Junior Spellweaver
- Joined
- Feb 5, 2007
- Messages
- 136
- Reaction score
- 45
Well I went on a code binge from Friday to today... I put in 80 hours coding or thinking of coding this. Something I have wanted to do for a LONG time. And now after 1010 (exactly) versions of code and rebuilding I am proud to present my perfectly working EQ Trilogy showcase.
-Reason for the project:
The first and only time I played EverQuest was in 2001, I played for the 15 day free trial and I really loved it. I really enjoyed the idea of going into a dungeon or heck even outside at night and needing a torch to light the way, and I loved the FPS style game play. I was busy with school and the idea of monthly fee didn't appeal to me, so I didn't keep up.
Imagine my shock when years later I tried EQ again and found everything had changed. Not only did Verant/Sony take out the incredible lighting engine, they made 3rd person the preferred playing style YUK~! I know EQ Project 1999 tried to bring back some of the coolness of the old game but they use a client that can't or won't support the features of the original and oh so awesome EverQuest from 1999-2002.
So with the scraps of code and meager database resources I could pull together, I applied my massive intellect (+10 INT easily) and went to work. I didn't expect to get this far this fast...
I will post a full dev; list (which will be huge) eventually.
Hopefully in the pics you get the idea:
-All Race/Class original combinations work.
-Combat works
-Zones work
-AI works (hopefully some of the combat logs show it if not I'll take more pics later).
-The old lighting system works. It's DARK outside at night and I have a candle even!
-Quests work
-Inventory works
-Spells work
-You have to use the 1999 EQ interface or Velious 2002 interface just like in 2002 not like in EQ Titanium where the interface is an add on and doesn't really fully function the same.
Pics or it didn't happen:
-Reason for the project:
The first and only time I played EverQuest was in 2001, I played for the 15 day free trial and I really loved it. I really enjoyed the idea of going into a dungeon or heck even outside at night and needing a torch to light the way, and I loved the FPS style game play. I was busy with school and the idea of monthly fee didn't appeal to me, so I didn't keep up.
Imagine my shock when years later I tried EQ again and found everything had changed. Not only did Verant/Sony take out the incredible lighting engine, they made 3rd person the preferred playing style YUK~! I know EQ Project 1999 tried to bring back some of the coolness of the old game but they use a client that can't or won't support the features of the original and oh so awesome EverQuest from 1999-2002.
So with the scraps of code and meager database resources I could pull together, I applied my massive intellect (+10 INT easily) and went to work. I didn't expect to get this far this fast...
I will post a full dev; list (which will be huge) eventually.
Hopefully in the pics you get the idea:
-All Race/Class original combinations work.
-Combat works
-Zones work
-AI works (hopefully some of the combat logs show it if not I'll take more pics later).
-The old lighting system works. It's DARK outside at night and I have a candle even!
-Quests work
-Inventory works
-Spells work
-You have to use the 1999 EQ interface or Velious 2002 interface just like in 2002 not like in EQ Titanium where the interface is an add on and doesn't really fully function the same.
Pics or it didn't happen:
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