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Mabinogi (マビノギ)G13S1 test02 Server Files

Skilled Illusionist
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

just pointing this out in case someone missed it and ofcourse i could be totally wrong im just skimming through the server archive but arent these at least partially the missing database?. Untitled - Mabinogi (マビノギ)G13S1 test02 Server Files - RaGEZONE Forums
 

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CATMAGEDDON
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

cracked version worked now
let me test all and post result
 
Elite Diviner
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

sorry for offtopic)
you, guys, are so interested in this game?)
If possible, show me list of problems (i'll try to help) i.e.:
1. not load npc
2. ...
3. ....
 
CATMAGEDDON
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

all loading so far @lastfun
check if u can do something about the cash shop items,it redirects to a web
maybe we need a web shop for xampp and a db or something to enable it
edit:the npc load took me 5 minutes total
server +client runing same pc 4 gb ram
60% cpu usage
 
Experienced Elementalist
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

It is nice works. (^-^ (However, these programs work a little slower. Perhaps this is a problem with PC spec ...)
but, ... japanese...
 
Newbie Spellweaver
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

Well, oops. Only read the last post on the first page. Thought it was the latest and thought I'd pitch in. Just ignore me...


Kirihara
 
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Newbie Spellweaver
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

just pointing this out in case someone missed it and ofcourse i could be totally wrong im just skimming through the server archive but arent these at least partially the missing database?.View attachment 159159

Very incomplete it seems. Wouldn't be able to rebuild it if with just those from what I see. I started a DB in an existing SQL Server 2012 install I was using, created a user and a table for account info. Created the stored procedure SelectAccount2 to return account info in XML format. Running in SQL mode appears to be functional with this small test provided the DB is built. Table structure is similar to what is found in XML files created in DBXML server folder.
 
Junior Spellweaver
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

Tutorial #2: Basic GM Commands

Previously from the other tutorial. We typed two commands that changes a partion of gameplay by teleporting the npc account and making it hidden.



When you type
Code:
 >help
in game. You will see a list of commands to use. There's actually a lot (and I mean a lot more then what's on the list)

zviper01 - Mabinogi (マビノギ)G13S1 test02 Server Files - RaGEZONE Forums


Today we're just going to look into 12 commands. These are:


Code:
add_item
add_quest
announce
gm
server_state
set_body
set_condition
set_skill
set_title
summon
move
shutdown


For references, I do highly recommend you open up the following files for easier use :

Code:
C:\RCCWork\__UnpackedGameServerNPCFiles\data\db\itemdb.xml
C:\RCCWork\__UnpackedGameServerNPCFiles\data\db\gamequest
C:\RCCWork\__UnpackedGameServerNPCFiles\data\db\skill\skillinfo.xml
C:\RCCWork\__UnpackedGameServerNPCFiles\data\db\charactercondition.xml
C:\RCCWork\__UnpackedGameServerNPCFiles\data\db\optionset.xml
C:\RCCWork\__UnpackedGameServerNPCFiles\data\db\title.xml
C:\RCCWork\__UnpackedGameServerNPCFiles\data\db\monster.xml


>add_item /id:[item id] /c1~c3:[aarrggbb color hex] /b:[quanity value]

Using itemdb.xml, You can find the item you want in the game. If you want to find a sword just ctrl+f "sword" and select the itemid, you can also add your own colors in the item too.
Example
Code:
>add_item /id:2015
Code:
>add_item /id:40010 /c1:0 /c2:FF909090 /c3:FFFFFFFF
Code:
>add_item /id:91144 /b:10

>add_quest [questid]
Look at the gamequest folder, to select a quest type in the value
Example

Code:
>add_quest 202202

>announce "Type your message here"
This shows your message to everywhere on the server to see
Example

Code:
>announce "The server computer will reset at exactly 12/30/2016 @ 12PM PST and will reopen in 12/30/2016 @ 2PM PST"

>gm
Opens up the GMCP with various options to use


>server_state
Shows the ammount of players online


>set_body /h:[Height] /f:[Fat] /u:[Upper] /l:[Lower]
Changes your body porportion
Example

Code:
>set_body /h:0.2 /f:0.7 /u:1.2 /l:1.1



>set_condition /a:[id] /c
Adds a condition to your character, Read charactercondition.xml for more information. You can also add it up.
Use /c to remove all conditions
Example

Code:
>set_condition /a:81+11+128
Code:
>set_condition /c

>set_skill /id:[skill id] /a:[rank] /r
Adds a skill to your character, Read skillinfo.xml for more information.
Use /r to remove a skill
Example

Code:
>set_skill /id:30101 /a:15
Code:
>set_skill /id:30101 /r


>set_title /id: /add /remove
Adds a title to your character, Read title.xml for more information.
Use /remove to remove a title
Example

Code:
>set_title /id:60001 /add
Code:
>set_title /id:11010 /add
Code:
>set_title /id:11010 /remove

>summon [Monster name] /n:[Number of Monsters to summon]
Summon a monster. Read monster.xml for more information
Example

Code:
>summon Goblin
Code:
>summon GoldenRatMan /n:3


>move /to: /r: /x: /y:
Moves you to a location.
Example

Code:
>move /r:14 /x:38000 /y:38800
Code:
>move /r:47 /x:10690 /y:14310
Code:
>move /r:3203 /x:85275 /y:74700
Code:
>move /r:3400 /x:179200 /y:206400
Code:
>move /to:npc1
Code:
>move /to:_duncan
Code:
>move /to:_devilcat


>shutdown /all /t:[Seconds]
Shutdowns the whole server
Example

Code:
>shutdown /all /t:300



sorry for offtopic)
you, guys, are so interested in this game?)
If possible, show me list of problems (i'll try to help) i.e.:

The following things are broken due to the missing componets:

SQL:
Name Checking Duplication
Guild Name Checking Duplication
Guild Chat
Messenger

Web:
Cash Shop
Guild Control Panel
Housing Ad Search Board
Hotkey Saving
Picture Chatting

There might be more, but those are what I can think of right now.
 
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

I have what I have its not your business. I gave it already to two developer. Your greedy post is purely offtopic, nothing else. I'm out from here

Well, oops. Only read the last post on the first page. Thought it was the latest and thought I'd pitch in. Just ignore me...


Kirihara

I do not need to see maiden whining, it's not my interest, but someone who is asking for source code is very hard to have source code for an AAA game.

No need to flood crying that has the source code.

Two kisses.
 
Newbie Spellweaver
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

Thank you very much for such a Great Release but there is in the Folder English Patch no English patch.. well what to do now?
 
CATMAGEDDON
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

Thank you very much for such a Great Release but there is in the Folder English Patch no English patch.. well what to do now?
language.pack in client folder
i think u have to open it and slowly translate all the stuff inside
and all the xml files in server db folder
 
Newbie Spellweaver
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

Okay, well there was a Guy who already wrote an English patch for Mabi TW... i guess he used that patch but im not sure.
 
Newbie Spellweaver
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

Language.pack from an older client I had laying around. Place in client package folder and overwrite the existing language.pack. This should be in English. NPC dialogue and Quests will still be in Japanese as that portion of the game is streamed from the server. https://mega.nz/#!K5BBySLQ!WgmXs4PZxt-GiFPww4c494wCRAJCb2JvFAH71Pg6C34



Additional release: DB_XMLmodification

This was created for my own use in an attempt to get the SQL database rebuilt, even if it is a mostly futile effort. Running in SQL mode will reveal stored procedures used by XMLDB when it hits an error. Features of this modified DB_XML server is the additional mode to run in a hybrid SQL and test mode. Using this, I have logged into the server using SQL DB for accounts while the rest of the game server runs in test mode. View readme.txt for more details on use and purpose. Please be aware there may be changes inadvertently made and this program and it is not intended to be used as a replacement for the original files - only to be used for testing.
 
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Junior Spellweaver
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

Happy new years everybody.
I've been away for a while due to celebrating with family and whatnot.
Now that I am back I have some time to write down my tutorials.

But before I start off.



Language.pack from an older client I had laying around. Place in client package folder and overwrite the existing language.pack. This should be in English. NPC dialogue and Quests will still be in Japanese as that portion of the game is streamed from the server.

This was created for my own use in an attempt to get the SQL database rebuilt, even if it is a mostly futile effort. Running in SQL mode will reveal stored procedures used by XMLDB when it hits an error. Features of this modified DB_XML server is the additional mode to run in a hybrid SQL and test mode. Using this, I have logged into the server using SQL DB for accounts while the rest of the game server runs in test mode. View readme.txt for more details on use and purpose. Please be aware there may be changes inadvertently made and this program and it is not intended to be used as a replacement for the original files - only to be used for testing.



Dude. @kohu you created this? This is amazing work man, This is going to help A LOT with debugging the missing SQL DB and what not. I'm pretty sure this is going be very useful to those that can code in MSSQL.
Keep this up, maybe we can finally get RCS Service and MabiOps to finally work .


Tutorial #3: Translating the Server and Client.

So, first off Extract it anywhere and rename the file to
Code:
language.pack -> language_eng.pack

and move it to these folders.

Code:
C:\Client\Package
C:\RCCWork\GameServer_Ch1\package
C:\RCCWork\NPCClient_Ch1\package

This will get most of the localization files to be translated to English.
Not everything is translated however.

Here are a list of files that still needs to be translated, following with a map legend.

zviper01 - Mabinogi (マビノギ)G13S1 test02 Server Files - RaGEZONE Forums


English version of these files do not exist. You would have to re-translate these files.
Let's open ruins.japan.txt and npc.japan.txt
You can find these files in

Code:
C:\RCCWork\__UnpackedGameServerNPCFiles\data\code
C:\RCCWork\__UnpackedGameServerNPCFiles\data\script
C:\RCCWork\__UnpackedGameServerNPCFiles\data\xml

zviper01 - Mabinogi (マビノギ)G13S1 test02 Server Files - RaGEZONE Forums

zviper01 - Mabinogi (マビノギ)G13S1 test02 Server Files - RaGEZONE Forums


One thing I want to let you know is that when you're translating It's very important that you only translate the Katakana/Hiragana Characters only. Leave the English, Numbers, or Brackets/Symbols ( (),{},[],@!*(#$ ) alone. They are part of the server code and shouldn't be touched.

zviper01 - Mabinogi (マビノギ)G13S1 test02 Server Files - RaGEZONE Forums

zviper01 - Mabinogi (マビノギ)G13S1 test02 Server Files - RaGEZONE Forums



So once we translated the files. We must move the file to it legend's mapping desination in
Code:
 C:\RCCWork\GameServer_Ch1\data
folder.
ruins.japan.txt was in xml
and npc.japan.txt was in script

zviper01 - Mabinogi (マビノギ)G13S1 test02 Server Files - RaGEZONE Forums


Note: Whenever you want to change the translation files You must always delete the "cache" folder in GameServer_Ch1 in order to view the changes the next time you boot the server.
If you did everything right, it should look like this.
zviper01 - Mabinogi (マビノギ)G13S1 test02 Server Files - RaGEZONE Forums

Note: If your translation does not appear even after deleting the "cache" folder. Try creating a folder called
Code:
local
on the data folder and copy
Code:
code
script
xml
on the local folder. Then delete the cache folder again.




If you are intrested in translating the remaining server files.




By the way, If you have any questions about anything related to this server, don't hesitate to ask me. I most likely already have the answer for you.
 
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CATMAGEDDON
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

@so can i make npc say "yo yo witch" or "i eat boogers" and change items names and stuff?
 
Junior Spellweaver
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

@Flipend0
windows 2003 or 2003 r2?

I imagine they are the same. I use 2003. But I would go ahead and say use both.
For some odd reason, the Normal versions of Windows 7, 8, and 10 works fine with the server files, but 2008, 2012, or even the latest 2016 Server crashes on either Coordinator or GameServer, and I really can't comprehend why this would even happen. I'll just have to debug the poop out of them one day.




@so can i make npc say "yo yo witch" or "i eat boogers" and change items names and stuff?


Well...Yes, you technically can...^^;
Custom Items are creatable as well once you have an understanding on how the files for both the server and the client works.
 
Newbie Spellweaver
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Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

This is Pretty Awesome man, i guess im going to Try to Work on a Translation because i really love Mabinogi and this release is pretty awesome.
 
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