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[Release] Dragon Nest M Source code

Newbie Spellweaver
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The client-side has some bugs






Already change the IPs inside the config.txt and XPlatform.cs but seems it's not working
 
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Initiate Mage
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Hi newbie here,Anyone can give me tutorial or any video that will teach us how to compile the programs. I have the files but i don't understand what to do and how to start.
 
Junior Spellweaver
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please mirror link no quota plsss

how do i translate
 
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Newbie Spellweaver
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This game is Created in UnityEngine Right? and coded in c++ Server Side.
 
Experienced Elementalist
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You will see client error and crashes, and sometimes server crashes since Client is much more dated than the server.
But both works fine if you sync the files carefully.
Ms27urP - [Release] Dragon Nest M Source code - RaGEZONE Forums
 

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You can load the bytes files in Unity editor menu
But it is useless... because it's format is very different with txt files

Instead of it, you can use my files
These excel files help you to easily translate


Also you have to use this English string file


I wish this files helpful for you
 
Newbie Spellweaver
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Because am just need table to update my server table into server 1.7
So why am ask how to decrypt bytes table into txt table
 
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@aditya97, ok friend, you can load text data from bytes files by below way

In Unity editor, open /Assets/Resource/Table/ folder
And select a .bytes file then click [open] button in Inspector window
Now you can see the text data
But.... as I told you, it is useless
The structure of bytes file is different from text file

 
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@aditya97 loveomg
actually there are two ways to edit byte converted files or even the text files.
1. You can reverse engineer using the code of the client to open and edit the bytes files and create the tool or
2 Using their created tool in unity
- Open AssetModify.cs
- Go to line 9168
- Change the data path file to the correct one pointing to CVS.xml
- Now inside your unity, in your project view click one table.byte file (anything) then click the open button in the inspector view, viola!

its best to work on the byte files as its the one that matches the client well and for security reason.

Almost everything you need is in the source already, even docs for server and their usage are explained in the server part aswell. Database is just a little bit incomplete but hints and datas are already there.

Thats it!

Enjoy!

-kseven
 
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Initiate Mage
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MEGA:https://mega.nz/#F!lHoXQRga!s6P73-qfhOQXQMdsn9fiIA
RAR Passwd:
Client:U3D 5.5.2f1
Server:C++
Hav0n - [Release] Dragon Nest M Source code - RaGEZONE Forums

How to open in unity ?



You will see client error and crashes, and sometimes server crashes since Client is much more dated than the server.
But both works fine if you sync the files carefully.
Ms27urP - [Release] Dragon Nest M Source code - RaGEZONE Forums

how to open it in unity ?
 

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