Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Mobile Albatron Mobile full(source client + server + sf)

Newbie Spellweaver
Joined
Mar 29, 2012
Messages
73
Reaction score
6
Re: Albatron Mobile full(source client + server + sf + doc)

WooTheFck This is not the ip of your computer that must be changed but that of the vm 192.168.1.130


hi can you help me to setup this i have my own dedicated server. all files are ready only to set ip. can you teamviwer me?
 
Newbie Spellweaver
Joined
Nov 9, 2013
Messages
76
Reaction score
13
Re: Albatron Mobile full(source client + server + sf + doc)

I dont't understand... why need linux and windows to start the server ?
 
Newbie Spellweaver
Joined
Mar 28, 2015
Messages
10
Reaction score
0
Re: Albatron Mobile full(source client + server + sf + doc)

Is this the full version?
 
Newbie Spellweaver
Joined
Jul 9, 2015
Messages
92
Reaction score
3
Re: Albatron Mobile full(source client + server + sf + doc)

Can I Have Any Tutorial ?
 
Newbie Spellweaver
Joined
Nov 10, 2013
Messages
81
Reaction score
1
Re: Albatron Mobile full(source client + server + sf + doc)

my server is up now. Right now need to find where i can change the ip in client. seems really hard to find.


in ServerListManager.cs have this line:
Code:
namespace Game
                         {
    class ServerListManager    {
                              //public static string SrcURL = "http://124.193.167.190/lxmobile/server/";

its commented dont know if this.
 
Experienced Elementalist
Joined
Sep 23, 2008
Messages
274
Reaction score
88
Re: Albatron Mobile full(source client + server + sf + doc)

I think I found or had to change the ip of the customer. You have to decompress the client with ApkTool.
Then you have to go to the folder 'res' then 'raw' and uncompress the file 'data' go to the folder 'config' and look at the file 'urlconfig.xml' modify it and then recompile the client without forgetting to sign them files.



the other files are also to modify
there may be other places I continue to search:cool:
 
Newbie Spellweaver
Joined
Nov 9, 2013
Messages
76
Reaction score
13
Re: Albatron Mobile full(source client + server + sf + doc)

I think I found or had to change the ip of the customer. You have to decompress the client with ApkTool.
Then you have to go to the folder 'res' then 'raw' and uncompress the file 'data' go to the folder 'config' and look at the file 'urlconfig.xml' modify it and then recompile the client without forgetting to sign them files.



the other files are also to modify
there may be other places I continue to search:cool:

mhm client its connected directly to server(linux) then why server dont work with out windows java server ?
 
Newbie Spellweaver
Joined
Nov 10, 2013
Messages
81
Reaction score
1
Re: Albatron Mobile full(source client + server + sf + doc)

wish someone elaborate about this file
 
Junior Spellweaver
Joined
May 3, 2014
Messages
115
Reaction score
22
Re: Albatron Mobile full(source client + server + sf + doc)

Looking for english step-by-step guide for this release.
 
Newbie Spellweaver
Joined
Nov 25, 2017
Messages
7
Reaction score
1
Re: Albatron Mobile full(source client + server + sf + doc)

CodeLove - Albatron Mobile full(source client + server + sf) - RaGEZONE Forums



Anyone found cfgmgr? i looked everywhere in the java server source and i couldnt find this class. is it missing?
 
Newbie Spellweaver
Joined
May 24, 2014
Messages
19
Reaction score
0
Re: Albatron Mobile full(source client + server + sf + doc)

What is the unity version used here?
 
Newbie Spellweaver
Joined
Oct 27, 2017
Messages
12
Reaction score
3
Re: Albatron Mobile full(source client + server + sf + doc)

What is the unity version used here?
Unity 5.4.2f2


Anyone who managed to compile it? if yes can someone give us some sort of guide on "how to" ?

And can someone confirm that is a complete source? i get some missing prefabs in unity on some scenes.
 
Last edited:
Newbie Spellweaver
Joined
Mar 29, 2012
Messages
73
Reaction score
6
Re: Albatron Mobile full(source client + server + sf + doc)

chaging platform takes an hour. maybe no it takes a day xD
CodeLove - Albatron Mobile full(source client + server + sf) - RaGEZONE Forums
 
Joined
Aug 14, 2009
Messages
2,304
Reaction score
1,189
Re: Albatron Mobile full(source client + server + sf + doc)

I think I found or had to change the ip of the customer. You have to decompress the client with ApkTool.
Then you have to go to the folder 'res' then 'raw' and uncompress the file 'data' go to the folder 'config' and look at the file 'urlconfig.xml' modify it and then recompile the client without forgetting to sign them files.



the other files are also to modify
there may be other places I continue to search:cool:
Why extract the client when you can compile it with the right IP in the first place?

trunk/dist/server_list.txt <-- must be hosted on a WebServer
trunk/GameWindows4.2.0/Data/config/urlconfig.xml <-- Has the link to the server_list.txt (It's the same you showed in the extracted APK..).
 
Newbie Spellweaver
Joined
Mar 29, 2012
Messages
73
Reaction score
6
Re: Albatron Mobile full(source client + server + sf + doc)

Why extract the client when you can compile it with the right IP in the first place?

trunk/dist/server_list.txt <-- must be hosted on a WebServer
trunk/GameWindows4.2.0/Data/config/urlconfig.xml <-- Has the link to the server_list.txt (It's the same you showed in the extracted APK..).

does urlconfig.xml must be in client source?
 
Newbie Spellweaver
Joined
Oct 27, 2017
Messages
12
Reaction score
3
Re: Albatron Mobile full(source client + server + sf + doc)

Why extract the client when you can compile it with the right IP in the first place?

trunk/dist/server_list.txt <-- must be hosted on a WebServer
trunk/GameWindows4.2.0/Data/config/urlconfig.xml <-- Has the link to the server_list.txt (It's the same you showed in the extracted APK..).

1. You managed to compile it? if yes, can u guide us ? i am getting lot's of errors when i am loading the project in unity for the first time (in console), and also i have some missing prefabs on some scenes.
2. Do we need to run the webserver before loading the project in unity? (when i loaded the project for the first time in unity, i got some yaml errors)
3. The title says "doc" included but i can't find it for the unity project
4. Is this the complete source?

Thank you!
 
Newbie Spellweaver
Joined
Mar 29, 2012
Messages
73
Reaction score
6
Re: Albatron Mobile full(source client + server + sf + doc)

i get yaml error when you install 2 version of unity
 
Joined
Aug 14, 2009
Messages
2,304
Reaction score
1,189
Re: Albatron Mobile full(source client + server + sf + doc)

1. You managed to compile it? if yes, can u guide us ? i am getting lot's of errors when i am loading the project in unity for the first time (in console), and also i have some missing prefabs on some scenes.
2. Do we need to run the webserver before loading the project in unity? (when i loaded the project for the first time in unity, i got some yaml errors)
3. The title says "doc" included but i can't find it for the unity project
4. Is this the complete source?

Thank you!

Code:
1. 
   a) "Compiled it" -> Yes
   b) "Guide us" -> No. There is nothing special about it. Just loaded up the Project into Unity and it worked.
2. No?! The client only connects to the Webserver after you hit play... Otherwise it would be stupid..
3. As far as I can tell, this release here does not have "full" documentation, only 2-3 stuff about setting up an sdk and how to build..
4. Idk? Haven't look much into it. Just because I accidentally changed the Project from Windows to Android yesterday and it took a good chunk of the day to convert.

Everything you have to do is a little bit of thinking.. And translating. In trunk/dist there is a chinese *.bat file with "android" in the name. You just have to execute that file to update the data files from the windows dir to the android dir.

(Which btw is all explained in a TXT file..)
Resource Update process
0 Generate different platform art resources (ios, Android, scene only upload changes)
1 svn 更到最新 运行genConfig.bat 生成配置
2 运行code 目录下 buildcode.bat
3 运行dist 目录下 更新配置.bat
4 svn 提交dist 下android目录
5 然后 http:/10.12.7.122/lxmgr/lx-designer.html 上 点击android测试 包更新,会生成安卓版本号和md5提交到svn,然后本地再更新下来
6 (针对外网)bitvise链接外网资源更新服,执行cd/home/root/lxmobile/ 执行./sync_all_dist_trunk.sh
6 (针对内网)用wincip打开内网更新服,把dis下对应更新的东西同步到右边服务器上(本地svn地址到/var/www/html/lxmobile/dist)
7 叫黄强把dist 资源发到外边

Formal package process (for everyone to test)
1 svn 更到最新 最好运行genConfig.bat 生成配置
2 运行code 目录下 buildcode.bat(ios加密 tools下Encode LuaFile with UTF-8 (转换编码)和 Encrypt lua scripts for ios(加密))
3 运行dist 目录下 更新配置.bat
4 svn 提交dist 下android目录
5 然后 http:/10.12.7.122/lxmgr/lx-designer.html 上 点击android测试 包更新
6等到网页界面上提示操作完毕后 svn 更新dist目录
7运行dist目录下 deployAndroid.bat 脚本(ios 是deployIos.sh )
8等脚本运行完毕 在unity File->Building Settings->Build打包

打自己测试用的包流程
1 svn更新dist
2 运行code 目录下 buildcode.bat
3 运行dist 目录下 更新配置.bat
4 运行dist目录下 deployAndroid.bat 脚本(如果第二次打的时候资源没改动 可以不运行这个脚本 直接把 script 拷到StreamingAssets下)
5 在unity File->Building Settings->Build打包

EDIT:
Took a while to find it, but the original Thread on src.cool !!!DOES NOT!!! mention documentation.
sVukQ06 - Albatron Mobile full(source client + server + sf) - RaGEZONE Forums

NNIwzqG - Albatron Mobile full(source client + server + sf) - RaGEZONE Forums
 

Attachments

You must be registered for see attachments list
Last edited:
Newbie Spellweaver
Joined
Nov 25, 2017
Messages
7
Reaction score
1
@GigaToni i have updated the thread title.
Did you manage to compile server source yet? i can't seem to find cfgmgr class/project.
so the server source may not be complete.
 
Back
Top