Clash of Avatars Browser Based Game

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  1. #136
    Registered MetaWind is offline
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    Re: [Release] Clash of Avatars Browser Based Game


    RaGEZONE Recommends

    RaGEZONE Recommends

    Thx for release.
    All sources compiles without any problems, tested on v14 compiler and AIR SDK 3.4 (clean source build, utilites rebuild and resources cooking).

    P.S:
    1) Add missed linker reference to commonlib.lib to few projects (center server and...oh i dont remember, just check for reference if linker was fail)
    2) If you use v10+ compiler (vs2010+), you must recompile libevent.lib from original sources, cause deprescated toolset definions
    3) For v10+ compiler - fix all string constants that constructed by defs (replace FOOO_SOMEDEF""BOO_SOMEDEF to FOOO_SOMEDEF BOO_SOMEDEF)
    4) Compiler can fail on networking library. That happen, cause "bind" function name conflict (winsock vs std), just replace "bind" to "::bind"

    P.S.S:

    Can be translated by data from en ofitial localization

    Archives list can be found here
    Assets list can be found here

    Archive compression algoritm can be found in %SOURCES%\sjsy-tools\blade_archive

    Last edited by MetaWind; 23-02-17 at 01:57 PM.
    Sorry for bad english :(

  2. #137
    Member Evaldas Jawol is offline
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    Re: [Release] Clash of Avatars Browser Based Game

    Can you send me english translate ?

  3. #138
    Registered MetaWind is offline
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    Re: [Release] Clash of Avatars Browser Based Game

    I can't give translation, that i've done at this moment, cause unfortianaly, i was spend for this game only few hours and right now, client that i have is just a mix between original and EU-US files (this game are "awesome", localized strings is a part of object templates)
    But i can give an original files, that i grab from EU-US servers (yesterday, 22.02.2017). This files has more localizations, that only en.

    Download
    password: mw23022017

    p.s
    Be aware, do not just REPLACE ALL old data by new.
    Last edited by MetaWind; 23-02-17 at 01:54 PM.
    Sorry for bad english :(

  4. #139
    Registered MetaWind is offline
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    Re: [Release] Clash of Avatars Browser Based Game

    Does anyone have assets sources (psd's, etc...) or anything else? Than i can build full localized versions and share it
    Sorry for bad english :(

  5. #140
    Account Upgraded | Title Enabled! paoxbr is online now
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    Re: [Release] Clash of Avatars Browser Based Game

    Quote Originally Posted by MetaWind View Post
    Does anyone have assets sources (psd's, etc...) or anything else? Than i can build full localized versions and share it
    I think that i saw someone sharing some psd of clash of avatars in some related BBS(mostly chinese), can't remember, nor find any fav link,


    so you fixed the network issue mentioned before? 4 Player on = server crash,

    Leeching official translation is a thing, but, dealing with server-side translation can be a pain, even if they are mostly in "xml" there are alot of html codes that auto-translate will mess up, If there are any ways of dealing with this it would be great for the Web Browser Development community,

    Hope you get success,
    duh :cloud:

  6. #141
    Newbie estimkitic is offline
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    Re: [Release] Clash of Avatars Browser Based Game

    Quote Originally Posted by MetaWind View Post
    I can't give translation, that i've done at this moment, cause unfortianaly, i was spend for this game only few hours and right now, client that i have is just a mix between original and EU-US files (this game are "awesome", localized strings is a part of object templates)
    But i can give an original files, that i grab from EU-US servers (yesterday, 22.02.2017). This files has more localizations, that only en.




    Download
    password: mw23022017

    p.s
    Be aware, do not just REPLACE ALL old data by new.
    MetaWind, what are you trying to prove? we acctually all knew that, I knew that source is compile-sucessfull , and ofcourse it's possible to run on local host.. lel, when you release it globally , let me know.
    Last edited by estimkitic; 26-02-17 at 02:32 AM.

  7. #142
    Ultimate Member smeli is offline
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    174Posts

    Re: [Release] Clash of Avatars Browser Based Game

    downloaded pack, compiled with visual c++ 2008 sp1
    downloaded mys 64bit, started MYSQL server, aplied .sql files = databases were created
    installed python
    started server (without configuring it) (now running flash server, gate server 1-2, game server 1-4)

    how to connect via local 127.0.0.1?

  8. #143
    Registered hariot is offline
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    Jul 2016 Join Date
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    Re: [Release] Clash of Avatars Browser Based Game

    Here's a video of how to translate a game, I got it
    https://yadi.sk/i/CW2eyrP43JXLNx

  9. #144
    Newbie hozukcan is offline
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    May 2017 Join Date
    2Posts

    Re: [Release] Clash of Avatars Browser Based Game

    does it work well?

  10. #145
    Member nasokha123 is offline
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    41Posts

    Re: [Release] Clash of Avatars Browser Based Game

    Newest Version, Gm Tools, much More = https://drive.google.com/file/d/0B0w...ew?usp=sharing <----- REUPLOAD PLS !

  11. #146

    Re: [Release] Clash of Avatars Browser Based Game

    Hi all,
    Can you give me please full source of Clash of Avatars (and if possible, including GM tools)? Thx you

  12. #147
    Member rhen07 is offline
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    Re: Clash of Avatars Browser Based Game

    same problem here .. how to fix ? firewall alr off


  13. #148
    Registered xBrainwash is offline
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    Mar 2015 Join Date
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    Re: Clash of Avatars Browser Based Game

    have problem by Translate

    i have use bat also cmd
    del *.blz
    list_archive.py
    list_archive.txt
    blade_archive.exe list_archive.txt
    i have added
    language_en_xml
    in res folder and nothing change ( i cleaned cache )
    and nothing
    Last edited by xBrainwash; 4 Weeks Ago at 08:18 PM.




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