A little bug fix.
First go to :
and before that:
Add these lines:
PS: Some sources dont save the current used model, so you need to go first on inventory and set a model, and then you can test on User Details.
PS2: Made the same thing on ScreenRoom.cpp
First go to :
Code:
ScreenMain.cpp
and before that:
Code:
m_pPopupUserInfo->SetUserInfo( lpszNick, nGrade, nKill, nDeath, nWin, nLose, nDraw, nExp, nA_ModelID, 0, 0,
nB_ModelID, 0, 0 );
Add these lines:
Code:
nA_ModelID = g_pScreenInventory->GetCurrentUsedModel(TEAM_A);
nB_ModelID = g_pScreenInventory->GetCurrentUsedModel(TEAM_B);
PS: Some sources dont save the current used model, so you need to go first on inventory and set a model, and then you can test on User Details.
PS2: Made the same thing on ScreenRoom.cpp
Last edited: