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How to up server files to new version client?
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Join Today!If an application has been copied from the web, it is flagged by Windows as being a web application, even if it resides on the local computer. You can change that designation by changing the file properties, or you can use the element to grant the assembly full trust. As an alternative, you can use the UnsafeLoadFrom method to load a local assembly that the operating system has flagged as having been loaded from the web.
i thinks its something related to world server you need to change server port to 10100.
it is mysql db settings.
GameServerCommon LibrarySmartEngine Network[Info] Version Informations:
[Info] Initializing VirtualFileSystem...
[Info] Loading Configuration File...
[Info] Done reading configuration...
[Info]19029 item templates loaded.
[Info]2017 skill templates loaded.
[Info]50 levels loaded.
[Info]4854 effect templates loaded.
[Info]120 bagua set templates loaded.
[Info]6539 npc templates loaded.
[Info]119 npc stores loaded.
[Info]5239 spawns loaded.
[Info]68 campfire spawns loaded.
[Info]99 quests loaded.
[Info]14 relationships loaded.
[Info] Loading uncompiled scripts
[Info] Containing 60 Scripts
[Info] Loading compiled scripts....
[Error] System.IO.FileLoadException: Could not load file or assembly 'file:///D:
\bnsemu\Bin\Scripts\bin\Debug\BigInteger.dll' or one of its dependencies. Operat
ion is not supported. (Exception from HRESULT: 0x80131515)
File name: 'file:///D:\bnsemu\Bin\Scripts\bin\Debug\BigInteger.dll' ---> System.
NotSupportedException: An attempt was made to load an assembly from a network lo
cation which would have caused the assembly to be sandboxed in previous versions
of the .NET Framework. This release of the .NET Framework does not enable CAS p
olicy by default, so this load may be dangerous. If this load is not intended to
sandbox the assembly, please enable the loadFromRemoteSources switch. See http:
//go.microsoft.com/fwlink/?LinkId=155569 for more information.
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String cod
eBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark&
stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntro
[Info]94 portals loaded.
at System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String code
Base, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& s
tackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntros
pection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName as
semblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMar
k& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIn
trospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Ev
idence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm,
Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackM
ark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at SagaBNS.GameServer.Scripting.ScriptManager.LoadScript(String path) in d:\b
nsemu\GameServer\Scripting\ScriptManager.cs:line 54
[Info] Totally 60 Scripts Added
[Info]74 map templates loaded.
[Info] Connecting account server at 127.0.0.1:12010
[Info] Login to account server successful
[Info] Connecting character server at 127.0.0.1:12012
[Info] Login to character server successful
[Info] Listening on port:10100
[Info] Accepting clients...
GameServerCommon LibrarySmartEngine Network[Info] Version Informations:
[Info] Initializing VirtualFileSystem...
[Info] Loading Configuration File...
[Info] Done reading configuration...
[Info]19029 item templates loaded.
[Info]2017 skill templates loaded.
[Info]50 levels loaded.
[Info]4854 effect templates loaded.
[Info]120 bagua set templates loaded.
[Info]6539 npc templates loaded.
[Info]119 npc stores loaded.
[Info]5239 spawns loaded.
[Info]68 campfire spawns loaded.
[Info]99 quests loaded.
[Info]14 relationships loaded.
[Info] Loading uncompiled scripts
[Info] Containing 60 Scripts
[Info] Loading compiled scripts....
[Info] Loading ./Scripts\bin\Debug\BigInteger.dll, Containing 7 Scripts
[Info] Loading ./Scripts\bin\Debug\Common.dll, Containing 124 Scripts
[Info] Loading ./Scripts\bin\Debug\MySql.Data.dll, Containing 106 Scripts
[Info] Loading ./Scripts\bin\Debug\NLog.dll, Containing 107 Scripts
[Info] Loading ./Scripts\bin\Debug\PhotoShop.dll, Containing 24 Scripts
[Error] System.Reflection.ReflectionTypeLoadException: Unable to load one or mor
e of the requested types. Retrieve the LoaderExceptions property for more inform
ation.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeModule.GetTypes()
at SagaBNS.GameServer.Scripting.ScriptManager.LoadAssembly(Assembly newAssemb
ly) in d:\bnsemu\GameServer\Scripting\ScriptManager.cs:line 119
at SagaBNS.GameServer.Scripting.ScriptManager.LoadScript(String path) in d:\b
nsemu\GameServer\Scripting\ScriptManager.cs:line 57
[Info]94 portals loaded.
[Info] Totally 428 Scripts Added
[Info]74 map templates loaded.
[Info] Connecting account server at 127.0.0.1:12010
[Info] Login to account server successful
[Info] Connecting character server at 127.0.0.1:12012
[Info] Login to character server successful
[Info] Listening on port:10100
[Info] Accepting clients...
The type or namespace name "versioninformation" is missing
Just need to change xor packet keys to latest client and it will work.
Lol... so... you betrayed atomix and stole their files? penis move...
It wont... it took atomix 2 years to get this far...
Your path working but I don't understand Korean T_T How to change it to English ?Client:You must be registered to see links
updated bin folder:You must be registered to see links
config.xml ip 127.0.0.1:You must be registered to see links
Launcher:You must be registered to see links
I was download BNS Automix in this thread by torrent :Either you do what lokireborn did to translate the client to english or download the bns atomix client which is alredy in english.