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Blade and Soul OpenSource

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Good to know there is someone making an open source project well goodluck. If you will know there are people developing an emulator for Closed Source. like atomixro team.


TS can you tell more about your development status here...
 
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Newbie Spellweaver
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Good to know there is someone making an open source project well goodluck. If you will know there are people developing an emulator for Closed Source. like atomixro team.


TS can you tell more about your development status here...

I removed Themida from korean client, kill GameGuard.
I written LoginServer (very small part) (STS protocol) and now I investigate encrypt from between LoginServer and Client

https://github.com/OpenBNS/server/b...enbns/loginserver/net/LoginServerHandler.java

Also written client launcher.
 
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Could you please expand your thread some more? Such as planned features, screen shots, etc.

About emulator:

Blade and soul use by default many servers: Login Server, Chat Server, Friends Server, Mail Server, Lobby Server and Game Server.
Login Server use like http protocol, named as STS.

I was implement base architecture of STS protocol, which based on netty http://netty.io/wiki/user-guide-for-4.x.html

All server-side will written on next technologies stack:

Language: Java 7 (8, after release)
DB: MariaDB (it is fork of MySQL)
Cache (redis or EHCache)

More details:
DBCP - Apache DBCP
Logging - Log4J + Apache Commons Logging
XML Message parser - XStream (in STS protocol)
Network core - netty
IO Operations - non blocking


Planned features - no any features planned. Only base implementation of game.

p.s. sorry for my English



Could you please expand your thread some more? Such as planned features, screenshots, etc.

Sorry, What do you mean about ScreenShot? Screenshot from game (on official server) or from game on emulator?
 
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About emulator:

Blade and soul use by default many servers: Login Server, Chat Server, Friends Server, Mail Server, Lobby Server and Game Server.
Login Server use like http protocol, named as STS.

I was implement base architecture of STS protocol, which based on netty http://netty.io/wiki/user-guide-for-4.x.html

All server-side will written on next technologies stack:

Language: Java 7 (8, after release)
DB: MariaDB (it is fork of MySQL)
Cache (redis or EHCache)

More details:
DBCP - Apache DBCP
Logging - Log4J + Apache Commons Logging
XML Message parser - XStream (in STS protocol)
Network core - netty
IO Operations - non blocking


Planned features - no any features planned. Only base implementation of game.

p.s. sorry for my English





Sorry, What do you mean about ScreenShot? Screenshot from game (on official server) or from game on emulator?

Some screenshots to show the development is active, as required by the Section Rules. This can either be snippets or screenshots.
 
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Some screenshots to show the development is active, as required by the Section Rules. This can either be snippets or screenshots.

Unfortunately, I have not any screen shot, because Game Server is not available now.... I'm developing only login server (for now).
Login server is really in development, as you can see by my commits: https://github.com/OpenBNS/server/commits/master

Please, do not close topic, I think that screen-shot will be available at about 2-3 weeks.
p.s. Sorry for my English...

Eugene - Blade and Soul OpenSource - RaGEZONE Forums
 
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Newbie Spellweaver
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Какой клиент используете? ЗБТ или ОБТ?


What client using? CBT or OBT?
 
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Hey, I suggest that you start creating a Development forum dedicated to BnS Emulation project.
If you remember Aion Lightning. ;)

Also suggest to you that you'll use IPB as it has the hooks necessary for developers (kinda reminds me of how Aion Lightning updates realtime with their commits).

Best of luck!
 
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Sorry, I need stop my work, because an Russian man open free pirate server with 100% game implementation http://playbns.com/
I hate Russian's pirate...
Seems that the http://playbns.com/ has official server-side of BnS....
It's bad( :*:
 
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so why are you stop develope, you have working on BNS KR 2.2, but playbns.com is chinese official, client so different.
i own my code for bns writen on C#

i'm still implementing in Lobbyserver side, i hope you will create java emu for a best choice on crossplatform.

bnslobby1 - Blade and Soul OpenSource - RaGEZONE Forums
 

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Junior Spellweaver
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so why are you stop develope, you have working on BNS KR 2.2, but playbns.com is chinese official, client so different.
i own my code for bns writen on C#

i'm still implementing in Lobbyserver side, i hope you will create java emu for a best choice on crossplatform.

View attachment 145272
Are you going to release dem files?
 
Junior Spellweaver
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I have looked everywhere on the internet and I could not find an emulated server blade and soul, if anyone has one please upload it for everyone to enjoy playing this game on a home server greetings,.
 
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