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Diablo III - Server Emulator - D3Sharp - Always Updated

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Experienced Elementalist
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Hi! just want to share this to you,

Visit : devNme

Will keep the emulator updated everyday!

Read the Guide Carefully!

Like Us on Facebook!
 
凸(ಠ益ಠ)凸
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I really hope this game turns out to be the legend of Diablos, Im still a sucker for D2.
 
Master Summoner
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-sniffle-
Its beautiful :)

edit: anyone test it for multiplayer?
Edit3:
Well got the login button to unlock. here goes nothing :D

Edit 4 T_T
missing dependencies...

[Debug] [BNetRouter]: - [Exception] System.TypeInitializationException: The type initializer for 'D3Sharp.Core.Accounts.AccountManager' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Data.SQLite.dll' or one of its dependencies. The specified module could not be found.
at D3Sharp.Core.Accounts.AccountManager.LoadAccounts()
at D3Sharp.Core.Accounts.AccountManager..cctor()
--- End of inner exception stack trace ---
at D3Sharp.Core.Accounts.AccountManager.GetAccountByEmail(String email)
at D3Sharp.Core.Services.AuthenticationService.Logon(IRpcController controller, LogonRequest request, Action`1 done)
at bnet.protocol.authentication.AuthenticationServer.CallMethod(MethodDescriptor method, IRpcController controller, IMessage request, Action`1 done)
at D3Sharp.Net.BNet.Packets.BNetRouter.Identify(IConnection connection, CodedInputStream stream)

I didnt wana duck up files that dont exist so when it comes to a logged error I will swallow my pride and ask.
 
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I'm stuck on Retrieving Hero List

*Problem Solved*

Not because of the ports ;)
 
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Experienced Elementalist
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make sure, you set the IP's to localhost and if your connecting via LAN or WAN make sure your ports are forwarded,
 
Newbie Spellweaver
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hi there i got a problem

[ Info] [Program]: mooege v0.1.4289.37408 warming-up..
[ Info] [Server]: MooNet-Server is listening on 127.0.0.1:1345...
[ Info] [Server]: Game-Server is listening on 127.0.0.1:1999...
[Trace] [Server]: MooNet-Client connected: 127.0.0.1:58897
[Debug] [Server]: ReceiveCallback - [Exception] System.InvalidOperationException: Die Sequenz enthält kein übereinstimmendes Element.
bei System.Linq.Enumerable.Single[TSource](IEnumerable`1 source, Func`2 predicate)
bei Mooege.Net.MooNet.MooNetRouter.Identify(IConnection connection, CodedInputStream stream)
bei Mooege.Net.MooNet.MooNetRouter.Route(ConnectionDataEventArgs e)
bei Mooege.Net.MooNet.MooNetServer.<.ctor>b__f(Object sender, ConnectionDataEventArgs e)
bei Mooege.Net.Server.OnDataReceived(ConnectionDataEventArgs e)
bei Mooege.Net.Server.ReceiveCallback(IAsyncResult result)

how can i solve this problem ?
 
Newbie Spellweaver
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Get on the same page as everybody else.

The latest version of this emulator is here:

mooege
 
Newbie Spellweaver
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is there somehow to manage user/pass?
If I want to manage some different players?
 
Newbie Spellweaver
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D3Sharp:
[Debug] [Server]: ReceiveCallback - [Exception] System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source, Func`2 predicate)
at D3Sharp.Net.BNet.Packets.BNetRouter.Identify(IConnection connection, CodedInputStream stream)
at D3Sharp.Net.BNet.Packets.BNetRouter.Route(ConnectionDataEventArgs e)
at D3Sharp.Net.BNet.BnetServer.<.ctor>b__1(Object sender, ConnectionDataEventArgs e)
at D3Sharp.Net.Server.OnDataReceived(ConnectionDataEventArgs e)
at D3Sharp.Net.Server.ReceiveCallback(IAsyncResult result)
Moege:
[Debug] [Server]: ReceiveCallback - [Exception] System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source, Func`2 predicate)
at Mooege.Net.MooNet.MooNetRouter.Identify(IConnection connection, CodedInputStream stream)
at Mooege.Net.MooNet.MooNetRouter.Route(ConnectionDataEventArgs e)
at Mooege.Net.MooNet.MooNetServer.<.ctor>b__f(Object sender, ConnectionDataEventArgs e)
at Mooege.Net.Server.OnDataReceived(ConnectionDataEventArgs e)
at Mooege.Net.Server.ReceiveCallback(IAsyncResult result)
 
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