). Good luck wh005h.
 
ThuGie.NL - Webmaster
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ok the database is mssql,
I'm gone create a part of the database,
but it would be nice if there was a client link that should work with this server,

Well because of the chinese used,
And the mssql password should be encoded into something seems to be base64..
Connecting didnt work..
So i hexed the server to use password aa and db aa..
it seems to work :p.

i added a simple db :).
it should let your server start without errors :),
ofcourse if you can let the server connect at all that is :).
 

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Newbie Spellweaver
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where can i get a client?
or how can i edit the real one?
 
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Simple. Some people wish to charge for their "Service"/"Help" . Hexpor (Allegedly) has files which could make my old mwo postings work. Or at least that's what he/she told me on YIM one night. After the word "Money" was involved I immediately became disinterested. Not cause i'm a cheap butt (Well I am.) But more because if I were to PAY anyone I would PAY the company. Just my .02 cents~ . Hope you guys get this to work. I searched around on
 
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k, first rename gameserver1.cfg to gameserver.cfg

change this on it..

db_ip = YOURIP
db_usr = game
db_pass = EZCpyYOZVofugqDFBZrLKw==

create an user called game with password "Y87dc#$98" (its encrypted with base64 and DES -.-)


terzo - Pirate King (Tales of Pirate) Server Files. - RaGEZONE Forums
 
ThuGie.NL - Webmaster
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vico thanks i thought it was just base64 didnt know also des..
actually never heard of des :).

And where did you get the window with the gui ?

I just tested the password and worked like a charm.
The server just doesnt start as far though,
What mssql version are you running 2000 or 2005
 
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it load automatly when ends of load lua scripts..


but i was testing and checking and i get the conclusion that they're incomplete... we need the gateserver >.< this gameserver try to connect it and dont leave any port listening =/
 
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