Our game in development Wild Terra 2: New Lands. Open world MMO.

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  1. #16
    Member rootstereo is offline
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    Re: Our game in development Wild Terra 2: New Lands. Open world MMO.

    Our game in development Wild Terra 2: New Lands. Open world MMO.
    Hello guys! I really hope you are having a good time.

    I would like to show you guys our most recent updates on Wild Terra, the Beta testing is available for the rest of the summur until Early acces launch.

    If you like the game can support us for development and start playing now, join our Discord to talk directly to us and other players and have benefits depending on your pack purchase.

    https://www.wildterra2.com/

    Our goal is to have a loyal audience of players to help us create our ideal game. Join our Discord and you will notice what I am talking about .

    Discord:
    https://discord.gg/NZhbfMR


    We update the game Every weak. In our most recent update we began to refine the combat system and want to test the first changes:

    - Increased melee damage range.
    - Increased range of melee abilities.
    - Reduced time before the bow shot, and increased arrow flight speed.
    - Increased swing speed before damage and attack speed with knives, swords, and axes.
    - Increased damage to all types of spears with metal tips.- Added minor changes to balancing some weapons.
    - Weapons information now displays DPS (damage per second).

    What's new on the game?



    - Added a new boss, Ancient Ent "Creaky"

    - Added a window for safe trade between players.

    - Added fire arrows. And 5 new tipes os Spears as throwing weapons.

    - Added 5 types of new food, including 1 dish for cooking.

    - Added a panel of modes and commands for pets. You can instruct the pet to stay away so that it is not accidentally killed in battle, turn off the automatic attack, and also order to attack the target or stop the attack and return.

    - The packaging of dominiums has been introduced if their owner does not enter the game for a long time. For basic dominium - 2 days, for wood - 4 days, for stone - 7 days. Dominium Is the main building constructión that will allow you to land grabbing. And it has different upgrades that expand the limists of your territory where you are able to build.

    - Trees and log dominium now become translucent if your character is behind it.

    - Abandoned buildings and campfires built outside dominiums will disappear after some time of decay.

    - Added display of the time of the disappearance of corpses, objects on the ground, and public buildings.

    - In for the recipes of structure buildings, tools, coocking and everything in the Crafting Window has been added the ability to go on a material recipe linked by clicking on a material icon. For better performance of the crafting system.

    - Added loot from Dwarft new monste creatures who live in the deeps of the mountains.



    - As an amazing feature of this game you can Added building floors and have so muuuch freedom in the construction that will allow you to build your houses, castles and structures as you wish. As well as many buildings for the processing of materials and the elaboration of articles and tools.

    The game is available on Steam. You can get a Steam key through website. Add Wild Terra Online 2 to the wishlist and don't miss our lastest news and updates. We are an small indie group and we are very happy with the results of the development of the game, thanks to our player. Remind to join us on discord and be part of the development of this great game, get support from devs, players and answer all your questions.

    https://store.steampowered.com/app/1...a_2_New_Lands/

    You can also know a bit more by playing our oldest versions of Wild Terra. Free to play on Steam. Wild Terra 1 Online. Which not have much requirement specs.

    https://store.steampowered.com/app/5..._Terra_Online/

    Thanks so much for reading guys! With you many blessings and joy.

  2. #17
    Member rootstereo is offline
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    Re: Our game in development Wild Terra 2: New Lands. Open world MMO.

    Hey friends. Showing up our most recent big update! I'm happy to say that the development is going great, we are listening the recomendations of our players, making improvements for the combat system and we are polishing the game mechanics.


    Major Update. Cooking, pottery, improvements of the combat system.





    Cooking and pottery:
    - New buildings for cooking has been added to the game: Campfire with a cauldron, Cook's workplace, Stone and Brick ovens, Juice press.
    - Added over 30 recipes and ingredients for Cooking and 5 drink recipes.
    - Added various food and drink effects.
    - New buildings for the crafting Potter's wheel and Pottery kiln.
    - New item recipes for clay things: bowl, pot, jug, and bricks.


    Combat system and weapons:
    - Health indicators are now automatically displayed above wounded enemies and has been added display of positive and negative effects applying to the enemy.
    - The names of special attacks are displayed before the attack starts, to make the fight more interesting and manageable. Now you can react in a timely manner and take countermeasures.


    *Some skills and perks will be able to partially or completely ignore absorption and defense.*
    This will be noted on skills description.


    - Reflected damage changed and weakened. The defense stat now correctly reduces reflected damage.
    - The parry skill has been reworked to only work with a suitable weapon and the parry chance depends on the type of weapon.


    - Now the flight speed of ranged ammo is different and depends on its type.
    - Added recipes for arrowheads and iron and steel arrows.
    - Added recipes for two new bows: Hunter bow and Composite bow. Bow stats have been rebalanced and has been added 2 abilities for the skill Bows - slow, but strong shots, causing critical damage or injury.
    - Added ability for the Throwing weapons skill - a throw that stuns a target.
    - The passive ability "Weak Point" is now an ability of the Throwing weapon skill, not Bows.
    - For bows, the passive ability “Bleeding Wound” has been added, causing bleeding.


    Various protective effects have been added to the most powerful monsters:
    - Resistant to any kind of injury, stun, slowdown, or all negative effects in general.
    - Added partial reflection of incoming damage to the swamp boss "Devourer".


    What's new on the game:
    - In the game world, you can now find and collect berries: Blueberries, Lingonberries, and Wild Strawberries.
    - Hazel and Wild Greens are also available for gather.
    - Added Hives, from which you can get honey, as well as Nests of wild birds, for obtaining eggs and feathers.
    - Increased player absence time before automatic packing of dominium.
    - Added timers for using items, summoning pets and mounts.
    - For pets, damage per second is now also displayed, which takes into account all bonuses received by the pet.

    Thanks for reading and follow our news guys, don't forget to joinus on Discord to see what is being talked about in the chat, share information, request support and help from our community.

  3. #18
    Member rootstereo is offline
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    Re: Our game in development Wild Terra 2: New Lands. Open world MMO.

    A video that shows the making and use of pottery articles for use in cooking, and the making of cooking recipes by gathering resources from the widerness in Wild Terra 2 Online. Lots of new resources to collect and recipes with different attributes.



    Remind to join us on Discord, we do events, voting, share info, news and updates. Players help each others, upload arts, guides and more.
    Last edited by rootstereo; 03-08-20 at 08:48 PM.

  4. #19
    Member rootstereo is offline
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    Re: Our game in development Wild Terra 2: New Lands. Open world MMO.

    More news about the roadmap.
    What is planned in the next future on Wild Terra.

    Important features to develop in the game are coming.
    New weapons. Crossbows, Weapons in the left hand (1 in right, and 1 in left), Two-handed weapons, Polearms (halberds and lances), Throwing bombs and more.
    New Biomes, creatures and resources.

    More about the city, new locations, agriculture, bags.





    Central City

    Part of the territories and basic models of buildings and decorations were made. In the city, you will meet merchants and artisans from whom you can get various quests, sell special items, as well as purchase recipes and some consumables. Later, a bank with a warehouse will be added, and it will also be possible to purchase a home for furnishing, as well as fast travel.


    We planned to release an update with the central city this summer, but due to the large volume of accompanying mechanics (NPC, currency, trade, quests, methods of obtaining currency, recipes unlocked for currency, etc.), the launch of the city is postponed to autumn.

    Bags

    Developed and added bags that increase the number of slots in the inventory (depending on quality), but give a small penalty to movement speed. Bags are equipped in a slot and are displayed on the character's back, and only one bag can be equipped at a time. In addition to the usual bags, one exotic will be added, to which a lamp will be attached. The bags will appear in the game in the next update!

    Snow mountain territory and a new dungeon

    The story and monsters for the new location have been worked out. It will be a snow-covered mountainous area where guards live, holding back the onslaught of monsters from the dungeon. New quests, a new type of metal, new equipment, new monsters, and bosses are waiting for you!

    Agriculture

    In the near future, will also take on Agriculture, and plan to launch it this month. A system of growing crops in several stages, plant breeding, use of fertilizers, tools, fight against pests, diseases, weeds, and soil depletion awaits you. The weather and seasons will also affect the harvest. Initially, only basic features will be available, and all of the above will be introduced into the game gradually.

    The development enters is in one of the most important phases, if you like the game and want to support the development, either by buying an access package or sharing your opinion of what you like or do not like about the game, we invite you to our Discord. Thanks so much for reading guys.

  5. #20
    Member rootstereo is offline
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    Re: Our game in development Wild Terra 2: New Lands. Open world MMO.

    Our last video, that shows pets and taming habilities.
    Make traps for different animals, mounts and battle pets.








  6. #21
    Member rootstereo is offline
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    Re: Our game in development Wild Terra 2: New Lands. Open world MMO.

    New Update!



    Agriculture has been added to the game in this update! Create beds, plant seeds, use fertilizers, water, harvest crops, seeds and breed new crops!

    What's new:
    Agriculture has been added to the game. Currently available a few crops and basic features. Over time, we will be adding new plants and mechanics to make farming even more fun!
    - Available for planting Wild cereals, Barley, Rye, Wild root crop, Carrots.
    - Added 5 types of fertilizers with different effects.

    - Added Sickle tools.
    - Added Iron Bucket.
    - Added multifunctional tool.
    - Added a new unique helmet.
    - Added healing bandages. It takes time to use, but after using, you’ll gradually restore the lost health.

  7. #22
    Member rootstereo is offline
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    Re: Our game in development Wild Terra 2: New Lands. Open world MMO.

    https://i.imgur.com/fyRCY5X.gif

    Hey guys! I want to share this funny and innovative feature of our game Wild Terra 2 Online

    Added some funny stuff to our medieval MMO sandbox Wild Terra 2:
    - Shield-door (excellent characteristics, as well as the ability to disguise).
    - Multi-tool combining pickaxe, ax, saw and torch in one tool (it's very convenient!),
    - Chamber Pot helmet - emitting the appropriate stench.
    Learn more about our development

    we plan to add more fun stuff like this to Wild Terra

    https://steamcommunity.com/app/1134700#scrollTop=400

  8. #23
    Member rootstereo is offline
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    Re: Our game in development Wild Terra 2: New Lands. Open world MMO.

    October 1st - New Stage of Testing on Wild Terra 2. New Content Added to the game, new zones, new mineral, weapons, special armor, the Central City, traders and more.

    Hello friends! Big news for Wild Terra 2 Online. We are entering our final stages and preparing for a new beginning. This wonderful game grows more and more thanks to the support of our players and little by little we are gaining place among the Gamer community.

    October 1st, 08:00 Central European Time there will be a wipe (reset progress). This is a necessary measure in testing any MMO game, thanks to which developers have the ability to reconfigure the mining and loot balance and basic mechanics. Right now we are working on the preparation for the wipe and the new update.


    What to expect after wipe:

    - more balanced leveling and mining of resources;
    - increase in the value of the currency, new goods from merchants;
    - improved game performance (up to +20 FPS on some PCs);
    - fixed “jerks” when a large number of buildings and other objects appeared;
    - you can no longer build on roads; - increased the number of online players;
    - the next wipe is only in December, 48 hours before the release of the game on Steam Early Access;
    - within a week after the wipe, we plan to add item durability, food expiration date, and settings menu;
    - other improvements and fixes;
    - immediately after the wipe, a server will be opened in Australia! All owners of the Settler, Conqueror, Hero, “Stay Home” (this pack no longer available for purchase) packs have access to the game.

    Major updates. Many wonderful features have been added to the game.

    NEW ZONES:
    Forbidden mountains and Imprisonment Peaks.
    New mountain areas have been added! Mine new resources, craft weapons and heavy armor from Zuperium, new mineral for new especial items, create Riveted leather light armor.
    - Tame a Huge Boar, fight the NEW BOSS and other mountain dwellers!
    - A large mountainous area in the north of the continent has been discovered. New resources to be found and dangers to discover in this new territory.
    - New resources are available for mining: marble, zuperite ore and mountain sage.
    - A new metal Zuperium is available for smelting, things from which have excellent characteristics for fighting animals and monsters.
    - Added Riveted Leather Light Armor, Zuperium Heavy Armor, and a very rare helmet and a shield to the loot.
    - Added Zuperium weapons: dagger, sword, ax and war hammer (weapon appearance will be improved).
    - Added steel tools: pickaxe, axe, hammer and saw.
    - Added new enemies: mountain dwellers, huge boar (can be tamed).
    - Added boss Prisoned Master of the Mountain (NEW BOSS).

    Major Update 2.0.241. Central city, traders, game currency.



    The central city is available! Trade and earn money from a blacksmith, tanner, carpenter, mason, cook, jeweler, fisherman, librarian, and hoarder. Buy useful goods from them!

    Central city added! One of the districts is available, other districts will open in the next updates.
    Added NPCs from which you can sell and buy various goods. There are 9 merchants in the game: a blacksmith, tanner, carpenter, mason, cook, jeweler, fisherman, librarian, and hoarder.
    Added game currency. Money can be found in godsends and various loot, as well as obtained from the sale of goods to players and merchants.

    Thanks to everyone for support the game. Dont forget to join us on discord.

    https://discord.gg/NZhbfMR

    https://www.wildterra2.com/

  9. #24
    Member rootstereo is offline
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    Re: Our game in development Wild Terra 2: New Lands. Open world MMO.



    Free week for everyone as part of the Autumn Steam Festival from October 7th, 10AM PST to October 13th, 10AM PST.

    Add Wild Terra 2 to your wishlist so you don't miss:

    Wild Terra 2 Online on Steam.
    Steam Early Access launch in December 2020!


  10. #25
    Member rootstereo is offline
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    Re: Our game in development Wild Terra 2: New Lands. Open world MMO.

    December 16 - Wild Terra 2 will be released on Steam Early Access!

    Until release, developers plan to add Guilds, update chat, add a new dungeon, durability and repair of items, a map, as well as the rest of the promised rewards for all those who bought a pack and supported the development of the game. Also pay a lot of attention to finalizing the balance and everything that has already been added to the game.

    https://www.wildterra2.com/








    Wild Terra 2 Gameplay Trailer.


  11. #26
    Member rootstereo is offline
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    Re: Our game in development Wild Terra 2: New Lands. Open world MMO.

    Update 2.0.250. Guilds, cloaks, German and Spanish translations




    Update 2.0.250
    - Spanish and German translations added.
    - You can now create and manage a Guild. You can create a guild at the Librarian in the central city. In the guild window, an invitation and exclusion from the guild, assignment of ranks with different levels of permissions (Veterans can invite other members, and Officers can demote, upgrade, and kick members) and displaying online members. Also, you can quickly invite a member of the guild to the group and write a private message.
    - Added Guild chat channel.
    - Added reward cloaks for Conqueror and Hero pack owners.
    - Added the One ring for Hero pack owners.
    To receive new rewards, you must re-enter your key in the game.

    - Fixed a bug due to which a pet could not be renamed.

    If you want to help with the translation of the game, please write to support@wildterra2.com


    Pledge and access



    Last edited by rootstereo; 25-11-20 at 03:18 PM.

  12. #27
    Member rootstereo is offline
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    Re: Our game in development Wild Terra 2: New Lands. Open world MMO.

    Wild Terra 2 Early Access release on Steam Postponed to 28th January 2021




    Thanks to everyone who supports us! Thanks to you, a lot has already been added and corrected. We want to maximize the quality of the game before the Early Access release, and this will require a number of changes and bug fixes. Also, we will add a lot of new content!

    The updated roadmap can be viewed on our public suggestions board.
    As implementation progresses, sometimes we have to change what has been done. And although we try to adhere to the stated deadlines, quality is more important to us. Other changes from the previous version of the roadmap will be added later.

    The wipe before the next round of testing will take place on December 14th. During the wipe, we will improve the game balance, adjust rates and some prices in game currency. This wipe and new testing phase will help make WT2 even better!

    The last wipe - January 26th, 48h before Early Access launch. Pack owners will be able to start playing at that time, and others will be able to join on Jan. 28th by purchasing the game on Steam.

    Details on our Steam community group.

    - - - Updated - - -

    Major Update 2.0.251



    We launched a test server to debug major changes, added the ability to assign residents, Hero rewards, new sounds and music, and many other improvements and fixes. The game is now also available in Polish and French.

    Purchase a pack and start playing in closed testing

    More details about test server: https://discord.gg/PF7Uc5xVr9
    New high-level dungeon already available on the test server.

    Changelog. Major Update 2.0.251
    The game is now available in Polish and French! Many thanks to everyone who contributed to the translation of the game.

    What's new:
    - Added the ability to designate players as "residents" on your territory. A player can be a resident of only one dominium (his own, or another player). If you are a resident outside of your territory, you will also have access to a personal warehouse in the dominium, and a pointer to the house will be displayed.
    We want to make it possible to live comfortably with a friend on the same territory. Later, a restriction on the number of residents will be added, it will be possible to use the help of a friend during construction and crafting. We will closely monitor post-implementation feedback to ensure that balances and limits are properly adjusted.
    - Hero owners can now build unique towers and statues. Some time after the update, you will need to re-enter the reward key to unlock new recipes.
    - Now, when leaving the dungeon, the player is invulnerable for 15 seconds, or until he starts to move or do something.
    - Disabled flowers and other small decorative bushes. We'll add them later in the form of harvested herbs used in crafting items, consumables, and food.
    - Slightly improved the visibility of harvested herbs and berries.
    - Now, if the food has effects, then it can be eaten even if the satiety is full.
    - Now slows from equipment (for example, from a backpack) do not apply when using mounts.
    - Now, when interacting with an NPC, the character is automatically dismounted.
    - Skeletons are now immune to bleeding and poisoning.
    - Added the ability to sort items in closets.
    - Added the ability to build stone walls 1 cell wide.
    - Added city and bridges to the minimap.

    Balance
    - Significantly increased the upper tensile durability for most weapons, tools, shields, and armor made of bronze.
    - Now the durability of the weapon from triggered parries is reduced by only 1 point, and the durability of armor and shield is reduced by 25% instead of 33% of the absorbed or blocked damage.
    - Reduced skill requirements for crafting bronze and leather armor.
    - It will now be possible to create improved versions of reward helmets and rings so that they lag less behind their counterparts created in the game.
    - Now, if an ability is interrupted before using it with a stun, then you have to wait for the cooldown of this ability. - Affects both animals and monsters, as well as players and their pets.
    - Significantly increased the throw time for all mountain warriors.
    - Fixed a bug due to which the damage from some abilities was calculated incorrectly, ignoring protective effects and bonuses.
    - The movement speed reduction when equipping backpacks is now 20% instead of 30%.

    Quests
    - Now the quest to build a structure will be considered completed if you have already built such a building in your dominium zone. Unpacking buildings also counts towards quests.
    - Increased the chance of a root crop spawning on the starting island, now it also spawns in an abandoned village.
    - Fixed a bug due to which the identification of several items in the same stack was not taken into account in the quest and the amount of experience gained.
    - Fixed a bug due to which items received as a reward for quests were given with zero durability.

    Sounds and Music:
    - Added skeletons sound fx.
    - Added dwarfs sound fx.
    - Added music in the Church.
    - Added music in the Cave.
    - Improved the sounds of taking damage to the character.
    - Decreased the volume for the sound effects of failure and chopping down a tree.

    Other fixes:
    - Fixed jerks in the movement of animals and monsters.
    - Fixed a bug due to which rewards could be transferred through the trade window.
    - Fixed a bug due to which the character turned downside if the abilities on the panel are clicked with the mouse.
    - Fixed a bug due to which reward helmets were issued with zero durability.
    - Fixed a bug due to which officers could not demote and increase the rank of other guild members.
    - Fixed a bug due to which the character could remain on the mount when unpacking buildings from the dominium.
    - Fixed errors that occurred when creating a new character, if the name is already taken. Character creation error messages are now localized.
    - Fixed a bug due to which, after creating 5 characters, a situation could arise when the server began to disconnect when trying to connect to it.
    - Fixed a bug due to which campfires and beds could be moved or unpacked outside the dominium so that their owner did not reset and the disappearance timer did not appear.
    - Fixed a bug due to which the check for satiety on food only occurred after the timer expired.
    - Fixed a bug due to which when repairing one item from the vendor, it did not disappear in the repair list.
    - Fixed a localization error made by translators, due to which an error with quests appeared in the German version of the game.
    - Improved visual display of iron ore.
    - Reduced the darkening effect around the corners.
    - Small animals no longer move the character.

    Thanks so much for reading and comments! ^^

  13. #28
    Member rootstereo is offline
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    Re: Our game in development Wild Terra 2: New Lands. Open world MMO.

    Major Update 2.0.255. Winter, new dungeon and town halls!




    A new dungeon is already available! Now Dominiums occupy only 1 square, added Town Halls, villas and statues. Snow has fallen in the world of Wild Terra 2, many bugs have been fixed and some improvements have been added.

    You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall.

    Purchase a pack and start playing on closed testing

    Town Halls and Dominiums
    - Now dominiums occupy only 1 square in the center of the territory and are used to manage the territory. You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall.
    - Added a new type of building the Town Hall. This building is used for access to the personal warehouse as well as the management of residents. The better the Town Hall, the more people can live on your territory, and more storage cells are available.

    Rewards
    To unlock new recipes, you must re-enter the reward key some time after the update.
    - Added recipes for villas (town halls) for owners of the Hero and the Prosperous Merchant packs, as well as the Great Tower for Kings. The inner part of the Town Hall and the wine cellar will be added later.
    - Added recipes for dragon statues for Heroes and Kings.

    New dungeon
    - Added a large dungeon with monsters, bosses, new rewards and mechanics. Please note that this dungeon is for high level players.
    Many thanks to everyone who helped test the new dungeon!

    General improvements
    - Improved optimization when snow falls. The initial season on the server will be winter for some time.
    - Added sound effects for the Master of the Mountains.
    - Improved initial quests, taking into account the separation of the Town Hall and Dominium.
    - More branches now fall from trees on the starting island and birches.
    - Simplified fox taming so that the initial quest to tame it on the island does not take so long.
    - Now the success rate for loot and recipes is displayed even if the tool is not yet equipped. The best tool in the inventory is taken into account, which will be used when automatically equipping.
    - Slightly increased the distance at which objects of the world appear when the character moves, to avoid situations where they appear suddenly.


  14. #29
    Newbie Leynard is offline
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    Re: Our game in development Wild Terra 2: New Lands. Open world MMO.

    Wow, that looks really cool. I wish I had time for beta testing :( Recently, I've been seriously considering switching to this kind of game. I used to play mostly shooters, but after I reached a certain level, then I just couldn't play any more. Despite the fact that my level was increasing, my skill remained at the same level. Sometimes I used Cold War cheats and they really helped me. Now I hope a new genre of games will help me discover myself from a different side, show my intuition and creativity. I'm sure your game will be very cool. I'm already looking forward to the moment when I can safely play it with my friends.
    Last edited by Leynard; 11-01-21 at 07:52 PM.

  15. #30
    Member rootstereo is offline
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    Re: Our game in development Wild Terra 2: New Lands. Open world MMO.

    Update 2.0.260. Chat redesign, Feudal lords and Peons

    The wipe before Early Access release will take place on January 26 at 9:00 am PST.





    Changelog. Update 2.0.260

    Added Italian and Japanese languages. Thanks to everyone who helps translate the game!

    Completely redesigned Chat

    - Chat channels are now tabbed. You can choose to display all messages at once, or messages from a specific channel, for example, "Trade".
    - Now in the drop-down list, you can choose which channel your message will be sent to.
    - Now you can scale the chat window, move it, or completely hide it, leaving only the icon.
    - Added display of notifications about new messages. For example, if the active tab is currently "Private", then when new messages appear in the "Group" or "Guild" channel, you will see a notification next to the tab icon.

    We will continue to improve chat, with new features coming in the future, such as “Show Item in Chat”.

    Feudal lords and Peons

    - Now, when creating a character, you will be offered a choice of origin: create a Feudal lord, or a Peon. (All current characters will automatically become Feudal Lords).

    Feudal Lord
    - May have land for buildings (i.e. own the Dominium)...
    - He starts on the Starting Island, after completing tutorial quests, he will go to the continent with a base set of resources, buildings, and money.
    - You can have no more than 1 feudal lord on your account.

    Peon
    - Can not have their own land.
    - Starts on a continent with no money or resources (skips starting quests).
    - You will need to become a resident of the feudal lord (you can settle on your Feudal Lord land).

    Other changes and improvements
    - Added a helmet for the Builder pack. To receive it - enter your Builder rewards key.
    - Now, as a reward for completing many quests, money is given, so after sailing from the Starting Island, a good initial capital is already being collected.
    - Now you will see a pointer on the direction your ship (which is being built for sailing to the Continent).

    Help us translate the game into your native language!



    We need your help! We are not looking for professional translators. If you want to help, understand English, and are a native speaker of any of the languages not yet added to the game - please write to us at support@wildterra2.com (Please indicate the language in the subject line.) You can see the current readiness of translations on the screenshot.



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