[SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

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  1. #31
    Connoisseur of Fine Code SanGawku is offline
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    Re: [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development


    RaGEZONE Recommends

    RaGEZONE Recommends

    what happened? How goes the development process?

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  2. #32
    Registered tofuman is offline
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    Re: [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    I've been busy with work over the past week so not been able to spend too much time. Still working on the packet structures. I'm pretty much done with the packets I have logged. There are still packets that handle initiating racing (seems to be packet 0x0700 which also has the movement/position commands). I'm focusing on the garage packet structure so that I will be able to login with an existing account (im assuming that when logging into an existing account the player was taken to their garage instead of straight to the highway like when a new account is created). Then I can work on having players join the server. Initiating the race and so on may come easy once I have clients able to interact with one another.

  3. #33
    Connoisseur of Fine Code SanGawku is offline
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    Re: [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    Well when you are ready to open development to additional developers send me a pm. Im always available to help.

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