Newbie Spellweaver
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Xml is not a related issue dll is implemented in reverse architecture someone who knows superb programming need we can add new mobs
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Join Today!It's not free, sorry.Could you please share the database?
Thanks!
Tbh, its not too hard, to update the emu to work with the current EU/NA client, you just need to know what your doing with the crypto and such.New mobs? Are you kidding? No you can´t, at least not very easy.
Parts that have to be done here to spawn monsters and npc's is to reverse engineer how the packets for spawning monsters and npc's works. If you cant reverse engineer that then you wont have success on monsters and npc's.
Its even more harder because there is no live server of this games version so you cant get example packets... you hardly HAVE to reverse the whole packets in the client side.. and thats not an easy task and can tage ages...
Tbh, its not too hard, to update the emu to work with the current EU/NA client, you just need to know what your doing with the crypto and such.
Dear all, I have some problem this connect server and I not sure what is the problem?
I using@catchra server and client or maybe could send me the working one14:50:04.6770 | Info | Listening for new client connections at '127.0.0.1:8888'
14:50:04.7050 | Info | Application successfully started at 0.066 seconds
14:50:07.9469 | Info | Realm server: OpenBDO registered!
14:52:34.2305 | Info | cookie id: 0 client version: 51 unk zero: 0
14:52:34.7958 | Info | token: 1421104 pin order index: 10 used pin: 0
14:52:34.8359 | Info | family name: screen width: 1360 screen height: 740
14:52:34.8599 | Fatal | Fatal exception occured!
System.Exception: Can't put fixed string cause string byte size are bigger than requested fixed size
at Commons.Utils.BinaryExt.WriteFixedString(String str, Encoding encoding, Int32 fixedSize) in D:\Black Desert Online\DesertProject.git\trunk\Commons\Utils\BinaryExt.cs:line 155
at LoginServer.Emu.Networking.Handling.Frames.Send.SMSG_GetWorldInformations.WritedData() in D:\Black Desert Online\DesertProject.git\trunk\LoginServer\Emu\Networking\Handling\Frames\Send\SMSG_GetWorldInformations.cs:line 45
at LoginServer.Emu.Networking.Handling.APacketProcessor.Send(ClientConnection client, Boolean isCrypted) in D:\Black Desert Online\DesertProject.git\trunk\LoginServer\Emu\Networking\Handling\APacketProcessor.cs:line 17
at LoginServer.Emu.Networking.Handling.Frames.Recv.CMSG_RegisterNickNameToAuthenticServer.Process(ClientConnection client, Byte[] data) in D:\Black Desert Online\DesertProject.git\trunk\LoginServer\Emu\Networking\Handling\Frames\Recv\CMSG_RegisterNickNameToAuthenticServer.cs:line 27
at LoginServer.Emu.Networking.Handling.PacketHandler.Process(ClientConnection client, Byte[] packetBody) in D:\Black Desert Online\DesertProject.git\trunk\LoginServer\Emu\Networking\Handling\PacketHandler.cs:line 59
at LoginServer.Emu.Networking.TcpServer.<>c__DisplayClass10_1.<ReceivePacketCallback>b__0(Object state, Byte[] buffer) in D:\Black Desert Online\DesertProject.git\trunk\LoginServer\Emu\Networking\TcpServer.cs:line 156
at Commons.Utils.NetworkExt.<>c__DisplayClass2_0.<AsyncReceiveFixed>b__0(IAsyncResult ar) in D:\Black Desert Online\DesertProject.git\trunk\Commons\Utils\NetworkExt.cs:line 28
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Net.ContextAwareResult.CompleteCallback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
thank advance
Download the clean one off github, and recompile commons.dll and replace all the broken DLLs in login and world server and it should work.Dear all, I have some problem this connect server and I not sure what is the problem?
I using@catchra server and client or maybe could send me the working one
thank advance
Download the clean one off github, and recompile commons.dll and replace all the broken DLLs in login and world server and it should work.
Good job, if you ever wanna swap pc you gotta re-compile the clean one.dear bro
I will try again
ok now I got it work
here is the link server
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@dk 009 these files have nothing item and mob
And give me the game files
No I will help you at the link you downloaded the game
Theres a item list in your static data, there is no quests or mobs, as there is no triggers or data for them, youve got to make them yourself.Dear bro
Already had that thank
now want to know how to do the item list quest and mod spawn, do know where to start looking ?
Theres a item list in your static data, there is no quests or mobs, as there is no triggers or data for them, youve got to make them yourself.