Neverwinter Online RE-Release (Based on DNC'S source)

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  1. #166
    Moderator GigaToni is offline
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    Re: [RELEASE] Neverwinter Online RE-Release (Based on DNC'S source)


    RaGEZONE Recommends

    RaGEZONE Recommends

    Yeah Node is just JS :)

    About the gateway, I didn't do anything special tbh, the only thing I had missing was there is a server specifically for intercommunication, (Gatewayserver or nodeserver something like that).

    You don't need to change anything, just build it and then run it =)

  2. #167
    Mod and Dev - C9, 4Story fallenfate is offline
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    Re: [RELEASE] Neverwinter Online RE-Release (Based on DNC'S source)

    @GigaToni Yep, I've seen that, sweet, I love JS :D. Though, I've not actually 'run' a Node server before, haha. I'll just try running the node.exe that's in the folder there. I initially planned to install Node myself, take their node_modules and run npm to install them to the server, then it should be accessible via the IP I designate 'somewhere', which I haven't figured out yet? Anyway, will see how far I get just running their node.exe.
    If I helped you, please click the Like button at bottom-left of my posts. Thank you! :)
    I am also vasheni at deviantArt.com.

    Translating: Van Tien

    Will help translate projects, BUT I need working files and set-up instructions to examine mechanics to help translate functionality. As an example, sometimes names of skills in Chinese translate to things like Wind of Upward Cat. Which is obviously not correct. If I can run the game I can give it proper context.

  3. #168
    Moderator GigaToni is offline
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    Re: [RELEASE] Neverwinter Online RE-Release (Based on DNC'S source)

    If you want, contact me via PM and sent me your skype or discord or something. Then when you're online we can look together, since I already did it on my local server.

  4. #169
    Mod and Dev - C9, 4Story fallenfate is offline
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    Re: [RELEASE] Neverwinter Online RE-Release (Based on DNC'S source)

    @GigaToni I will have to PM you tomorrow, finish work in 8 hours and got plans tonight :(. Will definitely take you up on your offer though, watch for a PM in the next day or so. I appreciate the assistance!

    Once I get it up and running and can understand how it actually fires the functions to the node server, and broadcasts those to GameServer it should be a bit more clear where I need to start looking. Maybe.
    If I helped you, please click the Like button at bottom-left of my posts. Thank you! :)
    I am also vasheni at deviantArt.com.

    Translating: Van Tien

    Will help translate projects, BUT I need working files and set-up instructions to examine mechanics to help translate functionality. As an example, sometimes names of skills in Chinese translate to things like Wind of Upward Cat. Which is obviously not correct. If I can run the game I can give it proper context.

  5. #170
    MMO Assimilator Flyer8472 is offline
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    Re: [RELEASE] Neverwinter Online RE-Release (Based on DNC'S source)

    A slight memo from me, regarding the binning/loading speeds... I am currently using this source in a VMWARE sytem /win 2012R2 server and for some reason; it is loading faster than ever, i dunno why... i just thought this would be intresting, that this source is LOVES the VMWARE 3D videocard(Shared Driver with 256 Shared memory, comes with ESXI basic settings) aaand for some reason it calculates shaders VERY VERY fast(the same method on the same system w/o vmware was about the 4X if not the 6X slower on the current speed) and the result is good, so no errors... Suprising, thing but i am happy with it... XD so i thought i will share here my results, maybe it will help others...
    Last edited by Flyer8472; 17-05-17 at 09:26 AM.

  6. #171
    Member Keiko123 is offline
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    Re: [RELEASE] Neverwinter Online RE-Release (Based on DNC'S source)

    Is it just me or there are is no Valindra's map resources leading to the competition of the MODule 2?!

    Basically there's only "Prk_Dungeon_Az_Dr_Valindras_Tower_Epic.mission" which doesn't do much without proper .queue file.

    Is the .queue file generated somehow afterwards when the mission goal is met?

    I've searched entire Az_Dr for Valindra's quests and I couldn't find much even though there are the keys leading to the quest itself.

    While at it, I've also managed to make the Malabog's Castle appear in the Queue list because it wasn't showing before.
    Sadly, I can't do the same for any Valindra map.

  7. #172
    MMO Assimilator Flyer8472 is offline
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    Re: [RELEASE] Neverwinter Online RE-Release (Based on DNC'S source)

    No, you are not mistaken :D There is no .queue files for that. Queue files are not generating, they are exists; or not. Or you could write them.

  8. #173
    Member Keiko123 is offline
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    Re: [RELEASE] Neverwinter Online RE-Release (Based on DNC'S source)

    If there are resources (maps, texture, functions etc) I could write a .queue and connect the nods between the smaller maps. I've seen that Valindra's functions are all present and working power-wise.

    I'll try to finish the mission by a command, though, if I can't get it done normally.

    Edit : Well, I just hit the command "MissionAddAllPerks"

    That was fun for the ear.
    Last edited by Keiko123; 20-06-17 at 12:01 AM. Reason: LOL

  9. #174
    Member Keiko123 is offline
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    Re: [RELEASE] Neverwinter Online RE-Release (Based on DNC'S source)

    So I'm looking forward to change the HP value of some critters/mobs, but unfortunately I'm unable to do it.

    Any tips how to change them or a hint towards a specific file?

  10. #175
    Mod and Dev - C9, 4Story fallenfate is offline
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    Re: [RELEASE] Neverwinter Online RE-Release (Based on DNC'S source)

    Only thing I can think of is how the database is local, but interacted with via RPC calls, so maybe you could try to make calls to modify the details? Unfortunately the only way I can imagine that being possible to figure out is investigating the Gateway server more, and we didn't manage to get beyond the initial web page for Gateway. We think it's because the game wasn't running a shard and we didn't know how to either, as it seemed like some files might be missing. Big props to @GigaToni for helping it get that far :).
    If I helped you, please click the Like button at bottom-left of my posts. Thank you! :)
    I am also vasheni at deviantArt.com.

    Translating: Van Tien

    Will help translate projects, BUT I need working files and set-up instructions to examine mechanics to help translate functionality. As an example, sometimes names of skills in Chinese translate to things like Wind of Upward Cat. Which is obviously not correct. If I can run the game I can give it proper context.

  11. #176
    Moderator GigaToni is offline
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    Re: [RELEASE] Neverwinter Online RE-Release (Based on DNC'S source)

    Quote Originally Posted by Keiko123 View Post
    So I'm looking forward to change the HP value of some critters/mobs, but unfortunately I'm unable to do it.

    Any tips how to change them or a hint towards a specific file?
    It's probably in the "script" files of the critter.

  12. #177
    Member Keiko123 is offline
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    sad Re: [RELEASE] Neverwinter Online RE-Release (Based on DNC'S source)

    Quote Originally Posted by GigaToni View Post
    It's probably in the "script" files of the critter.
    I'm currently doing a search which goes quite thoroughly with variables of the critters with the software UltraSearch.
    Each critter I've found is using a three specific powerdefs allowing to change certain things, which are then read from a .bin file.
    There isa critterDef.bin and DevCritterDef.bin
    The variables I'm interested in are set in a manner of registry numbers as seen here for the Fire_Elemental
    Code:
    Fielddata        {            Fieldname <&.Crittervars["-469919936"]&>            Type ADD            Newvalue "<&\r\n{\r\n    Key -469919936\r\n    Order 1.000000\r\n\r\n    Var Voicegroup\r\n        Type STRING\r\n        Stringval Elemental_Fire_Voice\r\n    End\r\n}\r\n&>"        }        Fielddata        {            Fieldname <&.Powerconfigs["-469919935"]&>            Type ADD            Newvalue "<& Elemental_Fire_Melee\r\n{\r\n    Key -469919935\r\n    Order 5.000000\r\n\r\n    Aipowerconfigdefinst\r\n    {\r\n        Absweight 2.000000\r\n        MaxDist 9.000000\r\n    }\r\n    MinLevel 0\r\n}\r\n&>"        }        Fielddata        {            Fieldname <&.Powerconfigs["-469919936"]&>            Type ADD            Newvalue "<& Elemental_Fire_Jab\r\n{\r\n    Key -469919936\r\n    Order 4.000000\r\n\r\n    Aipowerconfigdefinst\r\n    {\r\n        MaxDist 9.000000\r\n    }\r\n    MinLevel 0\r\n}\r\n&>"        }        Fielddata        {            Fieldname <&.Powerconfigs["1954390464"].Addpowerrequiresblock&>            Newvalue <&\r\n{\r\n\r\n    Statement "(CritterTeamSizeAtSpawn(EntGetOwner(GetMyEnt())) = 5) OR (CritterTeamSizeAtSpawn(GetMyEnt()) = 5)"\r\n}\r\n&>        }
    I figure that searching some of those variables will lead me to the actual file where the potential Health variables could be stored in some arbitrary fashion. If not, then I guess that I'll need to search even deeper in order to find the actual variable for the health.

    I will be using a battlelog software designed for several MMOs which will allow me to get all the necessary info on the boss/mobs which I'm fighting against. Since pretty much everything is stored in a manner of decimals (i.e. 1.0 = 100%) finding the actual number of the HP will be kind of hard, more so if it's encrypted with something which seems to be the case.

    I'm hoping to find a modulator of some kind that will allow the changes to the health variable so that I don't have to change the integral files altogether, and then in each file for each specific critter from the tree in "template_thisandthat" definitions. For instance every dragon gets costume vars from a .template and .bin stored in the .encounter. It's like a pyramid of files and definitions.
    Since I'm not getting a return of any script to the numbers provided, they're obviously encrypted.

    EDIT : I figure that I'll need to convert the .Bin to XML (as you suggested Toni since RSS > XML practically), but changing any of the hashed numbers will result in an alternate state which might not load at all. It's practically updating the game without an updater?! Correct me if I'm wrong.
    Last edited by Keiko123; 22-06-17 at 06:03 PM. Reason: A question

  13. #178
    Registered SunDiego is offline
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    Re: [RELEASE] Neverwinter Online RE-Release (Based on DNC'S source)

    So it is possible to play with a friend with this files? And all he need to do is change the host files? And does he need my LAN-IP or my Public IP to connect?

    And does anyone know how to add VIP to the ZEN store or where can i get myself VIP access?

  14. #179
    MMO Assimilator Flyer8472 is offline
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    Re: [RELEASE] Neverwinter Online RE-Release (Based on DNC'S source)

    Yes, and yes, however it is not so simple, check the tutorials.

    As for the VIP: never needed sooo..., all i needed before was the zen points... :\

  15. #180
    Registered SunDiego is offline
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    Re: [RELEASE] Neverwinter Online RE-Release (Based on DNC'S source)

    My Friend is now joining via my Public IP. He played a little time after that he got kicked from the Server and then he couldnt connect to the server again

    it says server not responding
    do you know what is going on ?




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