An NPC script which would allow a player to have an Enriched Elunium by converting his/her Rough Eluniums/Eluniums and by paying 100k zeny for each Enriched Elunium made.

This is a combination of Novice Trade and Milk Trader script.
Code:
Spoiler:
geffen_in,112,169,3 script Enricher Blacksmith 813,{ set .@now_weight,MaxWeight-Weight; if (.@now_weight < 6301 || checkweight(1201,1) == 0) { mes "[Enricher Blacksmith]"; mes "Haha!"; mes "What are you, superhuman?"; mes "You're carrying so much stuff!"; mes "You better put some of that"; mes "into Kafra Storage~"; close; } mes "[Enricher Blacksmith]"; mes "Good day!"; mes "Have you collected any"; mes "Rough Eluniums or Eluniums?"; mes "If you do, I can make a"; mes "Enriched Elunium for you!"; next; mes "[Enricher Blacksmith]"; mes "Oh, and another thing,"; mes "Having an ability to make an Enriched Elunium is a rare talent."; mes "So I require you to pay me 100000 zeny for each Enriched Elunium you want me to make."; next; mes "So just give me 50 Rough Eluniums or 10 Eluniums, then I'll create 1 Enriched Elunium for you?"; next; mes "So what's your decision?"; next; switch(select("Sure!:Are there no other ways?:No, thanks.")) { case 1: mes "[Enricher Blacksmith]"; mes "So which item do"; mes "you want to give me?"; mes "50 Rough Eluniums or 10 Eluniums?"; next; switch(select("Rough Eluniums:Eluniums:Cancel")) { case 1: callfunc "F_PotExchange",757,50; case 2: callfunc "F_PotExchange",985,10; case 3: mes "[Enricher Blacksmith]"; mes "Sure~"; mes "No problem."; close; } case 2: mes "[Enricher Blacksmith]"; mes "Other ways...?"; mes "Well, you can contact a GM,"; mes "to purchased an Enriched Elunium"; mes "^FF0000in REAL CASH!^000000,"; close; case 3: mes "[Enricher Blacksmith]"; mes "Alright,"; mes "no problem."; mes "But come back to me"; mes "if you change your mind."; close; } } function script F_PotExchange { if (countitem(getarg(0)) < getarg(1)) { mes "[Enricher Blacksmith]"; mes "Hey, where are"; mes "all those "+getitemname(getarg(0))+""; mes "that you promised?"; mes "Give me "+getitemname(getarg(0))+"!"; close; } else { mes "[Enricher Blacksmith]"; mes "Okay, let me check"; mes "how many "+getitemname(getarg(0))+" you"; mes "have on you. Hmm..."; next; mes "[Enricher Blacksmith]"; mes "You have"; mes "a total of " + countitem(getarg(0)) + " "+getitemname(getarg(0))+"."; mes "I can give you a total"; mes "of " + (countitem(getarg(0))/getarg(1)) + " Enriched Eluniums for those."; next; mes "[Enricher Blacksmith]"; mes "What do you say?"; mes "Do we have a deal?"; next; if (select("Deal.:No deal.") == 1) { mes "[Enricher Blacksmith]"; mes "You know the exact"; mes "number of Enriched Eluniums"; mes "you want to receive for"; mes "those "+getitemname(getarg(0))+", don't you?"; next; mes "[Enricher Blacksmith]"; mes "Now, I can trade you"; mes "a minimum of 1 Enriched Elunium"; mes "and a maximum of 100 Enriched Eluniums"; mes "at one time. If you change your"; mes "mind, just enter '0' to cancel."; next; while(1) { input .@input,0,101; if (.@input == 0) { mes "[Enricher Blacksmith]"; mes "What...?"; mes "Why the hell do you"; mes "even bother to talk to me?"; mes "Pretty indecisive, aren't you?"; close; } else if (.@input > 100) { mes "[Enricher Blacksmith]"; mes "I can't give you more"; mes "than 100 Enriched Eluniums"; mes "at once. Let's try"; mes "this again."; next; } else { break; } } set .@put_out_item,.@input * getarg(1); if (countitem(getarg(0)) < .@put_out_item) { mes "[Enricher Blacksmith]"; mes "Uh oh, the number you entered doesn't seem right. You better check the number of Enriched Eluniums that you can trade for again."; close; } set .@total_cost,.@put_out_item * 10000; if (Zeny < .@Total_cost) { mes "[Enricher Blacksmith]"; mes "Oh, whoa~!"; mes "You don't have enough"; mes "zeny to complete this transaction"; mes "You need to have"; mes "at least " + .@total_cost + " zeny."; close; } mes "[Enricher Blacksmith]"; mes "There you go!"; mes "Check how many Enriched Eluniums"; mes "I've given you, it should be good. Thanks, that was a good deal~"; set Zeny,Zeny-.@total_cost; delitem getarg(0),.@put_out_item; //Rough or Elu getitem 7619,.@input; //Enriched Eluniums close; } mes "[Enricher Blacksmith]"; mes "Huh~"; mes "Alright."; mes "Though aren't"; mes "Enriched Eluniums more useful"; mes "to an adventurer like you?"; close; } }