Icarus Online (Korean/Japanese version) - 이카루스
---
I found that someone developed an emulator for older client - https://github.com/Tahoma1987/IEMU
but Tahoma1987's emulator isn't maintained and is outdated.
I'd love to see if someone would love to build an open source emulator for latest Icarus Online. I have strong experience in software engineering and socket programming, but I don't have experience in depacking/decrypting compressed files (pak, npk) and sniffing encrypted packets. I could offer a help in developing a server-side stuffs (server, SQL, etc) or someone can tell me what should i do to reverse-engineer the game (tools, etc)
Also, I'd like to know how to translate client-side files from KR/JP to English.
Yes, I have heard about Nexon's official Riders of Icarus (public server) and Project Icarus (private server), but I prefer an open source emulator for playing offline or playing with small group of friends on LAN party.
---
I found that someone developed an emulator for older client - https://github.com/Tahoma1987/IEMU
but Tahoma1987's emulator isn't maintained and is outdated.
I'd love to see if someone would love to build an open source emulator for latest Icarus Online. I have strong experience in software engineering and socket programming, but I don't have experience in depacking/decrypting compressed files (pak, npk) and sniffing encrypted packets. I could offer a help in developing a server-side stuffs (server, SQL, etc) or someone can tell me what should i do to reverse-engineer the game (tools, etc)
Also, I'd like to know how to translate client-side files from KR/JP to English.
Yes, I have heard about Nexon's official Riders of Icarus (public server) and Project Icarus (private server), but I prefer an open source emulator for playing offline or playing with small group of friends on LAN party.