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Digimon RPG Online KR Emulator

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Re: [Release] Digimon RPG Online KR Emulator

I just update main post with all tools i got ! What include : Sprite Viewer with source means can add features to extract it to edit,digimon.bin dumped,Custom Launcher To open the game remember use always MD5 in password i still did not make the launcher to convert it,New and Old Project Source,Tool to translate,Digimon Custom Logger.
 
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Re: [Release] Digimon RPG Online KR Emulator

The same file as before,
but with the game server IP also hexed (not only the logging server) :
When I try the translating tool I get this error :
vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums
 
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Re: [Release] Digimon RPG Online KR Emulator

The same file as before,
but with the game server IP also hexed (not only the logging server) :
When I try the translating tool I get this error :
vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums

Thanks for hexed ! just delete options.drpgsettings file and configure the path of this all again!
 
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Re: [Release] Digimon RPG Online KR Emulator

The game is using DDRAW, not D3D, sorry.

All the packets begin with 0xcc.
So if a packet begins with 0xcc 0x03,
the type of the packet is 0x03, not 0xcc 0x03.

I've hexed the "session server IP" (it was allusioned in an OutputDebugString, so why not),
used the english patch,
and modified a few things (like the message when you open the .exe without a parameter).
There is no need for another hexadecimal edit i think.

Someone can verify if the texts are in english?
Now we have a clean client.
 
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Re: [Release] Digimon RPG Online KR Emulator

The game is using DDRAW, not D3D, sorry.

All the packets begin with 0xcc.
So if a packet begins with 0xcc 0x03,
the type of the packet is 0x03, not 0xcc 0x03.

I've hexed the "session server IP" (it was allusioned in an OutputDebugString, so why not),
used the english patch,
and modified a few things (like the message when you open the .exe without a parameter).
There is no need for another hexadecimal edit i think.

Someone can verify if the texts are in english?
Now we have a clean client.

Wells It's work to me look english message when try to open without parementers
Capturar.PNG - Digimon RPG Online KR Emulator - RaGEZONE Forums
 

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Re: [Release] Digimon RPG Online KR Emulator

I can get in the world map,

so the emulator is working well.

I used the files of my "Hexed v4.zip".

In the emulator, the main login packets are working :
"Client_version" packet,
then "Account_infos" packet,
then "List_of_Digimons" packet,
then "CharacterDigimons_Infos" packet (for the world),
then "Inventory" packet to make the client load the world.

The graphics are buggy on my computer,
but it's because of my computer, not the emulator.

Image of the 2013 client,
and of the 2016 client :
vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums

vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums
 
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Re: [Release] Digimon RPG Online KR Emulator

I can get in the world map,

so the emulator is working well.

I used the files of my "Hexed v4.zip".

In the emulator, the main login packets are working :
"Client_version" packet,
then "Account_infos" packet,
then "List_of_Digimons" packet,
then "CharacterDigimons_Infos" packet (for the world),
then "Inventory" packet to make the client load the world.

The graphics are buggy on my computer,
but it's because of my computer, not the emulator.

Image of the 2013 client,
and of the 2016 client :
vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums

vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums

Nice to hear you could get into map ! yeah its buggy probally because of your Windows XP hehe
 
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Re: [Release] Digimon RPG Online KR Emulator

Also it's possible to modify images.
(it's just raw data like bitmaps, but instead of using 3 bytes for the pixels RGB it uses 2).

Thanks to Plüss Roland the creator of "Digimon RPG Sprite Viewer".

vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums
vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums
 
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Re: [Release] Digimon RPG Online KR Emulator

Also it's possible to modify images.
(it's just raw data like bitmaps, but instead of using 3 bytes for the pixels RGB it uses 2).

Thanks to Plüss Roland the creator of "Digimon RPG Sprite Viewer".

vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums

can you code this tool to edit all sprites so i can edit all sprites to translate the game.
 
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Re: [Release] Digimon RPG Online KR Emulator

What i've done is the easiest thing (no empty pixels and no animations).

I did it quickly because I didn't know if it would work.

I will try to make a tool for images that are the same
(no empty pixels and no animations).

For animations, the next images are just placed after.

For empty pixels, it's like a simple rle compression.

I will try,
or if someone wants to do it,
it's not hard and it's a good programing exercise.
 
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Re: [Release] Digimon RPG Online KR Emulator

What i've done is the easiest thing (no empty pixels and no animations).

I did it quickly because I didn't know if it would work.

I will try to make a tool for images that are the same
(no empty pixels and no animations).

For animations, the next images are just placed after.

For empty pixels, it's like a simple rle compression.

I will try,
or if someone wants to do it,
it's not hard and it's a good programing exercise.

okay try and let me know because if this work i will translate all game interface since we already got a tool to translate bin.
 
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Re: [Release] Digimon RPG Online KR Emulator

My convertor is not very useful, I know.

It only works with image with :
no empty pixels, no animations.

Known working files :
dr2_in_000_000.spr
dr2_bt_000_000.spr
dr2_bt_001_000.spr
dr2_bt_004_000.spr
dr2_ch_000_000.spr
dr2_ch_001_000.spr
game_end_image.spr


 
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Re: [Release] Digimon RPG Online KR Emulator

My convertor is not very useful, I know.

It only works with image with :
no empty pixels, no animations,
and if the width is a power of 2.

Known working files :
dr2_in_000_000.spr
dr2_bt_000_000.spr
dr2_bt_001_000.spr
dr2_bt_004_000.spr
dr2_ch_000_000.spr
dr2_ch_001_000.spr
game_end_image.spr



Oh thanks bro at last is a start ! hehe what tool you used to edit the image ?
 
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Re: [Release] Digimon RPG Online KR Emulator

For this screenshot :
vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums

i used photoshop (i did it quickly, you can see that it's done badly).

------------------------------

For the fonts, the DWORD iCharSet (of the CreateFontA calls) was always set to : 0x81.
I changed it to 0 (1=DEFAULT_CHARSET would have worked too).
So now I have a nice arial working font.
I also hexed some strings.

vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums
vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums
vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums

And do you know in which map is the original starting map? in a map of Haven?

Examples :
45="Geko Woods Lake" (level 59-60 area)
vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums


13="Lucky Park" (no level indication)
vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums
 
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Joined
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Re: [Release] Digimon RPG Online KR Emulator

For this screenshot :
vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums

i used photoshop (i did it quickly, you can see that it's done badly).

------------------------------

For the fonts, the DWORD iCharSet (of the CreateFontA calls) was always set to : 0x81.
I changed it to 0 (1=DEFAULT_CHARSET would have worked too).
So now I have a nice arial working font.
I also hexed some strings.

vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums
vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums

And do you know in which map is the original starting map? in a map of Haven?

Examples :
45="Geko Woods Lake" (level 59-60 area)
vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums


13="Lucky Park" (no level indication)
vergil250493 - Digimon RPG Online KR Emulator - RaGEZONE Forums

Nice bro ! i am happy now you can see text box and you did ? The original start map now is 79 that are nursery of digimon there you do some quests and at the complete all quest last npc teleport you to the Mapa 1 that's the journey really begin there.



I did some interface translate using english client sprites ! but haha not so hehe could be better if we could unpack and pack any sprite file so could edit all and not replace with old sprites of client version.

eng2.PNG - Digimon RPG Online KR Emulator - RaGEZONE Forums

eng1.PNG - Digimon RPG Online KR Emulator - RaGEZONE Forums
 

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Initiate Mage
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Re: [Release] Digimon RPG Online KR Emulator

you guys still working on the game?
 
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