- Joined
- Jun 28, 2013
- Messages
- 147
- Reaction score
- 13
Immediately sorry for my bad english.
This is not my emulator.
A little information:
The emulator was written in C #.
Implemented all before the entrance to the world, including inventory, levels, the first quest, spawns, chat, the quests engine (your business to complete the scripts), stats + some more features, including full cryptography.
With all tools, including date extractor, package viewer, sniffer, injector, and so on.
If that is the case, the lobby server (removal, creation, recovery, subscriber time, and so on) and the login (authorization, transaction errors) are fully implemented.
Works with 280 Korean version.
Link:
(open as archive)
This is not my emulator.
A little information:
The emulator was written in C #.
Implemented all before the entrance to the world, including inventory, levels, the first quest, spawns, chat, the quests engine (your business to complete the scripts), stats + some more features, including full cryptography.
With all tools, including date extractor, package viewer, sniffer, injector, and so on.
If that is the case, the lobby server (removal, creation, recovery, subscriber time, and so on) and the login (authorization, transaction errors) are fully implemented.
Works with 280 Korean version.
Link:
You must be registered to see links
(open as archive)
Last edited: