Neverwinter Online RE-Release (Based on DNC'S source)

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  1. #16
    Registered Jaushkin Peter is offline
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    Re: Neverwinter Online RE-Relase (Based on DNC'S source)


    RaGEZONE Recommends

    RaGEZONE Recommends

    OMG!




    Why the last 2 instance without textures?
    How to correct it's?

  2. #17
    MMO Assimilator Flyer8472 is offline
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    Re: Neverwinter Online RE-Relase (Based on DNC'S source)

    Never had a problem like this, also, as i see you turned on dev mode somehow(the green lines is the sign of it...) but IDK why is that never was a problem like this for me... If you fiddle around with the editor/dev mode you could end up with errors like this or worse...

  3. #18
    Registered Jaushkin Peter is offline
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    Re: Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by Flyer8472 View Post
    Never had a problem like this, also, as i see you turned on dev mode somehow(the green lines is the sign of it...) but IDK why is that never was a problem like this for me... If you fiddle around with the editor/dev mode you could end up with errors like this or worse...
    I have included the Dev-mode somehow to be guided by districts.
    I didn't use any editors. Only the 1st works instance for low lvl.

  4. #19
    MMO Assimilator Flyer8472 is offline
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    Re: Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by Jaushkin Peter View Post
    I have included the Dev-mode somehow to be guided by districts.
    I didn't use any editors. Only the 1st works instance for low lvl.
    Regardless; i cannot help, it is not a typical problem, try to reinstall or something... :\ it is works every man who i tested with... :\ Even The Server, so...

    Maybe you could try to rebin and re-pack the client/server.

  5. #20
    Registered binarydust is offline
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    Re: Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by Flyer8472 View Post
    My 2 big dream is: 1 - STO with GOOD private server code(optimized/fixed more recent) 2 - City of heroes/villains server...(sad-fully, it is not gonna happen.. only if some miracle happens...)
    Exists. Sadly is only CoH (not NCSoft version). So is junk...

  6. #21
    MMO Assimilator Flyer8472 is offline
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    Re: Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by binarydust View Post
    Exists. Sadly is only CoH (not NCSoft version). So is junk...
    I would check it out either way... :\ OR even Champions online, or whatever superhero based one...

  7. #22

    Re: Neverwinter Online RE-Relase (Based on DNC'S source)

    Hey

    Any one figured out how to change the xp rates ?

    Regards

  8. #23
    MMO Assimilator Flyer8472 is offline
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    Re: Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by cronoszeu View Post
    Hey

    Any one figured out how to change the xp rates ?

    Regards
    I was searching this info for a while, but all i found is 2 Excel Document, with level rates and reward tables, there was xp table too, but IDK where is the program keeping theese files... So no, no simple XP rate change, not to mention the level cap would be a nice one to increase.

  9. #24
    Moderator GigaToni is offline
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    Re: Neverwinter Online RE-Relase (Based on DNC'S source)

    Like dis?

    defs\rewards\xptables.data
    Code:
    {
    RewardValTable XP_REQUIRED Henchman Normal Xp
    {
    	shouldIndex 0, 
    	Val 0, 600, 2800, 8100, 18500, 36500, 61000, 93000, 133500, 183500, 244000, 316000, 400500, 498500, 611000, 739000, 883500, 1045500, 1226000, 1426000, 1646500, 1888500, 2153000, 2441000, 2753500, 3091500, 3456000, 3848000, 4268500, 4718500, 5183500, 5663500, 6158500, 6668500, 7193500, 7733500, 8288500, 8858500, 9443500, 10043500, 10658500, 11288500, 11933500, 12593500, 13268500, 13958500, 14663500, 15383500, 16118500, 16868500, 17633500, 18413500, 19208500, 20018500, 20843500, 21683500, 22538500, 23408500, 24293500, 25193500, 
    	Adj 0,
    }
    
    
    RewardValTable XP_MISSION Henchman Normal Xp
    {
    	shouldIndex 0, 
    	Val 60, 120, 180, 240, 290, 340, 400, 450, 500, 550, 600, 660, 710, 760, 810, 860, 920, 970, 1020, 1070, 1120, 1180, 1230, 1280, 1330, 1380, 1440, 1490, 1540, 1590, 1640, 1700, 1750, 1800, 1850, 1900, 1950, 2000, 2050, 2110, 2160, 2210, 2260, 2310, 2360, 2410, 2470, 2520, 2570, 2620, 2670, 2720, 2770, 2830, 2880, 2930, 2980, 3030, 3080, 3130, 
    	Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.5, 1.75, 2, 2.25, 
    }
    
    
    RewardValTable XP_MINION_NORMAL Minion Normal Xp
    {
    	shouldIndex 1, 
    	Val 4, 6, 8, 10, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 63, 65, 67, 69, 71, 73, 75, 77, 79, 81, 83, 85, 88, 90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, 113, 115, 117, 119, 121, 123, 125, 127, 
    	Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25, 
    }
    
    
    RewardValTable XP_STANDARD_NORMAL Standard Normal Xp
    {
    	shouldIndex 1, 
    	Val 11, 18, 25, 31, 38, 44, 50, 56, 63, 69, 75, 81, 88, 94, 100, 106, 113, 119, 125, 131, 138, 144, 150, 156, 163, 169, 175, 181, 188, 194, 200, 206, 213, 219, 225, 231, 238, 244, 250, 256, 263, 269, 275, 281, 288, 294, 300, 306, 313, 319, 325, 331, 338, 344, 350, 356, 363, 369, 375, 381, 
    	Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25, 
    }
    
    
    RewardValTable XP_ELITE_NORMAL Elite Normal Xp
    {
    	shouldIndex 1, 
    	Val 19, 31, 41, 52, 63, 73, 83, 94, 104, 115, 125, 135, 146, 156, 167, 177, 188, 198, 208, 219, 229, 240, 250, 260, 271, 281, 292, 302, 313, 323, 333, 344, 354, 365, 375, 385, 396, 406, 417, 427, 438, 448, 458, 469, 479, 490, 500, 510, 521, 531, 542, 552, 563, 573, 583, 594, 604, 615, 625, 635, 
    	Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25, 
    }
    
    
    RewardValTable XP_SOLO_NORMAL Solo Normal Xp
    {
    	shouldIndex 1, 
    	Val 71, 116, 157, 198, 238, 277, 317, 356, 396, 435, 475, 515, 554, 594, 633, 673, 713, 752, 792, 831, 871, 910, 950, 990, 1029, 1069, 1108, 1148, 1188, 1227, 1267, 1306, 1346, 1385, 1425, 1465, 1504, 1544, 1583, 1623, 1663, 1702, 1742, 1781, 1821, 1860, 1900, 1940, 1979, 2019, 2058, 2098, 2138, 2177, 2217, 2256, 2296, 2335, 2375, 2415, 
    	Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25, 
    }
    
    
    RewardValTable XP_MINI_NORMAL Mini Normal Xp
    {
    	shouldIndex 1, 
    	Val 71, 116, 157, 198, 238, 277, 317, 356, 396, 435, 475, 515, 554, 594, 633, 673, 713, 752, 792, 831, 871, 910, 950, 990, 1029, 1069, 1108, 1148, 1188, 1227, 1267, 1306, 1346, 1385, 1425, 1465, 1504, 1544, 1583, 1623, 1663, 1702, 1742, 1781, 1821, 1860, 1900, 1940, 1979, 2019, 2058, 2098, 2138, 2177, 2217, 2256, 2296, 2335, 2375, 2415, 
    	Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25, 
    }
    
    
    RewardValTable XP_BOSS_NORMAL Boss Normal Xp
    {
    	shouldIndex 1, 
    	Val 71, 116, 157, 198, 238, 277, 317, 356, 396, 435, 475, 515, 554, 594, 633, 673, 713, 752, 792, 831, 871, 910, 950, 990, 1029, 1069, 1108, 1148, 1188, 1227, 1267, 1306, 1346, 1385, 1425, 1465, 1504, 1544, 1583, 1623, 1663, 1702, 1742, 1781, 1821, 1860, 1900, 1940, 1979, 2019, 2058, 2098, 2138, 2177, 2217, 2256, 2296, 2335, 2375, 2415, 
    	Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25, 
    }
    
    
    RewardValTable RES_REQUIRED Henchman Normal RES
    {
    	shouldIndex 0, 
    	Val 0, 100, 381, 981, 2075, 3875, 6238, 9238, 12950, 17450, 22813, 29113, 35938, 43288, 51163, 59563, 68488, 77938, 87913, 98413, 109438, 120988, 133063, 145663, 158788, 172438, 186613, 201313, 216538, 232288, 248038, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
    	Adj 0,
    }
    
    
    RewardValTable RES_MISSION Henchman Normal RES
    {
    	shouldIndex 0, 
    	Val 10, 20, 20, 20, 30, 30, 40, 40, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
    	Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.5, 1.75, 2, 2.25, 
    }
    
    
    RewardValTable RES_MINION_NORMAL Minion Normal RES
    {
    	shouldIndex 1, 
    	Val 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
    	Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25, 
    }
    
    
    RewardValTable RES_STANDARD_NORMAL Standard Normal RES
    {
    	shouldIndex 1, 
    	Val 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
    	Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25, 
    }
    
    
    RewardValTable RES_ELITE_NORMAL Elite Normal RES
    {
    	shouldIndex 1, 
    	Val 3, 4, 5, 5, 6, 7, 8, 9, 9, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
    	Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25, 
    }
    
    
    RewardValTable RES_SOLO_NORMAL Solo Normal RES
    {
    	shouldIndex 1, 
    	Val 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
    	Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25, 
    }
    
    
    RewardValTable RES_MINI_NORMAL Mini Normal RES
    {
    	shouldIndex 1, 
    	Val 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
    	Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25, 
    }
    
    
    RewardValTable RES_BOSS_NORMAL Boss Normal RES
    {
    	shouldIndex 1, 
    	Val 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
    	Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25, 
    }
    
    
    }
    or

    defs\rewards\RewardConfig.def
    Code:
    MissionMods
    {
    	// Numeric reward multipliers for secondary missions.
    
    	SecondaryXPScale       1.0
    	SecondaryRPScale       1.0
    	SecondaryResourceScale 1.0
    	SecondaryStarsScale    1.0
    	SecondarySPScale       1.0
    	SecondaryOSPScale      1.0
    }

  10. #25

    Re: Neverwinter Online RE-Relase (Based on DNC'S source)

    Thanks!

    Thats the thing I needed :)

    And btw guys does enchanting works for you ? I tried to add a gem in one item but I dont have the option to select the slot for adding the gem ...

    Also how to find the items ID to add them on zen store ?

    Regards
    Last edited by scr3m3r; 24-05-16 at 01:28 AM.

  11. #26
    MMO Assimilator Flyer8472 is offline
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    Re: Neverwinter Online RE-Relase (Based on DNC'S source)

    There is the tutorial for the Star trek online store, it is the same,
    read there, and BTW i added an addons for the source there is the how to use part.

    Look for the microtransaction files. exploit from the main thread:

    For god sake READ people!

    "Addons\Microtrans files" - > All microtransaction files to zen store
    "Addons\Zen Store FIX" - > How to add items for zen store in db



    Enchant works(that is written in the main thread too.), only; you cannot remove items from the socket, but read the first post at the features spoiler man. If you want to apply an item just drag the enchant to the item you want to enchant(it needs to apply to the requirements of the item) but it works. Runes too, and the enchant mixing stuff is working too.
    Last edited by Flyer8472; 24-05-16 at 08:43 AM.

  12. #27

    Re: Neverwinter Online RE-Relase (Based on DNC'S source)

    Flyer8472,

    I asked how do I find items id from nw (like for ex Honor of the Golden Dragon)... as I could not find on any thread and tried to add new items in store... I do know how to add them.

    I did dragged an enchant over the item but the enchant button is still grayed out .. Don`t think I did not read before to ask ...

    Regards

  13. #28
    MMO Assimilator Flyer8472 is offline
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    Re: Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by cronoszeu View Post
    Flyer8472,

    I asked how do I find items id from nw (like for ex Honor of the Golden Dragon)... as I could not find on any thread and tried to add new items in store... I do know how to add them.

    I did dragged an enchant over the item but the enchant button is still grayed out .. Don`t think I did not read before to ask ...

    Regards
    AFAIK you cannot add items W/O correct microtrans files. All you need is a microtrans file for the new item(AKA you have to make it somehow from a similar template) and an ms file with correct values(Mostly text and variables for that item in the store.), so that is no an easy thing... good luck with that...

    As for the enchants: For a long i did belived too that is not working, but after a wile i figured out that not all enchant goes into a socket... it is the socket type... for example in a utility socket you cannot put a defense or offense enchant... not to mention if some cases the enchants are too big levels for an item... thats all i can help, as for the source the correct installment of the server enchants are working :\ Oh and ofc you need an item WITH sockets(little recrangles near the item's icon) you cannot enchant items W/O sockets. Also, you cannot put a new enchantment into an existing one in the item.

    If not works, try to rebin/rehogg/rebuild the client / server.
    Last edited by Flyer8472; 24-05-16 at 01:26 PM.

  14. #29

    Re: Neverwinter Online RE-Relase (Based on DNC'S source)

    Hi,

    I was afraid about that microfiles I`ll try to make one and see how is going.

    As for the enchants I do know how they working :) I play NW.
    I tried to add azure enchant into a def and into a offence slot same thing wont work. I dont have the square where the enchant need to be added. Here is a PS: http://puu.sh/p3vFB/e902fd97b7.jpg

    Was wondering if you have a small idea about the missing visuals. maybe we can fix it.

    Regards

  15. #30
    MMO Assimilator Flyer8472 is offline
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    Re: Neverwinter Online RE-Relase (Based on DNC'S source)

    Yea it would need an UI fix, @DNC was a big master of this, the UI's language is very sucks... A slightest error is literally kills the game....

    I belive you are playing nwo, but as i see on the picture you are not Selected the required enchantment, drag it from your inventory ONTO The socket(I MEAN BY ON THE ITEM ITSELF!! THERE IS NO SOCKET PLACE FOR IT UI BUG), or select from the list...(Click on the Equipment dropdown menu) it works for me... thats why i am confused... :\ The enchantment button will glow up then...

    Also it would need the enchantment removal button too, becouse that is screwed too...

    (BTW i was able to put enchants in my items without needing of this PS window... :\ )
    Last edited by Flyer8472; 24-05-16 at 04:28 PM.




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