- Joined
- Nov 26, 2012
- Messages
- 245
- Reaction score
- 105
* Source Edit Program ,Visual Studio 2006:
* Johnson Source Code are Client:
Password:
KillerStefan
MYSQL 2000 data. Windows XP, Windows Server 2003, Windows Server 2000 No problem.
+File export 7zip:
Edit AzOnline client is the one to be held.
Example: Weapons file mp5_r_dragon Add
Example: Worlds Map file Castle Add
Example: Model Halloween_blue are Halloween_red Add
SA-Pach18745:
Weapons Add edit files: SA_Script\weapons.txt
Worlds Map Add edit files: SA_Script\missions.txt
WorldMap Add:
SA_worlds\project\warehouse.dat are warehouse.dtx
Weapons Add:
SA_Interface\weapons\ .dtx, .dtx, .dtx, .dtx, .dtx
SA_weapons\model\pv are tv files .ltb
SA_weapons\skins\pv are tv image files .dtx
----::: Visual C++ 2006 create sourceDir :::----
Sudden Attack.exe to create:
D:\SuddenAttack\Johnson_Code\Johnson_Engine\Runtime\Engine.dsp
- \SuddenAttack\Johnson_Code\Johnson_Code\Johnson_Engine\built\Release\Runtime\
To activate the clan, shop, inventory ,friend list feature CSHELL.DLL to create:
D:\SuddenAttack\Johnson_Code\Johnson_Client\SA.dsp
- \SuddenAttack\Johnson_Code\Johnson_Client\built\
-
New Screenshot of my own input:
* Johnson Source Code are Client:
You must be registered to see links
Password:
KillerStefan
MYSQL 2000 data. Windows XP, Windows Server 2003, Windows Server 2000 No problem.
+File export 7zip:
You must be registered to see links
Edit AzOnline client is the one to be held.
Example: Weapons file mp5_r_dragon Add
mp5_r_dragon interface/weapon add:You must be registered to see links
\Game\SA_INTERFACE\WEAPON\->> mp5_r_dragon.dtx , mp5_r_dragon_in.dtx , mp5_r_dragon_is.dtx , mp5_r_dragond.dtx , mp5_r_dragons.dtx
mp5_r_dragon sa_weapons\skins add:You must be registered to see links
Game\SA_WEAPONS\SKINS\->> PV FİLES -> mp5_rdragon.dtx are TV FİLES -> mp5_rdragon.dtx
mp5_r_dragon sa_weapons\models add:You must be registered to see links
Game\SA_WEAPONS\MODELS\->> PV FİLES -> mp5_r_dragon.ltb are TV FİLES -> mp5_r_dragon.ltb
mp5_r_dragon sa_scripts\weapons.txt add:You must be registered to see links(WEAPONS.TXT)
Game\SA_scripts\->> weapons.txt
Example: Worlds Map file Castle Add
Castle Map Pack:
You must be registered to see links
Map Castle SA_SCRIPTS\ add:
\Game\SA_SCRIPTS\->> MISSION.TXT
Map Castle SA_TEX\ add:
Game\SA_TEX\->> castle FİLES
Map Castle SA_WORLDS\PROJECT\ add:
Game\SA_WORLDS\PROJECT\->> castle.dat are stonecastle_dm.dtx
Example: Model Halloween_blue are Halloween_red Add
Halloween Models Pack:
You must be registered to see links
Halloween Models SA_SCRIPTS\ add:
\Game\SA_SCRIPTS\->> MODELBUTES.TXT
Halloween Models SA_CHARACTERS\ add:
Game\SA_CHARACTERS\->> MODELS->BLUE-> halloween_blue.ltb , RED-> halloween_red.ltb are SKINS-> halloween_blue_body.dtx , halloween_blue_face.dtx , halloween_blue_leg.dtx , halloween_red_body.dtx , halloween_red_leg.dtx
Halloween Models SA_INTERFACE\MODEL add:
Game\SA_INTERFACE\MODEL\->> charid6_m.dtx , charid6_s.dtx , charid7_m.dtx , charid7_s.dtx
SA-Pach18745:
You must be registered to see links
Weapons Add edit files: SA_Script\weapons.txt
Worlds Map Add edit files: SA_Script\missions.txt
WorldMap Add:
SA_worlds\project\warehouse.dat are warehouse.dtx
Weapons Add:
SA_Interface\weapons\ .dtx, .dtx, .dtx, .dtx, .dtx
SA_weapons\model\pv are tv files .ltb
SA_weapons\skins\pv are tv image files .dtx
Cshell.dll are SA_MSGS.dat arranged:
You must be registered to see links
----::: Visual C++ 2006 create sourceDir :::----
Sudden Attack.exe to create:
D:\SuddenAttack\Johnson_Code\Johnson_Engine\Runtime\Engine.dsp
- \SuddenAttack\Johnson_Code\Johnson_Code\Johnson_Engine\built\Release\Runtime\
To activate the clan, shop, inventory ,friend list feature CSHELL.DLL to create:
D:\SuddenAttack\Johnson_Code\Johnson_Client\SA.dsp
- \SuddenAttack\Johnson_Code\Johnson_Client\built\
-
New Screenshot of my own input:
You must be registered to see links
Game\SA_INTERFACE\MENU\TEXTURES\COMMON\->
INITIALIZELOADING0.DTX , INITIALIZELOADING1.dtx , INITIALIZELOADING2.dtx , INITIALIZELOADING3.dtx , INITIALIZELOADING4.dtx , INITIALIZELOADING5.dtx , INITIALIZELOADING6.dtx , INITIALIZELOADING7.dtx , INITIALIZELOADING8.dtx
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