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Dofus private server

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Dofus 1.29 -Origine 4.0 (Recommend)

Les dragodindes : inventaire débug à 100% elles peuvent maintenant être mâles ou femelles, elles peuvent être équipées pendant le placement en combat. Ajouts du hurledent, et du montelier !


Les challenges : ils fonctionnent à 100% il n'y a aucuns bug à déclarer.


Les items : J'ai refait tous les items à zéro niveau SQL, ils sont tous corrigés, il y a même quelques items 2.0 d'implantés dans cette version. (Jets officiel)


Les combats : Les combats fonctionne sans aucuns soucis, certains mobs ne passent pas leurs tours, L'IA est bien mieux que sur la version 3.0, les invocations fonctionnes parfaitement, mise à par les dopeuls qui sont parfois un peut à l'ouest !


Les maps et triggers : J'ai refait toutes les zones de maps, dont la zone de l'île d'otomaï ou sur l'ancienne version il était impossible de lancer de combat, il est désormais possible dans lancer des combat dans toutes les zones. J'ai refait aussi tous les triggers il y a environ 80% des triggers fonctionnels !


Les maisons : Nouveau ! Débug des maisons, l'achat et la revente de certaines maisons sont désormais possible ! Ainsi que rentrer et sortir à l’intérieur de celle-ci. J'ai débug environ 20% des maisons.


les guildes : Les guilde sont fonctionnels à 100%, mise à par l'xp des guilde qui reste assez abuser pour un serveur Héroïque ...


La liste d'amis et mariage : La liste d'amis est débug à 100% il est donc possible de voir les amis connecté dans la liste d'amis, de voir leurs levels, et de les ajouter ou les ignorer. Pour ce qui concerne le mariage, les mariages fonctionne à 100%, il est donc possible de se marier et de rejoindre son conjoint.


Les traques et pvp : Les traques fonctionne à 100% il est donc possible de lancé un traque, et de suivre sa cible à la trace ! Pour ce qui concerne le pvp tous fonctionne parfaitement mise à par le drop en agro.


Le mode Héroïque : le mode Héroïque fonctionne à 100%, quand on meurt on perd donc ses levels acquis ainsi que toute sa panoplie et sont titre s'il y en a un. Il suffit de libérer sont âme ou de changer de personnage pour récupérer celui-ci.


Les commande du serveur : des commande fun sont disponible en jeu tel que : .shop, .pvm 1 à 5, .pvp 1 à 5, .évents, .start, .vie, .fmcac, .infos, .parcho ... pour le staff dans la console la commande ALL + votre message permet d'envoyer un message à tous le serveur, toutes les autres commandes console sont identiques à Ancestra.


Les métiers et formagie/craft : Les métiers fonctionnent à 100%, aucuns bugs à déclarer. Pour ce qui concerne le FM et le craft tous fonctionne à 100% comme sur l'officiel je l'est modifié personnellement.


Ajout d'un système d'étoile : Fonctionnel à 100% chaque groupes de mobs sont équiper d'un système d'étoile, calcule du temps d'affichage comme sur l'officiel.


Le mode marchand : Le mode marchant fonctionne désormais sur la version 4.0, la déconnexion ainsi que le passage en mode marchant fonctionne à 100%.


Commandes diverse : Ajout de la commande "FULHDV" qui remplis tous les hôtels de ventes, même si le remplissage reste assez aléatoire ....


Fonctionnalité de l'émulateur : Stabilité très acceptable, j'ai tourné avec cet émulateur pendant près de 6/7 mois sans aucuns soucis. Ajout dans le Start.bat d'un système de reboot automatique en cas de crash. Ajout d'un système de refresh de mobs automatique, ajout d'un système de sauvegarde automatique.

omni presuming you've tried this, when i try to run start.bat I get wrong configuration file error message. Also does this beat trom emulator or am I taking what you said out of context because when I read the word 'recommend', I'll take it literally.
 
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omni presuming you've tried this, when i try to run start.bat I get wrong configuration file error message. Also does this beat trom emulator or am I taking what you said out of context because when I read the word 'recommend', I'll take it literally.

You set it up wrong and i did try it.. i have not tried Trom but i have tried almost every other dofus emulator and by far Ogrine works the best. Not saying it because of what is added or implemented but because they did a better job with combat AI's and such.
 
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AncestraR Rev 5.1


SunDofus C#


ArkaliaCore C#


Shivas Java
 
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Whats new in this version?


Ancestra Rev51 - Big Changelog jumped from 49 to 51
Changelog Game
[03/08/2012]
- GameThread: Fixed the closing of the panels if the invitation group called No answers.

[02/08/2012]
- GameThread: It is no longer possible to get into a fight if it has started (THX xixou).

[01/08/2012]
- Object / Pets / PetsEntry: Simplification of code, fixed some problems.
- Characters / Fight / Map: The character automatically launches a fight over whether it appears on a square occupied by a group of monster (Decrease bugs).
- Metier / Subject: Simplification of code maging.

[25/07/2012]
- SocketManager / Action / SQL: Adding to the cinematic Incarnam Astrub (AncestraR_Game - Patch rev12 - Kinematics IA)

[23/07/2012]
- Fight / PetsEntry / Pets / GameThread: Added familiar soul eater [Deez].

[22/07/2012]
- [...]: Fixed bugs connection following gifts [Deez].

[21/07/2012]
- Fight / Character / Formulas: Added debuff care [Deez].

[20/07/2012]
- ConditionParser: Added requirement PJ.
- In: Disconnection causes the closure panels exchange request / invitation craft.
- World / Character / Action / GameThread / Map / Constants: Addition of book artisans (AncestraR_Game - Patch rev9 - Rune Crafts).
- Constants: Correction function isMageJob.
- Pathfinding / Map / World / GameServer: Added removal of Monsters / Collectors.
- Gift / GameThread / SQLManager / World / In ... : Adding gifts to the character selection (AncestraR_Game - Patch rev11 - Gift) [Deez].
- BDD: AncestraR_Game - Patch REV10 - Candy [Deez].
- Constants: Correction constant STATS_ADD_DOMA [Deez].
- SpellEffect: Fixed applyEffect_149 [Deez].

[19/07/2012]
- Constants: Fixed anvils for trades: sculptor Arc / Baton / Wand and Sword Forger.

[18/07/2012]
- Fight: The death of the collector leads to the defeat of the team.
- Commands: Added command <str> SendMe which allows players to send your package has <str>.
- Character: Accounts not subscribers can no longer use their mounts.

[17/07/2012]
- SocketManager / Character / Account / GameThread: Added subscription system:
Unable to equip themselves familiar.
Teleport to class statue (at the connection) if the subscriber is in an area without subscribing.
Added posts and lock when you leave the restricted area and that you are not subscribed.
No PvP (player vs. player).
Unable to attack a collector.
Unable to attack a player.
Unable to reach an aggression, a collector or a PvP battle.
Unable to launch a restricted area outside PvM.
No access to merchant mode or to major auction houses.

[16/07/2012]
- Fight: The ban on spectator expels all spectators in combat.

[14/07/2012]
- Fight / Challenge / Formulas ... : The challenges are now completed [Deez].
- Fight: When a viewer join a fight, and there are challenges they may see [Deez].

[13/07/2012]
- Character: When we connect and that our energy is less than 2000 it displays a message [Deez].
- Challenge / Fight / SocketManager ... : Added partially challenges [Deez].

[11/07/2012]
- Character / GameThread / SocketManager / Fight: Complétition lack of energy teleportation to the nearest graveyard [Deez].
- World / BDD: Beginning of the boundary between the zones and a subscription without subscription (Patch: AncestraR_Game - patch rev7 - Subscription).

[10/07/2012]
- Character: When one door panoply 'Vampyre' was the aura.
- Familiar / Action / PetsEntry: Addition of EPO to the familiar (Patch: AncestraR_Game - Patch rev6 - EPO).

[09/07/2012]
- Fight: Added punch (Patch: AncestraR_Game - Patch rev5 - Punch).
- Fight: The star of monster are now displayed in the table [Deez]
- Formulas / Fight: Adding a bonus formula for star monster.
- Monster: Fixed display bug of some group.
- Monster / Formulas / Fight: Added star system [Deez].
- Fight / SocketManager: Correction of messages during the assault of the collector [Deez].
- Formulas: Adding the loss of life points unhealable (10% of POS in less depending on the damage received).

[08/07/2012]
- Object / World / Pets / PetsEntry / GameThread: End of familiar (type 2 and 3) (Feeding / Boost Stats / Death / Eniripsa Powder).
- Commands: Added command to start the RES <id> resurrection of a familiar.
- SQLManager: Correction function persoExist.
- World: Fixed deletion of character.
- Character: Added initial kinematics [Deez].
- Characters / Fight / Commands: Added package for functions Im and addHonor remHonor [Deez].
- World / Guild / GameThread: Added ability to 'speak' collectors [Deez].
- GameThread: When you eat bread or drink beer animation is run [Deez].
- GameThread / Character / SocketManager: Added Tax merchant mode [Deez].

Changelog Realm:
[22/07/2012]
- [...]: Fixed bugs connection following gifts [Deez].

[20/07/2012]
- Account: Adding gifts to the character selection [Deez].

[07.17.2012].
/ Realm v0.3 \
- SocketManager: Correction of logs.
- SQLManager / Account / Ancestra / RealmThread / Realm_Config: Added the first part of the subscription system.
 
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I'm having a problem I hope you can help me solve it i start the realm jar and the game jar and everything works, I go on the client I log in and the server selection screen comes up but when i try to select a server it says connecting to server just black screen last thing there was on cmd:
Realm: Send>>AYK127.0.0.1:489;2 nvm fixed it i mixed up some ports
 
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I'm having a problem I hope you can help me solve it i start the realm jar and the game jar and everything works, I go on the client I log in and the server selection screen comes up but when i try to select a server it says connecting to server just black screen last thing there was on cmd:
Realm: Send>>AYK127.0.0.1:489;2 nvm fixed it i mixed up some ports

lol, it happens
 
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i Don't think there's a best but... it would be between ancestraR and Orgrine.

Ok, but I get this when i start the Origine .bat-file: error - Dofus private server - RaGEZONE Forums

This is my configs:
Server
Code:
# Configuration de la base de donnée
DB_HOST = 127.0.0.1
DB_USER = root
DB_PASS = 
STATIC_DB_NAME = originee_static
OTHER_DB_NAME = originee_Other


# Configuration générale
GAME_PORT = 5555
REALM_PORT = 444
DEBUG = true
USE_IP = false
HOST_IP = 127.0.0.1
MOTD =<b>Bienvenue sur le serveur Votre serveur ! .shop pour la zone shop, bon jeux !</b>
MOTD_COLOR = FF0000
GLOBAL_COLOR = 2F4F4F
SEND_POLICY = false
SAVE_TIME = 30
LOCALIP_LOOPBACK = true
LOG = true
LOAD_ACTION_DELAY = 600
PLAYER_LIMIT = 300
ALLOW_MULTI_ACCOUNT = true
HEROIC_MODE = true

#Configuration du GamePlay
MAX_PERSO_PAR_COMPTE = 5
USE_MOBS = true
USE_CUSTOM_START = true
START_MAP = 13001
START_CELL = 153
START_LEVEL = 10
START_KAMAS = 0 (valeur que vous voulez/supprimer ce texte pour lancé correctement le serveur)
ZAAP = true
LVL_PVP = 15
MAX_IDLE_TIME = 600
ALLOW_MULE_PVP = true
AURA_SYSTEM = true
NOT_IN_HDV = 4820

# -------- 
# Map et Cell de depart
START_MAP = 10298
START_CELL = 314

# Commencer avec tout les zaaps
ZAAP = true

#respawn mobs by Zebuloup
RELOAD_MOB_DELAY = 25000

#Rates
XP_PVP = 1
XP_METIER = 1
XP_PVM = 1
DROP = 1
KAMAS = 1
HONOR = 2

SHOP_MAP = 30015 (les maps ne sont pas valides si vous n'avez pas mon pack de maps Origine 4.0 ou 3.0/supprimer ce texte pour lancé correctement le serveur)
SHOP_CELL = 654

PVP1_MAP = 22411
PVP1_CELL = 241

PVP2_MAP = 30012
PVP2_CELL = 202

PVP3_MAP = 7422
PVP3_CELL = 222

PVP4_MAP = 30013
PVP4_CELL = 726 

PVP5_MAP = 30013
PVP5_CELL = 726

EVENT_MAP = 20450
EVENT_CELL = 415

PVM1_MAP = 30005
PVM1_CELL = 359

PVM2_MAP = 9648   
PVM2_CELL = 298

PVM3_MAP = 30004
PVM3_CELL = 490

PVM4_MAP = 30007
PVM4_CELL = 395

PVM5_MAP = 30014
PVM5_CELL = 578

#Marchand by Zebuloup
MODE_MARCHAND_TAXE = 5
MODE_MARCHAND_MAX = 10
DECO_MARCHAND = 1

#Ajouts by Zebuloup
CHALLENGE_NUMBER = 2
SECONDS_PER_TURN = 30
SECONDS_FOR_START = 45
SECONDS_FOR_BONUS = 60

#Arenes
ARENA_MAP = 10134,10132,10131,10133,10137,10135,10136,10138
ARENA_TIMER = 600000

# Utilisation du SendManager (Ne pas utiliser)
USE_COMPACT_DATA = false
TIME_COMPACT_DATA = 200

# Sauvegarde atomatique (en secondes)
LOAD_SAVE_DELAY = 14000

# Temps pour l'apparition d'étoiles bonus (en secondes)
TIME_BONUS_ETOILES = 18000

#Commencer avec une panoplie aventurier
START_WITH_PANO_AVENTURIER = true

#Commandes joueurs
ACTIVER_COMMANDES_JOUEURS = true


PRIX_FMCAC = 10000

VALUE_PARCHO_MAX = 101


#Système de pub (delait en secondes il me semble)

PUB_ACTIVEE = true
LOAD_PUB_DELAY = 600
PUB1= <b>Bienvenue sur le serveur heroique "votre serveur" !</b>
PUB2= <b>N'hesitez pas à venir visiter notre forum : "votre forum"</b>
PUB3= <b></b>

Dofus
Code:
<config>

	<delay value="500"/>
	<rdelay value="3000"/>
	<rcount value="10"/>

	<conf name="En ligne">
		<connserver name="Nom de votre serveur" ip="127.0.0.1" port="444" />
		<dataserver url="data/" type="local" priority="3" />
		<dataserver url="http://127.0.0.1/dofus/" priority="2" />
		<dataserver url="http://staticns.ankama.com/dofus/gamedata/dofus/" priority="1" />
		<dataserver url="http://gamedata.ankama-games.com/dofus/" priority="0" />
	</conf>
	
	<conf name="En ligne (TEST)" type="test">
		<dataserver url="data/" type="local" priority="3" />
		<dataserver url="http://staticns.ankama.com/dofus/gamedata/dofustest/" priority="1" />
		<dataserver url="http://gamedata.ankama-games.com/dofustest/" priority="0" />	
	</conf>	

	<cacheasbitmap>
		<cache element="ExternalContainer/InteractionCell" value="false" />
		<cache element="ExternalContainer/Ground" value="false" />
		<cache element="ExternalContainer/Object1" value="false" />
		<cache element="ExternalContainer/Object2" value="false" />
		<cache element="ExternalContainer/Zone" value="false" />
		<cache element="ExternalContainer/Select" value="false" />
		<cache element="ExternalContainer/Grid" value="false" />
		<cache element="ExternalContainer/Pointer" value="false" />
		<cache element="GAPI/UI" value="false" />
		<cache element="GAPI/UITop" value="false" />
		<cache element="GAPI/Popup" value="false" />
		<cache element="GAPI/UIUltimate" value="false" />
		<cache element="GAPI/Cursor" value="false" />
		<cache element="mapHandler/BACKGROUND" value="false" />
		<cache element="mapHandler/Cell/Ground" value="false" />
		<cache element="mapHandler/Cell/Object1" value="false" />
		<cache element="mapHandler/Cell/Object2" value="false" />
		<cache element="mapHandler/Cell/ObjectExternal" value="false" />
		<cache element="Zone/Zone" value="true" />
		<cache element="Zone/Pointers" value="true" />
	</cacheasbitmap>
	
</config>

I hope someone got a solution :):
 

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凸(ಠ益ಠ)凸
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I can't really say what the error is, your going to have to check the error logs.
Does your mysql have a password?
Because where the error appears is where it's suppose to connect to your database.

Should look like this when it's set up properly.

==============================================================


Origine'Emu v1.1
By Yokaze

==============================================================

Chargement de la configuration :
Mode Heroic: On
Configuration Ok !
Connexion a la base de donnee :
Connexion Ok !
Creation du Monde :
====>Donnees statique<====
Chargement des niveaux d'experiences:
300 niveaux ont ete charges
Chargement des sorts:
1883 sorts ont ete charges
Chargement des templates de monstre:
1315 templates de monstre ont ete chargees
Chargement des templates d'objet:
9257 templates d'objet ont ete chargees
Chargement des templates de NPC:
851 templates de NPC ont ete chargees
Chargement des questions de NPC:
738 questions de NPC ont ete charges
Chargement des reponses de NPC:
1046 reponses de NPC ont ete chargees
Chargement des zones:
45 zones ont ete chargees
Chargement des sous-zone:
370 sous-zones ont ete chargees
Chargement des template d'objet interactifs:
180 template d'IO ont ete charges
Chargement des recettes:
2197 recettes ont ete chargses
Chargement des metiers:
35 metiers ont ete charges
Chargement des panoplies:
151 panoplies ont ete chargees
Chargement des maps:
6242 maps ont ete chargees
Chargement des Triggers:
Action Event 0 non implante
387871 triggers ont ete charges
Chargement des actions de fin de combat:
15696 actions ont ete charges
Chargement des npcs:
3650 npcs ont ete chargees
Chargement des actions des objets:
8951 actions ont ete chargees
Chargement des Drops: Ok !
Chargement des Animations:
458 ont ete chargees
====>Donnees dynamique<====
Mise a 0 des logged: Ok !
Chargement des items: Ok !
Chargement des comptes: 1 comptes charges
Chargement des personnages: 1 personnages charges
Chargement des guildes: 0 guildes chargees
Chargement des dragodindes: 0 dragodindes chargees
Chargement des challenges: 46 challenges charges
Chargement des membres de guildes: Ok !
Chargement des donnees d'enclos: 387 enclos charges
Chargement des percepteurs: 0 percepteurs charges
Chargement des maisons: 1038 maisons chargees
Chargement des coffres: 44 coffres charges
Chargement des zaaps: 92 zaaps chargees
Chargement des zaapis: 88 zaapis chargees
Chargement des BAN_IP: 0 BAN_IP chargees
Chargement des HDV: 26ms pour loader les HDVS items
Monde Ok ! en : 54 s
Lancement du Timer global : Reussi !
Lancement du serveur de Jeu sur le port 5555
Lancement du serveur de Connexion sur le port : 444
Ip du serveur 127.0.0.1 crypt 7?0@0@01bwZ
En attente de connexions
 
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I can't really say what the error is, your going to have to check the error logs.
Does your mysql have a password?
Because where the error appears is where it's suppose to connect to your database.

Should look like this when it's set up properly.

Ok. My Error_logs folder is empty and MySQL doesn't have a password. Even if the sql server isn't running I get the same error...
 
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Ok. My Error_logs folder is empty and MySQL doesn't have a password. Even if the sql server isn't running I get the same error...

I just took a look at your server config again and noticed this
Code:
(valeur que vous voulez/supprimer ce texte pour lancé correctement le serveur)

It says to remove the text to properly launch the server at the "Start_Kamas"
There's also text that needs to be removed by the shop map as well.
 
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It says to remove the text to properly launch the server at the "Start_Kamas"
There's also text that needs to be removed by the shop map as well.

Thanks a lot! I got the server running! :)
 
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@whoever was asking about an online server

You can make any of these online i think i had at one point like 15 people on my dofus server till i just sort of stopped putting it online lol

Hell i could put mine online right now if i wanted (with hamachi because i got a new router that i dont seem to know how to port forward right yet dont really care to try either)

If you get hamachi it makes it even easier to put it online since you cont have to deal with all that port poop/ips changing
 
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Hey guys i done some googling and found this...if someone is french here and can translate this, it might get in handy

Thanks

Link:
 
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[14/08/2012]
- SQLManager: Automatic Reconnection Realm has BDD in case of loss of connection. [22/07/2012] - [...] Fixed bugs connection following gifts [Deez]. [20/07/2012] - Account: Adding gifts to the character selection [Deez]. [17/07/2012]. / Realm v0.3 \ - SocketManager: Fixed logs. - SQLManager / Account / Ancestra / RealmThread / Realm_Config: Added the first part of the subscription system. [17/06/2012] / Realm v0.2 \ - [...] Fixed logs. - RealmThread: Closing the server causes the kick of clients. - [...]: Delete unnecessary code Realm. [21/11/2011] - [...]: Added multi server.


[18/08/2012]
- SQLManger / GameThread: Correction gifts. [16/08/2012] - GameThread: Added channel Incarnam (/ i). - Fight: Drop the object Debug / kamas trunk of Enus. [ 10/08/2012] - SpellEffect: Fixed applyEffect_77 (Vol PM). - SpellEffect: Morrir are for round games will automatically turn. [08/08/2012] - Fight / Challenges: Fixed NullPointerException when the abandonment of the fight. [06/08/2012] - AI: AI Adding animated bag. - IA: Adding the influence of animated bag launched for Sacrifice. - IA: Adding the influence of the tree of life. - SocketManager / Fight: When a failure conditions, it is forced to turn past. - Fight: When a fighter dies and he had to give buffs combattantants buffs are removed. - Character: You can now see the color of the wings depending on the level of the player. - Character: You can now see the holes through the wings dishonor. [05/08/2012] - Fight: Fixed calculation of prospecting for challenges. - Fight: Fixed Drop. [03/08/2012] - GameThread: Fixed closure panels invitation group if the guest answers No. [02/08/2012] - GameThread: It n is possible to get into a fight if it has started (THX xixou). [01/08/2012] - Re / Pets / PetsEntry: Simplifying the code, fix various problems. - Character / Fight / Carte: The character no longer automatically starts a fight if it appears on a square occupied by a group of monster (Decrease bugs). - Metier / Subject: Simplifying code smithmagic. [25/07/2012] - SocketManager / Action / SQL: Adding to the cinematic Incarnam Astrub (AncestraR_Game - Patch rev12 - Kinematics IA) [23.07.2012] - Fight / PetsEntry / Pets / GameThread: Adding familiar soul eater [Deez]. [22 / 07/2012] - [...] Fixed bugs connection following gifts [Deez]. [21/07/2012] - Fight / Character / Formulas: Added debuff care [Deez]. [20/07 / 2012] - ConditionParser: Adding the condition PJ. - In: Disconnection causes the closure panels exchange request / invitation craft. - World / Character / Action / GameThread / Map / Constants: Addition Book artisans (AncestraR_Game - Patch rev9 - Rune Crafts). - Constants: Correction function isMageJob. - Pathfinding / Map / World / GameServer: Added movement of Monsters / Collectors. - Gift / GameThread / SQLManager / World / Account ... : Adding gifts to the character selection (AncestraR_Game - Patch rev11 - Gift) [Deez]. - BDD: AncestraR_Game - Patch REV10 - Candy [Deez]. - Constants: Fixed constant STATS_ADD_DOMA [Deez]. - SpellEffect: Correction of applyEffect_149 [Deez]. [19/07/2012] - Constants: Fixed anvils for trades: sculptor Arc / Baton / Wand and Sword Forger. [18/07/2012] - Fight The Death of collector leads the defeat of the team. - Commands: Added command SENDME <str> that allows players to send the package to your <str>. - Character: Accounts Non-subscribers can no longer use their horses. [17/07 / 2012] - SocketManager / Character / Account / GameThread: Adding subscription system: Inability to equip familiar. statue Teleport to class (at the connection) if the subscriber is in an area without subscribing. Added of posts and lock when you leave the restricted area and that you are not a subscriber. No PvP (Player Player Counter). Inability to attack a collector. Inability to attack a player. Unable to reach a aggression, a collector or a PvP battle. Unable to launch a restricted area outside PvM. No access to merchant mode or the major auction houses. [16/07/2012] - Fight: The prohibition viewer expels all spectators in combat. [14/07/2012] - Fight / Challenge / Formulas ... : The challenges are now complete [Deez]. - Fight: When a spectator join a fight, and there are challenges they may see [Deez]. [13/07/2012] - Character: When you are connects and our energy is less than 2000 a message is displayed [Deez]. - Challenge / Fight / SocketManager ... : Added partially challenges [Deez]. [11/07/2012] - Character / GameThread / SocketManager / Fight: Complétition lack of energy teleportation to the nearest graveyard [Deez]. - World / BDD: Beginning boundary between areas without a subscription and subscription (Patch: AncestraR_Game - patch rev7 - Subscription).[10/07/2012] - Character: When you wear the range 'Vampyre' was the aura. - Familiar / Action / PetsEntry : Adding EPO for pets (Patch: AncestraR_Game - Patch rev6 - EPO). [09/07/2012] - Fight: Added punch (Patch: AncestraR_Game - Patch rev5 - Punch). - Fight: The Monster stars are now displayed in the table [Deez] - Formulas / Fight: Adding a formula for bonus star monster. - Monster: Fixed some bug display group. - Monster / Formulas / Fight: Added star system [Deez]. - Fight / SocketManager: Fixed messages when aggression collector [Deez]. - Formulas: Adding the loss of life points insoignables (10% less depending POS of damage received). [08/07/2012] - Object / World / Pets / PetsEntry / GameThread: End of familiar (type 2 and 3) (Feeding / Boost Stats / Dead / Eniripsa Powder). - Commands: Added command to start RES <id> resurrection of a familiar. - SQLManager: Correction function persoExist. - World: Fixed deletion of character. - Character: Adding kinematics starting [Deez]. - Character / Fight / Commands: Added functions to package Im addHonor and remHonor [Deez]. - World / Guild / GameThread: Adding the 'Talk' collectors [Deez]. - GameThread: When you eat the bread or drinks beer animation is run [Deez]. - GameThread / Character / SocketManager: Adding Tax merchant mode [Deez]. [06/07/2012] - Action: Fix the bank (it does not fly anymore 566kamas ) (Patch: AncestraR_Game - Patch rev4) [Deez]. It is possible to open a bank if it has no more kamas, but it is enough in the bank. - Fight: Correction function GetGE. - collector / Fight: Added function clearDefenseFight () that allows you to get the list of defenders if the collector wins the fight. [04/07/2012] - GameServer / Game_Config.txt: Simplification of different timer (and all timers available in the config expressed in minutes). [28/06/2012] - Fight: We now collect wins (object and Kamas) if the collector is gained in combat [Deez]. - Occupation / Subject: Simplification code for the mage. - AI: Fixed bug collector (the mob does not turn) (simplified code). [27/06/2012] - Fight: Fixed a flaw in the CaC [Deez ]. - GameThread: Added the action "release mount" [Deez]. - Metier / Constants: Addition of protective resources (Patch: AncestraR_Game - Patch rev3 - Defenders of resources) [Deez]. - Object / World / Pets / PetsEntry / GameThread: Start familiar (Patch: AncestraR_Game - Patch rev2 - Pets). - BDD: Adding a column forgotten (AncestraR_Game Patch - Patch rev1). [21/06/2012] - Fight: The failure review of a spell makes it unusable for the number of turns between two casts. - Control: Added some info to the command mapinfo. - GameThread: Update of the pod when buying HDV. - GameThread: Add the average prices HDV (s). [20/06/2012] - Commands: Added command FullHDV <num>. - Map / Collector / GameThread / Fight: The number of places on a map battle is now known, allowing better management of combat collectors. Defending collectors and longer Offi-Like (time advocates appear.) - Character / GameThread: It is no longer possible to remain with the collector in exchange for more than 2 minutes . - AI: Fixed some errors along the cellIDs map (the mob does not turn) (moveFarIfPossible, testCotes). [17/06/2012] - ComThread / ComServer: The Realm of the crash no longer crash Game (auto-reconnection). - Collector / Map / Fight: Simplifying the display of collectors in combat (guild panel). [21/11/2011] Game v0.6.0 Ancestra-R -R realm Ancestra v0. 1 Version unstable / \ Please report all bugs here:

 
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Hey guys i done some googling and found this...if someone is french here and can translate this, it might get in handy

Thanks

Link:

why would you google for this, when you have the open source page openly distributed.
 
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