3D Mobile Game [JZTX] - full Source

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  1. #46
    Registered Karim1979 is offline
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    Re: 3D Mobile Game [JZTX] - full Source

    3D Mobile Game [JZTX] - full Source
    Hi all,

    I checked the source client & Server working fine.
    => Server source code compilation windows & Linux: OK
    => Building a Centos 6.9 GameServer with AdminTool: OK
    => Game start in Unity Editor: Loading, character creation + Ingame Play: OK
    => APK Compilation works: OK

    TODO:
    * APK take no changing made in Unity editor so can't run it on device or test on NOX.
    => Game can be installed but no connection to the Linux GameServer.

    If you know how and wanne work with me contact me on discord Karim#1964.

    Thanks

  2. #47
    Member nullptr is offline
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    Re: 3D Mobile Game [JZTX] - full Source

    Quote Originally Posted by Quiirex View Post
    Here's the SVN, please kindly make some mirrors like in Mediafire or Google Drive.

    https://mega.nz/file/jZEkXAyI#62lSgo...BlMtk-A8xj5ULs
    damn not in town rn but will mirror on my server as soon as I get back

  3. #48
    Registered Karim1979 is offline
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    Re: 3D Mobile Game [JZTX] - full Source

    What is the Decoding Key on Mega.nz. So can download it and make a mirror on myowncloud server.

    Thanks

  4. #49
    Ainsworth Quiirex is offline
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    Re: 3D Mobile Game [JZTX] - full Source

    Quote Originally Posted by Karim1979 View Post
    What is the Decoding Key on Mega.nz. So can download it and make a mirror on myowncloud server.

    Thanks
    There's no needing of Decoding/Decrypting Key for the mirror that I made.
    Selling High Quality Custom Maps for RAN Online with 100% Working Collisions PM Me on FB : Click here

  5. #50
    Registered Karim1979 is offline
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    Jul 2016 Join Date
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    Re: 3D Mobile Game [JZTX] - full Source

    Thanks,

    What is your progress did you could made a APK that work with the centos 6.9 server guide ?

    Like to work with you all on it.

  6. #51
    Member nullptr is offline
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    Re: 3D Mobile Game [JZTX] - full Source

    thank you so much @Quiirex, anyone willing to work on this wanna setup a git?

  7. #52
    Member cosmin900 is offline
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    Nov 2013 Join Date
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    Re: 3D Mobile Game [JZTX] - full Source

    Try to modify the ips from LuaBundle too. i saw some ips ther. also when you export apk the game key change and server side (website) close the connection, to not be able to modify the app. Can you try to install the server on cento 7 too ?

  8. #53
    Registered Karim1979 is offline
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    Jul 2016 Join Date
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    Re: 3D Mobile Game [JZTX] - full Source

    I try this solution got the same issue. I change the game in Unity Editor it work fine but when i make apk the change i made is not showing in it.


    This is an old question, but we had the same problem so maybe it can help someone else. We're using Unity 2017.3.1p4 BTW.


    We updated our loading scene and it was updated in the editor but the Android build didn't include our recent changes. No errors in the build and the APK file's timestamp was recent.



    • I closed Unity
    • Deleted the Library and obj folders
    • Restarted Unity.
    • Had to revert some .meta files (mainly Spine2D related files)
    • Switch the platform back to Android
    • Set the Minify settings to use Proguard.


    I then built a new version and the loading scene was updated to the correct version.
    This is an old question, but we had the same problem so maybe it can help someone else. We're using Unity 2017.3.1p4 BTW.


    We updated our loading scene and it was updated in the editor but the Android build didn't include our recent changes. No errors in the build and the APK file's timestamp was recent.



    • I closed Unity
    • Deleted the Library and obj folders
    • Restarted Unity.
    • Had to revert some .meta files (mainly Spine2D related files)
    • Switch the platform back to Android
    • Set the Minify settings to use Proguard.


    I then built a new version and the loading scene was updated to the correct version.



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