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Neverwinter Online RE-Release (Based on DNC'S source)

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Junior Spellweaver
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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

Hi! After login on loadingscreen it say server not responding-timed out connection to Gamerserver.but gameserver runs..

Ok my Fail it works now!
 
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Newbie Spellweaver
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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

I've found a way to edit all the At-wills, Encounters, Features and the rest of the things.

The schematics are not that hard to understand and they follow a particular pattern that needs a bit of experimenting.

For instance I've changed the value of the Eye of the Storm Feature to add, instead of 2 sec of activity on each 20 sec, 6 sec of activity on each 20 sec.

NodeRank is practically the "point add" to the Feat itself in this case.

Code:
PowerDef Feat_Weaponmastery
{
    Targetmain Self
    Targetaffected Self
    Timeallowqueue 0.5
    Attribkeyblock -1923608256


    Attribmod
    {
        Attrib CritChance
        Aspect BasicAbs
        Applypriority 1.000000
        Key -1923608256


        Exprblockmagnitude
        {


            Statement <&0.01 * ( NodeRank("Feat_Player_Trickster_Base.Group1.Weaponmastery") + NodeRank("Feat_Player_Devoted_Base.Group2.Weaponmastery") + NodeRank("Feat_Player_Greatweapon_Base.Group4.Weaponmastery") + NodeRank("Feat_Player_Guardian_Base.Group4.Weaponmastery") + NodeRank("Feat_Player_Controller_Base.Group1.Weaponmastery") + NodeRank("Feat_Player_Scourge_Base.Group1.Weaponmastery") + NodeRank("Feat_Player_Archer_Base.Group1.Weaponmastery"))&>
        }
        Target Self
        Stack Replace
    }
    IconName Icons_Powers_Feat_Assault_01
    Purpose Feat


    Msgdisplayname Pn.3c1ozj


    Msgdescription Pd.Bijofj


    Aipowerconfigdefinst
    {
    }
    Group Feats
    Type Innate
    Targetvisibilitymain None
    Targetvisibilityaffected None
}

Changing the very first "Statement <&0.01" into something like "Statement <&9.5" will dramatically increase the Critical Chance feat for all classes that are listed.

There is also a procedure of how the powers are applied

Code:
Attrib CritChance
        Aspect BasicAbs
        Applypriority 1.000000

For instance, in this case the applypriority 1.00000 practically means that it's of the highest priority, and since it's a Feat class it means it's constantly applied.

I mention this since there are BROKEN FEATURES, ENCOUNTERS, AT-WILLS etc that will go in the negative and won't show the actual numbers since the

a) Power stats are stored in one document that deals with the calculations based on the predefined calculation-points and phrases
b) Power description is stored in another document (and, yes, you may rename everything into whatever you want)

Another example

Code:
PowerDef Controller_Encounter_Conduitofice
{
    Categories  Implement,  Special,  Encounter
    Targetmain Foe
    Targetaffected Foe
    Range 80.000000
    Timeactivate 0.98
    Timerecharge 18.000000
    TimeOverride 0.2
    Timeallowqueue 1.000000
    Attribkeyblock -1723306816


    Attribmod
    {
        Attrib ApplyPower
        Aspect BasicAbs
        Params ApplyPowerParams
        {
            Def Controller_Encounter_Conduitofice_Apply
            Source ModSource
            Target ModTarget
        }


        Applypriority 1.000000
        Key -1723306816


        Exprblockduration
        {


            Statement 5
        }
        Period 1.000000
        Continuingfx Fx_Controller_Encounter_Icyconduit_Tornado_Enemy
    }


    Attribmod
    {
        Attrib Power
        Aspect BasicAbs
        Applypriority 2.000000
        Key -1723306815


        Exprblockmagnitude
        {


            Statement "PowerDef.TimeRecharge * 4"
        }
        Variance 0.1
        Target Self
        Type Magnitude
    }
    Animfx Controller_Encounter_Conduitofice
    IconName Wizard_Encounter_Conduitofice
    Purpose Encounter


    Msgdisplayname Pn.Ne2ipt


    Msgdescription Pd.Y7tj5t


    Msgrankchange Powerdef.Rankchange.Controller_Encounter_Conduitofice
    Tooltipdamagepowerdef Controller_Encounter_Conduitofice_Apply


    Aipowerconfigdefinst
    {
    }
    Group Player/Controller
    Interrupts 
    Type Click
    Overrides 1
}

Changing the parameters such as "Timerecharge 18.000000" into something like "Timerecharge 5.000000" will make the power, you guessed it, recharge faster in the UI tray of your game.

Reading those will allow you to understand how each of the powers, encounters etc are applied and what are their dependencies. Many powers have their dependencies, among which there are overall 17 types of attack and over 100 different powers that each apply their own thing rather differently.

For instance, changing the

Code:
PowerDef Feat_Chaosmagic
{
    Targetmain Self
    Targetaffected Self
    Timeallowqueue 0.5
    Attribkeyblock 1159397568


    Attribmod
    {
        Attrib GrantPower
        Aspect BasicAbs
        Params GrantPowerParams
        {
            hDef Feat_Chaosmagic_Growth_Apply
        }


        Applypriority 1.000000
        Key 1159397568


        Exprblockduration
        {


            Statement 10
        }
        Variance 0.1
        Delay 0.1


        Exprblockrequires
        {


            Statement <&TargetIsType(Source,Target,"Foe")&>
        }


        Exprchanceblock
        {


            Statement "Application.Random <= .11 "
        }
        Stack Replace
        Enhancementextension 1
    }


    Attribmod
    {
        Attrib GrantPower
        Aspect BasicAbs
        Params GrantPowerParams
        {
            hDef Feat_Chaosmagic_Nexus_Apply
        }


        Applypriority 2.000000
        Key 1159397569


        Exprblockduration
        {


            Statement 10
        }
        Variance 0.1
        Delay 0.1


        Exprblockrequires
        {


            Statement <&TargetIsType(Source,Target,"Foe")&>
        }


        Exprchanceblock
        {


            Statement "Application.Random <= .22 AND Application.Random > .11"
        }
        Stack Replace
        Enhancementextension 1
    }


    Attribmod
    {
        Attrib GrantPower
        Aspect BasicAbs
        Params GrantPowerParams
        {
            hDef Feat_Chaosmagic_Fury_Apply
        }


        Applypriority 3.000000
        Key 1159397570


        Exprblockduration
        {


            Statement 10
        }
        Variance 0.1
        Delay 0.1


        Exprblockrequires
        {


            Statement <&TargetIsType(Source,Target,"Foe")&>
        }


        Exprchanceblock
        {


            Statement "Application.Random <= .33 AND Application.Random > .22"
        }
        Stack Replace
        Enhancementextension 1
    }


    Attribmod
    {
        Attrib AttribModExpire
        Aspect BasicAbs
        Params AttribModExpireParams
        {
            Groupbyapplication 1
        }


        Applypriority 4.000000
        Key 1159397571


        Exprblockmagnitude
        {


            Statement 100
        }
        Variance 0.1


        Exprblockrequires
        {


            Statement <&TargetIsType(Source,Target,"Foe")&>
        }


        Exprblockaffects
        {


            Statement <&(IsPowerDefThis() Or IsPowerDef(PowerDef,"Feat_Chaosmagic_Growth_Apply") or IsPowerDef(PowerDef,"Feat_Chaosmagic_Nexus_Apply")) AND ModsFromSameSource()&>
        }


        Exprchanceblock
        {


            Statement "Application.Random <= .33"
        }
        Enhancementextension 1
    }


    Attribmod
    {
        Attrib ApplyPower
        Aspect BasicAbs
        Params ApplyPowerParams
        {
            Def Feat_Chaosmagic_Growth_Title
            Target ModTarget
        }


        Applypriority 1.500000
        Key 1159397572
        Variance 0.1
        Delay 0.1


        Exprblockrequires
        {


            Statement <&TargetIsType(Source,Target,"Foe")&>
        }


        Exprchanceblock
        {


            Statement "Application.Random <= .11 "
        }
        Stack Replace
        Enhancementextension 1
    }


    Attribmod
    {
        Attrib ApplyPower
        Aspect BasicAbs
        Params ApplyPowerParams
        {
            Def Feat_Chaosmagic_Nexus_Title
            Target ModTarget
        }


        Applypriority 2.500000
        Key 1159397573
        Variance 0.1
        Delay 0.1


        Exprblockrequires
        {


            Statement <&TargetIsType(Source,Target,"Foe")&>
        }


        Exprchanceblock
        {


            Statement "Application.Random <= .22 AND Application.Random > .11"
        }
        Stack Replace
        Enhancementextension 1
    }


    Attribmod
    {
        Attrib ApplyPower
        Aspect BasicAbs
        Params ApplyPowerParams
        {
            Def Feat_Chaosmagic_Fury_Title
            Target ModTarget
        }


        Applypriority 3.500000
        Key 1159397574
        Variance 0.1
        Delay 0.1


        Exprblockrequires
        {


            Statement <&TargetIsType(Source,Target,"Foe")&>
        }


        Exprchanceblock
        {


            Statement "Application.Random <= .33 AND Application.Random > .22"
        }
        Stack Replace
        Enhancementextension 1
    }


    Exprblockenhanceattach
    {


        Statement <&IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile") or IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile_2") or IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile_3") or IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile_Combo")&>
    }


    Exprenhanceentcreate
    {


        Statement 1
    }
    IconName Icons_Powers_Feat_Chaosmagic_01
    Purpose Feat


    Msgdisplayname Pn.Ec66ij1


    Msgdescription Pd.App6yi1


    Aipowerconfigdefinst
    {
    }
    Indextags Enhancement
    Type Enhancement
}

INTO THIS :

Code:
PowerDef Feat_Chaosmagic
{
    Targetmain Self
    Targetaffected Self
    Timeallowqueue 0.5
    Attribkeyblock 1159397568


    Attribmod
    {
        Attrib GrantPower
        Aspect BasicAbs
        Params GrantPowerParams
        {
            hDef Feat_Chaosmagic_Growth_Apply
        }


        Applypriority 1.000000
        Key 1159397568


        Exprblockduration
        {


            Statement 10
        }
        Variance 0.1
        Delay 0.1


        Exprblockrequires
        {


            Statement <&TargetIsType(Source,Target,"Foe")&>
        }


        Exprchanceblock
        {


            Statement "Application.Random <= .11 "
        }
        Stack Replace
        Enhancementextension 1
    }


    Attribmod
    {
        Attrib GrantPower
        Aspect BasicAbs
        Params GrantPowerParams
        {
            hDef Feat_Chaosmagic_Nexus_Apply
        }


        Applypriority 2.000000
        Key 1159397569


        Exprblockduration
        {


            Statement 10
        }
        Variance 0.1
        Delay 0.1


        Exprblockrequires
        {


            Statement <&TargetIsType(Source,Target,"Foe")&>
        }


        Exprchanceblock
        {


            Statement "Application.Random <= .22 AND Application.Random > .11"
        }
        Stack Replace
        Enhancementextension 1
    }


    Attribmod
    {
        Attrib GrantPower
        Aspect BasicAbs
        Params GrantPowerParams
        {
            hDef Feat_Chaosmagic_Fury_Apply
        }


        Applypriority 3.000000
        Key 1159397570


        Exprblockduration
        {


            Statement 10
        }
        Variance 0.1
        Delay 0.1


        Exprblockrequires
        {


            Statement <&TargetIsType(Source,Target,"Foe")&>
        }


        Exprchanceblock
        {


            Statement "Application.Random <= .33 AND Application.Random > .22"
        }
        Stack Replace
        Enhancementextension 1
    }


    Attribmod
    {
        Attrib AttribModExpire
        Aspect BasicAbs
        Params AttribModExpireParams
        {
            Groupbyapplication 1
        }


        Applypriority 4.000000
        Key 1159397571


        Exprblockmagnitude
        {


            Statement 100
        }
        Variance 0.1


        Exprblockrequires
        {


            Statement <&TargetIsType(Source,Target,"Foe")&>
        }


        Exprblockaffects
        {


            Statement <&(IsPowerDefThis() Or IsPowerDef(PowerDef,"Feat_Chaosmagic_Growth_Apply") or IsPowerDef(PowerDef,"Feat_Chaosmagic_Nexus_Apply")) AND ModsFromSameSource()&>
        }


        Exprchanceblock
        {


            Statement "Application.Random <= .33"
        }
        Enhancementextension 1
    }


    Attribmod
    {
        Attrib ApplyPower
        Aspect BasicAbs
        Params ApplyPowerParams
        {
            Def Feat_Chaosmagic_Growth_Title
            Target ModTarget
        }


        Applypriority 1.500000
        Key 1159397572
        Variance 0.1
        Delay 0.1


        Exprblockrequires
        {


            Statement <&TargetIsType(Source,Target,"Foe")&>
        }


        Exprchanceblock
        {


            Statement "Application.Random <= .11 "
        }
        Stack Replace
        Enhancementextension 1
    }


    Attribmod
    {
        Attrib ApplyPower
        Aspect BasicAbs
        Params ApplyPowerParams
        {
            Def Feat_Chaosmagic_Nexus_Title
            Target ModTarget
        }


        Applypriority 2.500000
        Key 1159397573
        Variance 0.1
        Delay 0.1


        Exprblockrequires
        {


            Statement <&TargetIsType(Source,Target,"Foe")&>
        }


        Exprchanceblock
        {


            Statement "Application.Random <= .22 AND Application.Random > .11"
        }
        Stack Replace
        Enhancementextension 1
    }


    Attribmod
    {
        Attrib ApplyPower
        Aspect BasicAbs
        Params ApplyPowerParams
        {
            Def Feat_Chaosmagic_Fury_Title
            Target ModTarget
        }


        Applypriority 3.500000
        Key 1159397574
        Variance 0.1
        Delay 0.1


        Exprblockrequires
        {


            Statement <&TargetIsType(Source,Target,"Foe")&>
        }


        Exprchanceblock
        {


            Statement "Application.Random <= .33 AND Application.Random > .22"
        }
        Stack Replace
        Enhancementextension 1
    }


    Exprblockenhanceattach
    {


        Statement <&HasPowerCat(powerDef,"Atwill") OR HasPowerCat(powerDef,"Encounter") OR HasPowerCat(powerDef,"Daily")&>
    }


    Exprenhanceentcreate
    {


        Statement 1
    }
    IconName Icons_Powers_Feat_Chaosmagic_01
    Purpose Feat


    Msgdisplayname Pn.Ec66ij1


    Msgdescription Pd.App6yi1


    Aipowerconfigdefinst
    {
    }
    Indextags Enhancement
    Type Enhancement
}

Effectively makes it to be activated by Either At-Will, Encounter and Daily power and not ONLY Magic Missile At-will as it's presented. It's statement is changed effectively, but it needs a new tooltip which is changed in another sense.

So what I did there is changing the

Code:
[COLOR=#666666]Statement <&IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile") or IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile_2") or IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile_3") or IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile_Combo")&>

into

Code:
[/COLOR]Statement <&HasPowerCat(powerDef,"Atwill") OR HasPowerCat(powerDef,"Encounter") OR HasPowerCat(powerDef,"Daily")&>

Note how the PowerDef of the Magicmissile_2 and 3 as well as Combo are each presented as unique activators for the actual Renegade feature Chaos Magic. After Mod 2 it was changed because, well, it sucks, but so did many other things which still need fixing.

:thumbup1:
 
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Newbie Spellweaver
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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

Hello Flyer8472
I have interest your project. But How can i contact with you? or can i contact with other channel?
Thank you.
 
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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

Hello Flyer8472
I have interest your project. But How can i contact with you? or can i contact with other channel?
Thank you.

First off i dont have this as a project, i dont developing this thing personally currently; i have other projects for now, i just have almost a year experience with this source and i reshared the whole thing, becouse the original thread was gone. And i am sorry but you cannot contact me any other way than this, here. I am taking any help you can offer to make this thing better, and i will attach any information, tutorial and fixes to the main post/archives, i keeping up the mirrors, but currently i am on an other project. Maybe soon i will participate in this again but currently i dont have the capacity...

What this whole thing "project" needs really:

- Fixing the UI(enchantments for example but there are other strange errors in the UI interfaces...)
- Reviving the Forge(It is a very hard thingy...)
- Reviving the Program launcher/patcher
- Somehow increase the level cap (i mean by a useful way...), and making use of the editor
- Somehow add a webpage to anyone could register becouse now, only manual account creation is only the way,(manually add the subscription, ect...)
- It could need a good program for managing the events, dungeons level cap limits, not only with source fiddling...
- It could use an AH bot or something
- That is not in the code but the original had a web backend interface where you were able to send your minions to quests and they were gathering valuable materials. Now you only can add theese materials by console...
 
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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

- That is not in the code but the original had a web backend interface where you were able to send your minions to quests and they were gathering valuable materials. Now you only can add theese materials by console...

It is ;)

EDIT:
It's called Gateway and is written in Javascript for NodeJS.

wcNblu7 - Neverwinter Online RE-Release (Based on DNC'S source) - RaGEZONE Forums
 

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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

IT is nice, i installed nodejs, build a version to my config, however i dont know how to start it... any idea? wich file is the starting point of the server or where should i put it? (i mean i have a deploy folder) Or it is started somehow from the controller program?
 
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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

Hi! After login on loadingscreen it say server not responding-timed out connection to Gamerserver.but gameserver runs..

Ok my Fail it works now!

How did you fix it? I'm having the same issue right now...
 
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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

IT is nice, i installed nodejs, build a version to my config, however i dont know how to start it... any idea? wich file is the starting point of the server or where should i put it? (i mean i have a deploy folder) Or it is started somehow from the controller program?

Uhm.. IIRC it gets started by the MCP. Just look for gateway ;). Though. I was never been able to get past login. After I log into the gateway, the server crashes.

So gatewayloginlauncher + gateway
 
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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

Uhm.. IIRC it gets started by the MCP. Just look for gateway ;). Though. I was never been able to get past login. After I log into the gateway, the server crashes.

So gatewayloginlauncher + gateway

Well, in the source's cfg you have to change cryptic adress to your own server... that is why i did built myself a version... but i cannot found anywhere the login adress eg: or something... it should have that... not? AFAIK
 
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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

Well, in the source's cfg you have to change cryptic adress to your own server... that is why i did built myself a version... but i cannot found anywhere the login adress eg: or something... it should have that... not? AFAIK

I don't exactly get what you're saying right now...

Again IIRC you just have to start those to servers. They then start on address 0.0.0.0 (Literally means catch-all / run on all ips ;)) and port 6850.

Cryptic used an rProxy to get IP:6850 -> gateway.neverwinter.com

BMmtkUt - Neverwinter Online RE-Release (Based on DNC'S source) - RaGEZONE Forums
 

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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

I don't exactly get what you're saying right now...

Again IIRC you just have to start those to servers. They then start on address 0.0.0.0 (Literally means catch-all / run on all ips ;)) and port 6850.

Cryptic used an rProxy to get IP:6850 -> gateway.neverwinter.com

Not for that, but THIS was exactly what is was asking, thank you ;)
 
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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

I had that problem. fixed by editing the hosts file on the Client PC... strange. but worked.

Got it. I had the wrong IP in the first three entries of the Hosts file.
 
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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

Guys help me to put the server I can't log into the game, says Time out connecting to GameServer
 
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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

1. Make sure that you edited the hosts file in the Windows.
2. Make sure that your tunngle or other vpn thing is offline (disabled) (hamachi or similar).
3. Make sure that you use only ONE network adapter (meaning that your wireless networks {WLAN} is off if you use the LAN i.e. cable-based internet connected to the router/modem), services from the MCP tend to go randomly into many different networks SOMETIMES. So, go easy and slow.
4. Make sure that you start the _0_MCP thing first, then switch to baffingly complex mode, then start services by clicking the big N symbol.
5. Make sure that you start GameServer by clicking on it after all Services (except the Client service since you do not want that one for gaming) and wait for it to finish without any errors. When it says that it is all finished (10-20-30-40sec or less) only then go to the folder where you client is extracted.
6. Start Neverwinter.exe explicitly, do not start the GameClient because you WON'T be able to choose the IP for the Client itself.
Flyer8472 - Neverwinter Online RE-Release (Based on DNC'S source) - RaGEZONE Forums


Note the post #52 if you didn't already, it's not perfect but that is how I started it and it works.
 
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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

It is ;)

EDIT:
It's called Gateway and is written in Javascript for NodeJS.

wcNblu7 - Neverwinter Online RE-Release (Based on DNC'S source) - RaGEZONE Forums

WTF? How to run it? Make a tuto please..
 

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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

WTF? How to run it? Make a tuto please..

I don't exactly get what you're saying right now...

Again IIRC you just have to start those to servers. They then start on address 0.0.0.0 (Literally means catch-all / run on all ips ;)) and port 6850.

Cryptic used an rProxy to get IP:6850 -> gateway.neverwinter.com

BMmtkUt - Neverwinter Online RE-Release (Based on DNC'S source) - RaGEZONE Forums

Uhm.. IIRC it gets started by the MCP. Just look for gateway ;). Though. I was never been able to get past login. After I log into the gateway, the server crashes.

So gatewayloginlauncher + gateway

Just look at the other posts I made.
 

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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

Got it. I had the wrong IP in the first three entries of the Hosts file.

Ok guys for all who had any doubt... THE CLIENT NEEDS THE HOSTS FILE EDITING TOO! and you HAVE to add the IP in the neverwinter.exe too... sorry, that is how it is must to be done...



For me the gateway server gives me the "bad header" error... :\ umm whatever ill keep trying... and for me it is not binding to 6850 instead it binds to 6890...
 
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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

The way I remember it, Gateway used the Character handles for accessing things.

I believe that the dev account can't log-in to the Gatway, so you might need a regular account to do it, and one character at level 10+ (there used to be restrictions back then because of exploits to the AH).

Just sharing my thoughts, might help.
 
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Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

6890 is the communication port for the servers itself (they're communicating over the port, so it should never be accessed with a browser.). 6850 is the actual nodeJS http server.
 
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