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[GUIDE]How to create a RO Server with eAthena-Stable/SQL
 
 
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Join Date: Oct 2007
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10-27-2007, 09:04 PM
 
Thanks You
 
 
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10-28-2007, 03:32 AM
 
ty for you help fox, having one weird problem now tho, characters being saved, ip stable etc
now guilds wont stick lol make the guil, emblem, bam gone when you character select, and then it says that the guilds already been created but name and everythings not there, any helps apreciated thanks <3
 
 
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10-28-2007, 05:16 AM
 
I got this error after i log in..... Whats this and am i going to fix this?





Module Name: D:\Gravity\RO\2006-01-02a_Sakexe_v1.exe
Time Stamp: 0x43b8e728 - Mon Jan 02 00:41:12 2006


Exception Type: 0xc0000005

0x00417074 2006-01-02a_Sakexe_v1.exe
0x0040e01d 2006-01-02a_Sakexe_v1.exe
0x00456c7d 2006-01-02a_Sakexe_v1.exe
0x004c0e74 2006-01-02a_Sakexe_v1.exe
0x004c3048 2006-01-02a_Sakexe_v1.exe
0x0058d790 2006-01-02a_Sakexe_v1.exe
0x0058d284 2006-01-02a_Sakexe_v1.exe
0x006357c3 2006-01-02a_Sakexe_v1.exe
0x0065593a 2006-01-02a_Sakexe_v1.exe
0x7c816d4f kernel32.dll

eax: 0x00000076 ebx: 0x030c0a10
ecx: 0x030c0a32 edx: 0x00000000
esi: 0x00000011 edi: 0x00000110
ebp: 0x0012fa90 esp: 0x0012f9ec

stack 0012f9ec - 0012fdec
0012F9EC : 10 01 00 00 28 D8 17 02 D8 0C 44 03 7C 00 00 00
0012F9FC : 0F 10 10 00 00 01 00 00 00 01 00 00 00 02 00 00
0012FA0C : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0012FA1C : 10 08 0C 03 00 00 00 00 00 00 00 00 00 00 00 00
0012FA2C : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0012FA3C : 00 00 00 00 20 00 00 00 41 00 00 00 00 00 00 00
0012FA4C : 10 00 00 00 00 7C 00 00 E0 03 00 00 1F 00 00 00
0012FA5C : 00 80 00 00 00 18 00 00 10 00 00 00 00 00 00 00
0012FA6C : 00 00 00 00 00 00 00 00 51 15 64 00 E8 04 44 03
0012FA7C : CC 36 41 00 E8 04 44 03 38 75 1A 02 01 00 00 00
0012FA8C : EA FF 37 03 44 FB 12 00 1D E0 40 00 00 00 00 00
0012FA9C : 00 00 00 00 40 00 00 00 80 00 00 00 F0 31 FF 01
0012FAAC : 10 01 00 00 58 71 37 03 F0 31 FF 01 50 65 37 03
0012FABC : 00 B2 2E 73 70 72 00 77 69 6E 5F 73 65 6C 65 63
0012FACC : 74 2E 62 6D 01 00 12 00 00 00 00 00 00 00 00 00
0012FADC : 00 00 00 00 48 FB 12 00 3E 97 4F 00 00 00 00 00

Launch Info
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000

Job : Novice
 
 
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10-28-2007, 02:15 PM
 
Hi there, first of all, thanks to FOX for your guide. =)

The server and ROCP are running well, but only for me. My friends can't seem to login / browse them. >.<

Can you please check my map_athena, char_athena, sub_athena, sclientinfo and my port forwarding to see where have I gone wrong?

char_athena:
Quote:
// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

// Server Communication username and password.
userid: ragnarok
passwd: ragnarok

// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: You should not use spaces in the server name, or guild emblems won't work client-side!
server_name: WingsOfLove

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server

// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 192.168.1.3

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

// Character Server IP
// The character server exports this IP address to the entire world.
// NOTE: You should only need to set this if you are running behind a
// firewall or are on a machine with multiple interfaces.
char_ip:WingsOfLove.no-ip.biz

// Character Server Port
char_port: 6121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Option to force a player to create an e-mail.
// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
// - Create at least 1 character
// - Select 1 character
// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
// So, default is 0, because administrator must explain to their players before to activate this option.
email_creation: 0

// Is Character server in maintainence mode?
char_maintenance: 0

// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1

// Display (New) in the server list.
char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 0

// When set to yes, the char server will refuse connections from players already online.
// When a login attempt is rejected, the account in question will be booted from all the connected map servers.
// Note that this only works within the char-server and it's connected mapservers,
// the charserver cannot know if the same account is logged on in other char servers.
// it's safe to turn off if the char-server only has a single map-server connected to it.
online_check: yes

// Minimum GM level that is allowed to bypass the server limit of users.
gm_allow_level: 99

// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes

// Character server flatfile database
char_txt: save/athena.txt

// Friends list flatfile database
friends_txt: save/friends.txt

// Start point, Map name followed by coordinates (x,y)
start_point: new_zone01,53,111

// Starting weapon for new characters
start_weapon: 1201

// Starting armor for new characters
start_armor: 2301

// Starting zeny for new characters
start_zeny: 0

// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10

// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100

// Name used for unknown characters
unknown_char_name: Unknown

// To log the character server?
log_char: 1

// Log Filename
char_log_filename: log/char.log

// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: 0

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// Character rename option. When set to yes, the server will send an extended
// char-info packet, informing whether the character can be renamed or not.
// NOTE: This functionality is not implemented.
// NOTE: This option is for compatibility with kRO sakray 2006-10-23 and newer.
// !Do not use it for any other type of client since it will crash them!
char_rename: yes

// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!]
chars_per_account: 0

// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0

// What folder the DB files are in (item_db.txt, etc.)
db_path: db

//NOTE: The following online listing options are only for TXT servers.

// Filename of the file which receives the online players list in text
online_txt_filename: online.txt

// Filename of the file which receives the online players list, but in html version
online_html_filename: online.html

// Choose how to display online players.
// (sorting operation with a lot of online players can take time on a slow computer)
// 0: no sorting (default)
// 1: by alphabetical order of their name
// 2: by number of their zenys
// 3: by their base level
// 4: by their job (and job level inside the same job)
// 5: by alphabetical order of their actual map location
online_sorting_option: 0

// Choose which columns that you want display in the online files. Do the addition of these values:
// (if value is 0, no file is done)
// 1: name (just the name, no function like 'GM')
// 2: job
// 4: levels
// 8: map name
// 16: mapname and coordonates
// 32: zenys
// 64: name (with 'GM' if the player is a GM)
// default value: 1 (only name)
online_display_option: 1

// minimum GM level to display 'GM' when we want to display it (default: 1)
online_gm_display_min_level: 20

// refresh time (in sec) of the html file in the explorer (default 20)
online_refresh_html: 20

import: conf/import/char_conf.txt
map_athena:
Quote:
// ______ __ __
// /\ _ \/\ \__/\ \
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
// _ _ _ _ _ _ _ _ _ _ _ _ _
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
//eAthena Map-Server Configuration File
//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

//--------------------------------------------------------------
// Configuration Info
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid: ragnarok
passwd: ragnarok

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 192.168.1.3

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Character Server Port
char_port: 6121

// Map Server IP
// The map server exports this IP address to the entire world.
// NOTE: You should only need to set this if you are running behind a
// firewall or are on a machine with multiple interfaces.
map_ip: WingsOfLove.no-ip.biz

// Map Server Port
map_port: 5121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

//Preferred map loading method
// 0: Read directly from grf
// 1: Read from cache (without compression)
// 2: Read from cache (with compression)
// If the cache was not found it will read the maps from the GRF and copy
// any necessary data into a newly created cache.
// It is possible to reduce the map cache to 1MB for 400+ maps with compression
// enabled. If all maps are already loaded in the cache, Athena can boot without
// reading the grf files.
read_map_from_cache: 2

//Where is the bitmap file stored?
map_cache_file: db/mapinfo.txt

//Where should all database data be read from?
db_path: db

// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300

// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server
// save-load getting too high as character-count increases)
minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 15

// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt

mapreg_txt: save/mapreg.txt

// Scripts
import: npc/scripts_main.conf

// Maps:
import: conf/maps_athena.conf

import: conf/import/map_conf.txt
subnet_athena:
Quote:
// Subnet support file
// Format is:
// subnet: net-submask:char_ip:map_ip
// you can add more than one subnet

subnet:255.255.255.0:192.168.1.3:192.168.1.3 << I've tried changing it to 255.255.255.0:wingsoflove.no-ip.biz:wingsoflove.no-ip.biz as well but it's not working
sclientinfo.xml:
Quote:
<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
<servicetype>korea</servicetype>
<servertype>sakray</servertype>
<connection>
<display>Wings Of Love</display>
<desc>None</desc>
<address>192.168.1.3</address> << for my sclient it's my LAN ip, for my friends, it's my no-ip add
<port>6900</port>
<version>20</version>
<langtype>8</langtype>
<registrationweb></registrationweb>
<aid><admin>2000000</admin></aid>
</connection>
</clientinfo>
I have followed instructions from portforwarding.com as well in port forwarding section, attached below is
the image for port forwarding settings.

[Only Registered and Activated Users Can See Links. Click Here To Register...]


Can someone help me please? Thanks. Lastly, I apologize here if i did break any of the forum rules coz i am a newbie here. My understanding towards the forum rules is not that good yet. ^^

Last edited by xoxolurvez; 10-28-2007 at 02:23 PM. Reason: adding info.
 
 
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Join Date: Oct 2007
Posts: 1
10-29-2007, 01:57 AM
 
ok, im so nub. and im so lost..
ive been at this for hours searching through almost every file.
and i cant seem to find the char_athena.conf in the very begging steps!
ive downloaded everything you said i needed, but i cant find it.
maybe im just stupid but i donno!
omg. someone pls help me.
 
 
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Location: The Cold-War
Posts: 1,146
10-29-2007, 06:40 AM
 
Quote: Originally Posted by LuckyLoki View Post
ty for you help fox, having one weird problem now tho, characters being saved, ip stable etc
now guilds wont stick lol make the guil, emblem, bam gone when you character select, and then it says that the guilds already been created but name and everythings not there, any helps apreciated thanks <3
are you sure, you setting the MySQL thing correctly?

Quote: Originally Posted by xoxolurvez View Post
Hi there, first of all, thanks to FOX for your guide. =)

The server and ROCP are running well, but only for me. My friends can't seem to login / browse them. >.<

Can you please check my map_athena, char_athena, sub_athena, sclientinfo and my port forwarding to see where have I gone wrong?

char_athena:
map_athena:


subnet_athena:


sclientinfo.xml:


I have followed instructions from portforwarding.com as well in port forwarding section, attached below is
the image for port forwarding settings.

[Only Registered and Activated Users Can See Links. Click Here To Register...]


Can someone help me please? Thanks. Lastly, I apologize here if i did break any of the forum rules coz i am a newbie here. My understanding towards the forum rules is not that good yet. ^^
try this style,
char_athena.conf
Code:
 Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 65.27.238.103 < WAN IP

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
// bind_ip:192.168.0.12 < LAN IP

// Login Server Port
login_port: 6900

// Character Server IP
// The character server exports this IP address to the entire world.
// NOTE: You should only need to set this if you are running behind a
// firewall or are on a machine with multiple interfaces.
char_ip: 65.27.238.103 < WAN IP

// Character Server Port
char_port: 6121
map_athena.conf
Code:
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 65.27.238.103 < WAN IP

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
// bind_ip: 192.168.0.12 < LAN IP

// Character Server Port
char_port: 6121

// Map Server IP
// The map server exports this IP address to the entire world.
// NOTE: You should only need to set this if you are running behind a
// firewall or are on a machine with multiple interfaces.
map_ip: 65.27.238.103 < WAN IP

// Map Server Port
map_port: 5121


ladmin_athena.conf
Code:
// Login Server IP
login_ip:192.168.0.12 < LAN IP
// Login Server Port
login_port: 6900
subnet_athena.conf
Code:
// Subnet support file
// Format is:
// subnet: net-submask:char_ip:map_ip
// you can add more than one subnet 

subnet: 255.255.255.0 < subnet IP:192.168.0.12 < LAN IP:192.168.0.12 < LAN IP
for the web browser, try look at you computer firewall and router port is allow for port 80 or not.

-F.O.X
 
 
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Join Date: Oct 2007
Location: Asia
Posts: 2
10-29-2007, 10:45 AM
 
Quote: Originally Posted by F.O.X View Post


try this style,
char_athena.conf
Code:
 Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 65.27.238.103 < WAN IP

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
// bind_ip:192.168.0.12 < LAN IP

// Login Server Port
login_port: 6900

// Character Server IP
// The character server exports this IP address to the entire world.
// NOTE: You should only need to set this if you are running behind a
// firewall or are on a machine with multiple interfaces.
char_ip: 65.27.238.103 < WAN IP

// Character Server Port
char_port: 6121
map_athena.conf
Code:
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 65.27.238.103 < WAN IP

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
// bind_ip: 192.168.0.12 < LAN IP

// Character Server Port
char_port: 6121

// Map Server IP
// The map server exports this IP address to the entire world.
// NOTE: You should only need to set this if you are running behind a
// firewall or are on a machine with multiple interfaces.
map_ip: 65.27.238.103 < WAN IP

// Map Server Port
map_port: 5121
ladmin_athena.conf
Code:
// Login Server IP
login_ip:192.168.0.12 < LAN IP
// Login Server Port
login_port: 6900
subnet_athena.conf
Code:
// Subnet support file
// Format is:
// subnet: net-submask:char_ip:map_ip
// you can add more than one subnet 

subnet: 255.255.255.0 < subnet IP:192.168.0.12 < LAN IP:192.168.0.12 < LAN IP
for the web browser, try look at you computer firewall and router port is allow for port 80 or not.

-F.O.X
I have tried changing my conf to everything u mentioned up there but it doesnt seem to take effect. It became like this instead :

Char_athena & Map_athena :
[Only Registered and Activated Users Can See Links. Click Here To Register...]

For the web browser, i've change it at the computer firewall section, but my friends still cant browse it. Did i change the right thing? As for the router port, i'm confused coz i dunno where to change it. I've tried searching the whole router settings page.

Computer Firewall Settings :
[Only Registered and Activated Users Can See Links. Click Here To Register...]

Thanks.
 
 
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Posts: 47
10-29-2007, 01:48 PM
 
erm.... refresh me :O
 
 
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Join Date: Oct 2007
Posts: 6
10-30-2007, 02:14 AM
 
i have been having this problem 4 awhile now and this is where it stops this is my map server launcher and it don't go no further stuck right there i did all my ip right and my server right and everything i made sure so its not that any help would be very appreciated thanks







(Just how I'm feeling about this problem)

:evil_1:



:evil_3:

:thefinger

Last edited by Mathew5000; 11-03-2007 at 08:24 PM.
 
 
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Location: Somewhere you can't find me, freak o_o
Posts: 261
10-30-2007, 04:48 PM
 
Maby you can search it on the forum >.>
 
 
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10-31-2007, 05:58 AM
 
how can i hide my IP?????
 
 
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Old Dog

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10-31-2007, 12:27 PM
 
Quote: Originally Posted by thennek501 View Post
how can i hide my IP?????
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the faster way:eek6:

-F.O.X
 
 
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10-31-2007, 04:50 PM
 
Why can my friends connect to me???? i followed the Guide Perfectly..... [i think]

Could you post a Guide on how to make my server connect online using only LAN... without router.....



also....

i cant access control panel from outside.... example from other cafe..... how to fix it????
 
 
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11-01-2007, 01:37 PM
 
hey i need help with 2 things

firstly, i dont have a router so i dont know how to do step F, so please help me out with that or explain it better cuz it starts off without saying where i find the place ur talking about

secondly, step G part 3, it says put that file into windows folder. what windows folder? r u talking about C:\WINDOWS ?

thats as far as i got so far

please help me!!!!!!!!!!!!!!!!!!

thanks =D


EDIT: SOLVED. PLEASE READ MY POST BELOW THIS ONE I NEED HELP IN THAT ONE

Last edited by deathxel; 11-04-2007 at 04:06 AM.
 
 
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Monster Member

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11-02-2007, 03:14 AM
 
i got rejected
 
 
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Old Dog

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11-02-2007, 07:21 AM
 
Quote:
I have tried changing my conf to everything u mentioned up there but it doesnt seem to take effect. It became like this instead :

Char_athena & Map_athena :
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For the web browser, i've change it at the computer firewall section, but my friends still cant browse it. Did i change the right thing? As for the router port, i'm confused coz i dunno where to change it. I've tried searching the whole router settings page.

Computer Firewall Settings :
[Only Registered and Activated Users Can See Links. Click Here To Register...]
Sorry, i can't help more>.> all is about your router issues.

Quote: Originally Posted by deathxel View Post
hey i need help with 2 things

firstly, i dont have a router so i dont know how to do step F, so please help me out with that or explain it better cuz it starts off without saying where i find the place ur talking about

secondly, step G part 3, it says put that file into windows folder. what windows folder? r u talking about C:\WINDOWS ?

thats as far as i got so far

please help me!!!!!!!!!!!!!!!!!!

thanks =D
Just Skip step F if you dun have a router.(OMG)
Yes, just put in C:\WINDOWS

-F.O.X
 
 
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11-02-2007, 07:49 AM
 
thanks man

ok i got a problem - i cant login it says "failed connect to server" (here is an image)



btw, i followed ur guide about the "using lan instead of ip for those files" but it still duznt work

Last edited by deathxel; 11-03-2007 at 05:57 AM.
 
 
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Newbie

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11-03-2007, 08:26 PM
 
not to bug about it but i guess it looks like nobody else has had this problem i have tried reinstall didn't do anything if anyone know how to solve this or any info that could help pls let me know i have had this problem since Oct 20 which is starting to bug me a little but here's my problem...

my map server launcher or when i launch my login/map/char launcher but this is all the map does i had it going to 30 mins-1 hour so it didn't move didn't do anything i cant get into the game at all with it like this.

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11-03-2007, 11:53 PM
 
Quote: Originally Posted by xoxolurvez View Post
I have tried changing my conf to everything u mentioned up there but it doesnt seem to take effect. It became like this instead :

Char_athena & Map_athena :
[Only Registered and Activated Users Can See Links. Click Here To Register...]

For the web browser, i've change it at the computer firewall section, but my friends still cant browse it. Did i change the right thing? As for the router port, i'm confused coz i dunno where to change it. I've tried searching the whole router settings page.

Computer Firewall Settings :
[Only Registered and Activated Users Can See Links. Click Here To Register...]

Thanks.
ok try this buddy ..

char_athena.config
Code:
// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: whatever.no-info.info <-- put ur wan ip/no-ip here (im using no-ip here)
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900
// Character Server IP
// The character server exports this IP address to the entire world.
// NOTE: You should only need to set this if you are running behind a
// firewall or are on a machine with multiple interfaces.
 char_ip:whatever.no-info.info <-- put ur wan ip/no-ip here (im using no-ip here) 
// Character Server Port
char_port: 6121
map_athena.config
Code:
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: whatever.no-info.info <-- put ur wan ip/no-ip here (im using no-ip here)
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Character Server Port
char_port: 6121
// Map Server IP
// The map server exports this IP address to the entire world.
// NOTE: You should only need to set this if you are running behind a
// firewall or are on a machine with multiple interfaces.
map_ip: whatever.no-ip.info <-- put ur wan ip/no-ip here (im using no-ip here)
// Map Server Port
map_port: 5121
subnet_athena.config
Code:
// Subnet support file
// Format is:
// subnet: net-submask:char_ip:map_ip
// you can add more than one subnet 
subnet: 255.0.0.0:127.0.0.1:127.0.0.1 <-- let it be like this 
im using this setting and work fine to me. And yes, my friend now can connect to my server xD

about webserver ... i dont know how to make it work yet :S
 
 
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Otaku From Hell

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11-04-2007, 02:23 AM
 
I got a problem... eathena says that it cannot find some config files even if they're right in their folders... maybe its cause my hard drive is G: i also tryed emulating C: with subst but no results...
 
 
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ヲショ

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11-04-2007, 03:44 AM
 
Yah it's probably a setting you need to change somewhere to G: instead of C:
Unless if it's the packet_conf.txt in the import folder I know that one of the svns didn't have it in there, it didn't hurt anything but it did give a warning.

I can't say for certain though, it might be something else.
 
 
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