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Join Today!<?xml version="1.0" encoding="utf-8"?><Config>
<Server EventLevel="3" LogType="2" />
<Socket ip="127.0.0.1" port="31270" capacity="100" />
<Database names="latin1" codePage="936" maxConns="50" ip="127.0.0.1" port="3306" dname="mu_game_1270" uname="39D151A0ACD963CCC961EDA64BBC46C7" upasswd="33AB2C9DBF336B0B0D5EF8C8E6249821" />
<GameServer>
<Line ID="1" ip="127.0.0.1" port="3001" />
</GameServer>
<DBLog DBLogEnable="0" Path="D:\MU_Server\Server\Server1270\GameDBServer_ru\" />
<Zone ID="1270" />
</Config>
<?xml version="1.0" encoding="utf-8" ?><Config>
<GameServer>
<Line ID="1" ip="192.168.1.3" port="4403"/>
</GameServer>
</Config>
<?xml version="1.0" encoding="utf-8"?><Config>
<Server EventLevel="0" LogType="0" />
<Socket ip="127.0.0.1" port="41270" capacity="100" />
<Database names="latin1" codePage="936" maxConns="10" ip="127.0.0.1" port="3306" dname="mu_item_log_1270" uname="39D151A0ACD963CCC961EDA64BBC46C7" upasswd="33AB2C9DBF336B0B0D5EF8C8E6249821" />
<GameServer>
<Line ID="1" ip="127.0.0.1" port="4603" />
</GameServer>
<DBLog DBLogEnable="0" Path="D:\MU_Server\Server\Server1270\GameDBServer_ru\" />
<Zone ID="1270" />
</Config>
<?xml version="1.0" encoding="utf-8" ?><Config>
<Server LineID="1" EventLevel="0" LogType="0"/>
<Socket ip="192.168.1.3" port="4403" capacity="1000"/>
<DBServer pool="10" ip="127.0.0.1" port="31270"/>
<LogDBServer pool="10" ip="127.0.0.1" port="41270"/>
<NameServer IP="127.0.0.1" Port="7878" PingTaiID="0"/>
<Token count="10000" randseed="123456" sha1="12345" data="12345" webkey="9377(*)#mst9"/>
<GameManager SuperUserNames="test1" UserNames="*" IPs="*" />
<Map Code="1" MainCode="1" />
<Goods GoodsIDs="410001,411001,412001" />
<Resource Path="D:\MU_Server\" />
<DBLog DBLogEnable="0" Path="D:\MU_Server\Server\Server1270\GameServer_x64\" />
<CacheMemoryParam CacheMemoryBlocks="40,20000|100,100|600,80|2014,40|4096,10|100000,2400"/>
<SendDataParam SendDataIntervalTicks="50" MaxSingleSocketSendBufferSize="100000" SendDataTimeOutTicks="5000"/>
<Lua InitNum="5"/>
</Config>
<?xml version="1.0" encoding="utf-8"?><Config> <Server EventLevel="3" LogType="2" />
<Socket ip="" port="31270" capacity="100" />
<Database names="latin1" codePage="936" maxConns="50" ip="127.0.0.1" port="3306" dname="mu_game_1270" uname="39D151A0ACD963CCC961EDA64BBC46C7" upasswd="33AB2C9DBF336B0B0D5EF8C8E6249821" />
<GameServer>
<Line ID="1" ip="127.0.0.1" port="3001" />
</GameServer>
<DBLog DBLogEnable="0" Path="D:\MU_Server\Server\Server1270\GameDBServer_ru\" />
<Zone ID="1270" /> </Config>
<?xml version="1.0" encoding="utf-8"?><Config> <Server EventLevel="0" LogType="0" />
<Socket ip="" port="41270" capacity="100" />
<Database names="latin1" codePage="936" maxConns="10" ip="127.0.0.1" port="3306" dname="mu_item_log_1270" uname="39D151A0ACD963CCC961EDA64BBC46C7" upasswd="33AB2C9DBF336B0B0D5EF8C8E6249821" />
<GameServer>
<Line ID="1" ip="127.0.0.1" port="4603" />
</GameServer>
<DBLog DBLogEnable="0" Path="D:\MU_Server\Server\Server1270\GameDBServer_ru\" />
<Zone ID="1270" /> </Config>
<?xml version="1.0" encoding="utf-8" ?><Config> <Server LineID="1" EventLevel="0" LogType="0"/>
<Socket ip="192.168.1.3" port="4403" capacity="1000"/>
<DBServer pool="10" ip="127.0.0.1" port="31270"/>
<LogDBServer pool="10" ip="127.0.0.1" port="41270"/>
<NameServer IP="127.0.0.1" Port="7878" PingTaiID="0"/>
<Token count="10000" randseed="123456" sha1="12345" data="12345" webkey="9377(*)#mst9"/>
<GameManager SuperUserNames="test1" UserNames="*" IPs="*" />
<Map Code="1" MainCode="1" />
<Goods GoodsIDs="410001,411001,412001" />
<Resource Path="D:\MU_Server\" />
<DBLog DBLogEnable="0" Path="D:\MU_Server\Server\Server1270\GameServer_x64\" />
<CacheMemoryParam CacheMemoryBlocks="40,20000|100,100|600,80|2014,40|4096,10|100000,2400"/>
<SendDataParam SendDataIntervalTicks="50" MaxSingleSocketSendBufferSize="100000" SendDataTimeOutTicks="5000"/>
<Lua InitNum="5"/> </Config>
To understand why you need to add your ip on this server file your ip is the gate to enter on your database system and the 127.0.0.1 is the real IP ADDRESS of your server!!!!<Socket ip="192.168.1.3" port="4403" capacity="1000"/> Leave this port only you need is change the ip address on this one! in my try i did not put ip on this one it's work without ip to! <DBServer pool="10" ip="127.0.0.1" port="31270"/> make sure this part of port are the same of DBServer folder xml <LogDBServer pool="10" ip="127.0.0.1" port="41270"/> make sure this part of port are the same of LogDBServer folder xml
All of this is not being all there was the right thing! The matter at all in regional settings windows !!! Windows => Rus setting to China!!!if you cant run the GameServer just do this!
RED = YOUR PC IP OR LOCAL IP CHANGE IT!
BLUE = OFFLINE IP JUST LEAVE THAT!
GREEN = FOR PORT. YOU WILL SEE I GREEN THE WORD PORT TOO, SO YOU KNOW WERE IT IS!
ORANGE = Change this to your server location for Res Folder and folder of each [ DBServer/LogServer/GameServer ] file folder
Config AppConfig.xml GameDBServer
Config AppConfig.xml LogDBServer
Config AppConfig.xml GameServer
about this part of GameServer
To understand why you need to add your ip on this server file your ip is the gate to enter on your database system and the 127.0.0.1 is the real IP ADDRESS of your server!!!!
hope you understand this part i notice on this game!
and
hope will work on you to! Good Luck!!!!!!
any news about this project ?
Yeah and i'm the owner of that server lol,. Lucastx left us without any help but I do personally setup the server myselfthis project is already dead for support. but the files is working fine. one of the user who is already included in the credits is already started his business called MU Origin-PH Titan that's why this project does no longer been supported by those who started this thread.
Yeah and i'm the owner of that server lol,. Lucastx left us without any help but I do personally setup the server myself
Guy you just need to know how to properly setup the IIS,SQL,MySQL and other serverside setup including repacking/unpacking of APK there's some guide on how if you use 64bit operating system you just need to set the apppool to support 32bit apppool on IIS! you need to enable 32bit app on 64bit operating system on IIS. Goodluck
I already did give you the enc.exe to encrypt MySQL Password on SKypeWhat kind of encryption does these use ?
uname="39D151A0ACD963CCC961EDA64BBC46C7" upasswd="33AB2C9DBF336B0B0D5EF8C8E6249821"
It's ok just continue your studies my friend just come back if you can goodlucki'm sorry, things on my university got badass.
Many and many test and i just moved to live alone without my parents, i should be back soon
<?xml version="1.0" encoding="utf-8"?>
<Config URL="http://10.0.0.11:81/Android/mu14x/">
<Application VerText="Beta 1" VerCode="20150515" />
<Resource VerText="Beta 1" VerCode="20150515" />
<PackageType IsMiniPack="false" />
<AppLevelUp VerCode="1410" linkurl="" isOpen="1" msg="" />
<Info serverip="10.0.0.11" voiceserverip="10.0.0.11:81/yy/audiochat/" pushserverip="115.159.75.99:28461/2/" serverlisturl="10.0.0.11:81/ServerList/GetServerList.aspx" verifyaccountserverip="10.0.0.11:81/" versionurl="http://10.0.0.11:81/QMQJLogin/" bakurl="http://10.0.0.11:81/QMQJLogin/" updateclientname="mg_qmqj_1505_265_1.apk" serverid="1" gameid="local" login="1" lang="0" isolateresid="1" roleNum="0" deleteRole="1" loginport="3001" gameport="6601" />
<Test TestURL="http://10.0.0.11:81/NewVersion/QMQJ/" />
</Config>
hello team..
i tried to play with the files but to no success.. i have a a bit of knowledge on setting up private servers but i guess i fail on this one.
anyways, here's what i did:
1.) downloaded the MuServerNoSetup.rar on the first page
2.) Ran mysql and it seem to be working as I am able to navigate using mysql workbench
3.) installed IIS and enabled ASP support (i did not enable CGI) tho.. then, i copied all contents of the web folder which contains the muconn.asp to the wwwroot
NOTE: i have set IIS to use port 81
4.) configured all server IPs to match my computer's local IP
5.) all server seem to run fine without any errors
6.) Installed MSSQL 2008 and loaded account.bak
7.) setup odbc for MSSQL under UserDSN (I chose SQL Native Client)
8.) Modified the APK assets (serverip.txt and version.txt)
9.) installed the APK on the same machine where the servers are running (on bluestacks ofc) and it fails to connect. im sure no firewalls blocking the connection
Im not sure if i missed anything but I will be happy if someone can shed some light on this. Im pretty sure it help everyone having issues as well.
PS: Here's my version.txt. I'm not sure if im doing it right.
Code:<?xml version="1.0" encoding="utf-8"?> <Config URL="http://10.0.0.11:81/Android/mu14x/"> <Application VerText="Beta 1" VerCode="20150515" /> <Resource VerText="Beta 1" VerCode="20150515" /> <PackageType IsMiniPack="false" /> <AppLevelUp VerCode="1410" linkurl="" isOpen="1" msg="" /> <Info serverip="10.0.0.11" voiceserverip="10.0.0.11:81/yy/audiochat/" pushserverip="115.159.75.99:28461/2/" serverlisturl="10.0.0.11:81/ServerList/GetServerList.aspx" verifyaccountserverip="10.0.0.11:81/" versionurl="http://10.0.0.11:81/QMQJLogin/" bakurl="http://10.0.0.11:81/QMQJLogin/" updateclientname="mg_qmqj_1505_265_1.apk" serverid="1" gameid="local" login="1" lang="0" isolateresid="1" roleNum="0" deleteRole="1" loginport="3001" gameport="6601" /> <Test TestURL="http://10.0.0.11:81/NewVersion/QMQJ/" /> </Config>
Last thing, i saw a web_api folder inside the MU Server folder. Im not sure where to put it.
Thank you very much
hi guys, can anyone help me?
View attachment 158264
Any news about the project? when the .apk FULL english will be release? i waiting for that
Do you edit the RCPservice.smali? maybe that is the problem.
Do you edit the RCPservice.smali? maybe that is the problem.
Check the IIS configuration and remember make the OBDC.