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Sudden Attack - New Evolution Source By SdfSdf

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Sdfsdf Sdfsdf - Sudden Attack - New Evolution Source By SdfSdf - RaGEZONE Forums

now it's time to share.​

SQL Server 2005 Express Download:

SQL Server Management Studio Express Download:

SQL Server 2005 SA Database Fixed:

06.10.2013 New Edit Client + Server Source: (Links thanks to Sjogernx)
Mirror:
Mirror:

-------- NEW FİX SOURCE ENGLİSH -------
14.10.2013 Edit Language English Client Source:
Download:
+ My Test Cshell.dll :
------------------------------------------
GameServer download:

+ Client Source Programs used in the embodiment
(
Dx81sdk_full.exe download:
Visualstudio6-microsoft visual c++ 2006(6.0) download:
rar password: sheraziii.blogspot.com

)


+ ServerSource Programs used in the embodiment(
microsoft visual c++ 2005

Character, Maps, weapons, Example adding that: http://forum.ragezone.com/f111/sudden-attack-private-server-gold-936744/#post7639952

06.10.2013 New Register PHP Page:
Sdfsdf Sdfsdf - Sudden Attack - New Evolution Source By SdfSdf - RaGEZONE Forums


+++ New Edit Client Content Regulations +++++
English language are game CHARSET edit+Dedicated room start P2P problem fix:
http://forum.ragezone.com/f111/sudden-attack-new-evolution-source-962504/index2.html#post7824349
Default Clan Symbol Fixed:
http://forum.ragezone.com/f111/sudden-attack-new-evolution-source-962504/index2.html#post7826134
Room Invite User Lists:
http://forum.ragezone.com/f111/sudden-attack-new-evolution-source-962504/index2.html#post7826222
Start Game Map Screen:
http://forum.ragezone.com/f111/sudden-attack-new-evolution-source-962504/index2.html#post7826354
Add New FX Effect:
http://forum.ragezone.com/f111/sudden-attack-new-evolution-source-962504/index2.html#post7827030
GM(Admin) Command's:
http://forum.ragezone.com/f111/sudden-attack-new-evolution-source-962504/index3.html#post7827159
Screen Options Settings Save Fix:
http://forum.ragezone.com/f111/sudden-attack-new-evolution-source-962504/index3.html#post7828115
 
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complete installations of another place okey No problem my new upload link wait
 
Newbie Spellweaver
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Mind explaining how to enable shop and clan ?

why you upload the client to a premuim host , change it to free one !! and thank's for the new fixed database
 
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✞ Godlike ✞
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complete installations of another place okey No problem my new upload link wait

1; How's it going with that upload? ._.

2; You mentioned people to use so "azonline" client, is that the actual game files? Or what is that. Cause I'm not quite sure which actual game files (where the launcher is placed) to use, which version and all.
 
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The community man Sjogernx bought premium to download and re-upload the files to free file sharing sites, the mirrors have been added to the main post, and the thread has been re-opened.

Thanks again Sjogernx!
 
✞ Godlike ✞
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Now all I want, is a complete, step-by-step guide to setup this stuff as I'm totally a lost cause with C++ these days, and especially with Visual Studio 6.0 ...

Hope everyone enjoys the new links - your welcome! :)
 
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English language are game CHARSET edit:

Open: SA.dsp

Find in files :
GameText.h: interface for the CGameText class.

Code:
//#define KOR_LOCALIZING			// KOREA
//#define JPN_LOCALIZING			// JAPAN
//#define CHN_LOCALIZING			// CHINESE
#define ENG_LOCALIZING   // ENGLISH

#if		defined KOR_LOCALIZING
#define NLC_NATION			NLC_KOREA
#define LOCALIZING_CHARSET	HANGUL_CHARSET
#define DEFAULT_FONT_NAME	"\xb1\xbc\xb8\xb2"										//KOREAN font
#elif	defined JPN_LOCALIZING
#define NLC_NATION			NLC_JAPAN
#define LOCALIZING_CHARSET	SHIFTJIS_CHARSET
#define DEFAULT_FONT_NAME	"\x82x\6c\x82\x72\x20\x83\x53\x83\x56\x83\x62\x83\x4e"	//JAPANESE font
#elif	defined CHN_LOCALIZING
#define NLC_NATION			NLC_CHINA
#define LOCALIZING_CHARSET	DEFAULT_CHARSET
#define DEFAULT_FONT_NAME	"\xB0\x65\x30\x7D\x0E\x66\xD4\x9A\x00\x00"				//TRADITIONAL_CHINESE font - GB2312_CHARSET
#elif	defined ENG_LOCALIZING
#define NLC_NATION			NLC_ENGLISH
#define LOCALIZING_CHARSET	DEFAULT_CHARSET
#define DEFAULT_FONT_NAME	"\xB0\x65\x30\x7D\x0E\x66\xD4\x9A\x00\x00"				//ENGLISH font
#else
#define LOCALIZING_CHARSET	DEFAULT_CHARSET
#endif

Find in Files:
SA_MSGS.gsm



Code:
#define GAME_MESSAGE_FILE_NAME		TEXT("SA_MSGS.dat")

#define END_OF_GAMETEXT_HEADER		TEXT("\xa8\x97\x30\xd0\xa4\xe0\xe0\x02")
#define END_OF_GAMETEXT_CONTEXT		TEXT("\x97\xa4\xa8\xe0\x02\xe0\x30\xd0")
--------------------------------------------------------------------------------------------------
Dedicated room start P2P problem fix:

Open: SA.dsp

Find in files :
176.53.24.94

Code:
	g_pGameClientShell->SetSwitchingWorldState( eSwitchingWorldsStateNone );
	if( !g_pClientMultiplayerMgr->SetMultiplayerData( g_pGameClientShell->GetGameType(),
"YOU SERVER İP", g_pLTClient->GetHostPort() ) )

are
Code:
	g_pClientMultiplayerMgr->SetMultiplayerData( eGameType, "YOU SERVER İP", g_pLTClient->GetHostPort() );	
	g_pClientMultiplayerMgr->SetupDefaultSetting( (GameType)m_RoomOption.nGameType,
												   m_RoomOption.nMaxUsers,			//max users in the server by config		
												   m_RoomOption.bFriendlyFire, //frindly mod to room by room creator
												   m_RoomOption.nTimeLimit );   //time limited by room creator
	if( !g_pClientMultiplayerMgr->SetupServerHost() )

Dedicated firewall Open add port: 8000

Code:
#define DEFAULT_P2P_PORT	8000

#define PROVIDER_GAMEHI	0
#define PROVIDER_CJ		1
#define PROVIDER_7ON	2
#define PROVIDER_MORIA	3
 
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✞ Godlike ✞
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There is so many things, crap.

I'll never understand this ._. I wish it was a bit more modern and updated.. And used like Visual Basic 2012 o_O
 
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