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[WIP]Battle Heroes - MOBA

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Newbie Spellweaver
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Kevin Kaymak - [WIP]Battle Heroes - MOBA - RaGEZONE Forums



Welcome to Battle Heroes - Water Crisis
Battle Heroes is a new MOBA game for PC with multiple different game-modes. The player will be able to choose between different game-modes and maps which contains the competitive mode 1vs1 and normal 2vs2, 3vs3 and a fun Juggernaut mode 4vs1. When the players chooses the competitive mode, the map they will play on will be completely random. On the normal game-mode the player can choose witch map they want to play on. The matchmaking will be based on the player level and player skill which will be calculated by the server. On the competitive mode the player will earn and lose ranking points which the matchmaking will based on, to match players with the same ranking.


Development of Battle Heroes
Battle Heroes will get develop completely in Unity3D and C#. The 3D models and characters are created in 3ds MAX. The animations are created with Motion Capture amd iPi. Currently 10 developers working on this project.
Kevin Kaymak - [WIP]Battle Heroes - MOBA - RaGEZONE Forums



Battle Heroes - Heroes
Currently we have 2 full working characters which are available on Battle Heroes on the open Alpha Test
Jyara - Ranged Hero
Kevin Kaymak - [WIP]Battle Heroes - MOBA - RaGEZONE Forums

Jhaza - Melee Hero
Kevin Kaymak - [WIP]Battle Heroes - MOBA - RaGEZONE Forums



Early Ingame Video

(graphic and map design will change during the development process)

We are glad if you join the development process at our Facebook page: https://www.facebook.com/BattleHeroes/
 
Initiate Mage
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Sorry but it is just an asset store .unitypackage named "MobaStorm". Nothing new i see here.



Better to give others this .unitypackage so it will be useful
 
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