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Mobile Mobile 3D MORPG Mogo - Unity3d.

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Newbie Spellweaver
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we will continue the development of MMORPG Mogo.
Once the thread has been closed.

I own the running client and the server running.
I will fix.

- Auto download news.
- Auto update packages
- Self construction of configurations on the part of the User.
- Support for other User (no password for now) (created in db)
- Functional landscape in android and IOS.
- Developing a new native registration system.

Sorry for my English. (Using translator)

to post any questions in the forum to talk.
so I finished the new login system if no one consseguir pack I put the client and the server pre configured for all.

below the original LoveMG data to begin development.




------------------------------------------------------------------------------------------------------

暗黑战神 is a mobile game, made in China
it include Client and Server code
you can build client for Android, iOS, Windows

Don't forget click Like ^_~

Source link : Removed.
use Server link full source

---------------------------- Linux source compile ---------------------------------------
apt-get update
apt-get install libmysqlclient-dev mysql++-dev libmysqld-dev libmysql++-dev libmysql++-doc libmysql++3
apt-get install libtinyxml-dev
apt-get install libreadline6-dev
apt-get install lua5.2 lua5.2-dev liblua5.2-dev
apt-get install libboost-dev libboost-all-dev
apt-get install uuid-dev
apt-get install libhiredis-dev
apt-get install libcurl4-openssl-dev
apt-get install libcrypto*
apt-get install tiled
cd /root
wget http://www.lua.org/ftp/lua-5.2.1.tar.gz
tar -xzvf lua*
cd /root/server
cd /usr/lib
ln -s /usr/lib/tiled/plugins/liblua.so /usr/lib/liblua.so
ln -s /usr/lib/tiled/libtiled.so /usr/lib/libtiled.so
ln -s /usr/lib/tiled/libtiled.so.1 /usr/lib/libtiled.so.1
ln -s /usr/lib/x86_64-linux-gnu/libssl.a /usr/local/lib/libssl.a
ln -s /usr/lib/x86_64-linux-gnu/libcrypto.a /usr/local/lib/libcrypto.a

cp /root/server/lua-5.2.1/src/*.* /root/server/common
cd /root/server/lua-5.2.1/
make linux
cp /root/server/lua-5.2.1/src/*.a /usr/local/lib

cd /root/server
make



Last fix

here is server link
https://mega.co.nz/#!EU8izBCJ!AWKCJ5zqQ4K3YPtmHh4VSM_PmiPmU4-gNEgMOY0xCT8

and client link
Client V1.0
https://mega.co.nz/#!cEFylApK!nwUDvrk3-x5g1s6a1lgZcL3soiY1WXpWqnMSMvP_7xM
Client V2.0
https://mega.co.nz/#!NcdAjLgT!PYSVRt2W7orrW9W_s56OOfM2ajpw6eyShD-YxT2l-Y8

and config link
https://mega.co.nz/#!FUN3mLRR!ia0HRO5Krr4qI6eA6UoZS0IZgaA_0l5fp-ij6xXMNEU

guider
- open server on vmware and set network is Bridged, this server ip is 192.168.1.102
- login server via ssh with user/pass/port: root/123456/22 then type:
cd /root/server/bin
./run.sh

- unrar client, you can quick test by run app.exe and don't forget to copy aiyou4399 folder to C:\Users\USER\AppData\LocalLow\ before.
That it's all. Enjoy.



My First Test.

https://www.youtube.com/watch?v=OAiqWuZnJzw
 
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CATMAGEDDON
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Re: Mobile 3D MORPG Mogo released - Unity3d.

use hypercam/camtasia next time to record
thanks
 
Divine Celestial
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Everything running fine.
The only bug I saw is the mobs not attacking you.
 
Divine Celestial
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What about the issue with Android ?

It does run and I did put the apk there, but the thing is... It doesn't connect to the server ? O_O



y5EDAu - Mobile 3D MORPG Mogo  - Unity3d. - RaGEZONE Forums

lol
 

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Newbie Spellweaver
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to test the android, I exported the project to the eclipse, and changed the AndroidManifest.xml name for the class that uses it, oh and possible repair the error landscape, and some files that are missing.

then just compile and test on your device, so does the use for iOS
 
Divine Celestial
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Here is some gameplay of this game as the thread owner recorded with a toaster ^^
 
Divine Celestial
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lCyWq3k - Mobile 3D MORPG Mogo  - Unity3d. - RaGEZONE Forums




Fixed file downloading.. You guys should know how debug works, before bypassing simple data.
 

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Divine Celestial
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oww very nice

you help we please

how to downloading server.xml me ?
You can't make something without knowing how programming is done.
It always worked, if you just look closely what these guys did.. You will laught and they actually did make new bugs and ignored me because I said that it was server problem and only 1 line in client. Need to rework all the bugs they caused though.. But on other hands it works.

Already translated 25% of the game.

You can start learning programming if you want to publish this game on app store in your country.
Reference: https://www.youtube.com/watch?v=pSiIHe2uZ2w


Assasin gameplay:


Playing from phone is just sooooo smooth :eek:tt1:
 
Initiate Mage
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It works perfectly but i can't create more account, anyone can give some advices,

Thanks
 
Divine Celestial
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It works perfectly but i can't create more account, anyone can give some advices,

Thanks
You need to fix login cpp, because they "bypassed" it witch wasn't needed to use 1 account when you get data from client..
 
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Initiate Mage
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when open server on vmware and set network is Bridged, but can't ping 192.168.1.102, how to fix it?
 
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Newbie Spellweaver
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configure your network with the same ip range.
so u can use your wifi router to connect using your mobile phone.


On my server I changed the ip address for my network, but this implies you load the server in vmware and configure all the configs files and change the ip of the network card in the OS
 
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