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[Dev] AQW Emulator

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Newbie Spellweaver
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[Dev] AQW Emulator (last updated: 03-03-2015)

Hello, I've been working on a AQW emulator for some weeks now, I've seen some other threads where people post their progress so I decided to make one... This is the first time I try to do a emulator from "scratch" and not just modifying stuff... My coding skills aren't that great so development is slow and I only work on it when I feel like it

Features that work:
  • Joining rooms
  • Loading monsters (still glitchy as hell)
  • Loading user inventory (almost 100%)
  • Equipping items on login
  • Chat (no whisper)
  • Emotes
  • Monster caching
  • Items caching
  • Maps caching
  • Moderator chat

I'm trying to make it behave as much as possible to the way the official servers behave, some stuff still doesn't make sense so I'm figuring it out.

Pics:






03/03/2015:



The last update was just for stability, I've been running the server for more than a week without any crashes, the emulator uses about 22mb last time I checked and very low CPU usage. I need to fix the tools I made some time ago to capture info from the official servers, they're all broken atm. Classes and combat will probably be the hardest thing to do :/: .

Latest update
03-03-2015 said:
Done:
  • Cleaned up the code a lot, still much to do *cough* *cough*
  • Better error handling
  • Safer MySQL queries
  • Updated packages
  • Server will be updated with online/offline status when it should
  • Updated to last client available as of this update (03/03/2015)
  • Own client without any edits yet
  • Detection if the user has flash player or not
  • No more profanity filter

To-do:
  • Everything that is not 100% from the last DN
  • Re-make some of the joining map stuff
  • Completely re-do map monsters
  • Experiment some more with callbacks
Updated emulator for better debugging and reading:


Some stuff I'm working on:


Custom client:

November 2014 update
NOVEMBER 2014 said:
Features that work:
  • Joining rooms
  • Loading monsters (still glitchy as hell)
  • Loading user inventory (almost 100%)
  • Equipping items on login
  • Chat (no whisper)
  • Emotes
  • Monster caching
  • Items caching
  • Maps caching
  • Moderator chat
 

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Last edited:
Newbie Spellweaver
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It looks really great :D
If you want to help an private server of aqw, please send me a PM ;)
 
Learning C# - Developer
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I remember three years ago, when I made the first aqw thread. Although im sorry that both myself and it became inactive, I hope you do well on this to prove that we need a dev section.
 
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Newbie Spellweaver
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New update!
03-03-2015 said:
Done:
  • Cleaned up the code a lot, still much to do *cough* *cough*
  • Better error handling
  • Safer MySQL queries
  • Updated packages
  • Server will be updated with online/offline status when it should
  • Updated to last client available as of this update (03/03/2015)
  • Own client without any edits yet
  • Detection if the user has flash player or not
  • No more profanity filter

To-do:
  • Everything that is not 100% from the last DN
  • Re-make some of the joining map stuff
  • Completely re-do map monsters
  • Experiment some more with callbacks
Updated emulator for better debugging and reading:
hOQizj1 - [Dev] AQW Emulator - RaGEZONE Forums


Some stuff I'm working on:
DByAyrW - [Dev] AQW Emulator - RaGEZONE Forums


Custom client:
McG6eVv - [Dev] AQW Emulator - RaGEZONE Forums
 

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