[SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

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  1. #31
    Connoisseur of Fine Code SanGawku is offline
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    Re: [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    what happened? How goes the development process?

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  2. #32
    Registered tofuman is offline
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    Re: [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    I've been busy with work over the past week so not been able to spend too much time. Still working on the packet structures. I'm pretty much done with the packets I have logged. There are still packets that handle initiating racing (seems to be packet 0x0700 which also has the movement/position commands). I'm focusing on the garage packet structure so that I will be able to login with an existing account (im assuming that when logging into an existing account the player was taken to their garage instead of straight to the highway like when a new account is created). Then I can work on having players join the server. Initiating the race and so on may come easy once I have clients able to interact with one another.

  3. #33
    Connoisseur of Fine Code SanGawku is offline
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    Re: [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    Well when you are ready to open development to additional developers send me a pm. Im always available to help.

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    : Everything I post or share information about.
    Is considered,
    "AS IS" and for Educational Purposes under the Fair Use Act.



  4. #34
    Registered tofuman is offline
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    Re: [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    I lost motivation back in 2016. But have picked this up again recently I've worked out packets for logging in and loading up your saved car data. Also a few more menus worked out so creating a team is possible, entering car shop and part shop.

    Now that I have the server at a stage where I can log in I'll be rewriting the server and currently coding a management server which handles the database and global management of the game servers.

    I also couldn't stand the awful 640x480. So adjusted the client exe to load my dll and the dll dynamically updates the exe including translations.

    Some shots of the widescreen changes
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    I uploaded the old code I had to github but its not worth using it as I'm yet to upload the latest. I did also create a wiki for preservation purposes

  5. #35
    Newbie yunosuke is offline
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    Re: [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    Sorry for my inexperienced English.

    I played this game in the past

    Your project is wonderful

  6. #36
    Registered tofuman is offline
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    Re: [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    Thank you for your reply. Your knowledge of the game would be invaluable to me. Could we discuss on discord?

    ご返信ありがとうございます。 ゲームのあなたの知識は私にとって非常に貴重です。 私たちは不和について話し合うことができますか

  7. #37
    Newbie yunosuke is offline
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    Re: [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    It is through a translation website.If it is not a difficult problem, I will cooperate



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