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DMO Emulator

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Newbie Spellweaver
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Re: Packet Analysis for DMO

I think make different lines is a thing to think later =/

The better now is make it work and put online
 
Newbie Spellweaver
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Re: Packet Analysis for DMO

Shiro, do you need any help? If you need, please tell me! I'll do everything I can to make it work.
 
Junior Spellweaver
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Re: Packet Analysis for DMO

Master version or battle version?

DMO has no encryption. I never played Battle. Guilmon was too hard to get.

Don't worry about the packets. It's easier for me to do that since I can actually make a proper guess as to what each packet does. Although a map change packet log wouldn't be so bad. The thing is so long that my third-rate sniffer doesn't catch it.

As to the future of the source, I don't know what I'll do. I only started working on it so I could have a Guilmon >_>
 
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Newbie Spellweaver
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Re: Packet Analysis for DMO

You need to make each digimon work?I mean,you need to work in guilmon and all his evolution line

After go for another digimon...

It must give a nice work =x
 
Junior Spellweaver
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Re: Packet Analysis for DMO

You need to make each digimon work?I mean,you need to work in guilmon and all his evolution line

After go for another digimon...

It must give a nice work =x

No, the evolution lines are just from parsing the client's database. Every single one is already in.

Some are crashing me though, like Impmon, V-mon, Agumon(classic), Gabumon. The common link between all these is that each one has a BM. (Not sure about V-mon)
 
Newbie Spellweaver
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Re: Packet Analysis for DMO

Yep, V-Mon have Imperialdramon Fighter Mode as BM. Did you got something new? :B
 
Newbie Spellweaver
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Re: Packet Analysis for DMO

It's pretty popular, but its playerbase is fed up with it. The host nerfed item drops so that you can only get items from mobs less than 10 levels below you, and refuse to release new 'mons via any other way than the cash shop. It could be great, if it was managed right.
 
Junior Spellweaver
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Re: Packet Analysis for DMO

It's pretty popular, but its playerbase is fed up with it. The host nerfed item drops so that you can only get items from mobs less than 10 levels below you, and refuse to release new 'mons via any other way than the cash shop. It could be great, if it was managed right.

They're not refusing to release them, just releasing them to the cash shop first, then allowing them to drop 1-4 weeks later. At least, that's what they're saying on the free boards.
 
Newbie Spellweaver
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Re: Packet Analysis for DMO

I play korean version, it's really MUCH better from the "GDMO".
 
Newbie Spellweaver
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Re: Packet Analysis for DMO

Joymax make the game a trash =/

They only want money,you need to pay to get digimons.They make the drop rate almost impossible.

But as has bureaucratic problems like need Kssn to play, what make the game for "only koreans"
 
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Re: Packet Analysis for DMO

They're not refusing to release them, just releasing them to the cash shop first, then allowing them to drop 1-4 weeks later. At least, that's what they're saying on the free boards.

Saying and doing are two entirely different things. Joymax is saying one thing, but their actions show otherwise.
 
Newbie Spellweaver
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Re: Packet Analysis for DMO

I have no doubts,the game is fantatic.

On the first day of play,the server of Joymax was full.
 
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Re: Packet Analysis for DMO

Surely is a amazing game, and a private server would give you much money. :x
 
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