Neverwinter Online RE-Release (Based on DNC'S source)

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  1. #61
    Hardcore Member onkeltoctoc is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)


    RaGEZONE Recommends

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    Hi! After login on loadingscreen it say server not responding-timed out connection to Gamerserver.but gameserver runs..

    Ok my Fail it works now!
    Last edited by onkeltoctoc; 09-11-16 at 12:10 AM.

  2. #62
    Member Keiko123 is offline
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    Jan 2014 Join Date
    78Posts

    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    I've found a way to edit all the At-wills, Encounters, Features and the rest of the things.

    The schematics are not that hard to understand and they follow a particular pattern that needs a bit of experimenting.

    For instance I've changed the value of the Eye of the Storm Feature to add, instead of 2 sec of activity on each 20 sec, 6 sec of activity on each 20 sec.

    NodeRank is practically the "point add" to the Feat itself in this case.

    Code:
    PowerDef Feat_Weaponmastery
    {
        Targetmain Self
        Targetaffected Self
        Timeallowqueue 0.5
        Attribkeyblock -1923608256
    
    
        Attribmod
        {
            Attrib CritChance
            Aspect BasicAbs
            Applypriority 1.000000
            Key -1923608256
    
    
            Exprblockmagnitude
            {
    
    
                Statement <&0.01 * ( NodeRank("Feat_Player_Trickster_Base.Group1.Weaponmastery") + NodeRank("Feat_Player_Devoted_Base.Group2.Weaponmastery") + NodeRank("Feat_Player_Greatweapon_Base.Group4.Weaponmastery") + NodeRank("Feat_Player_Guardian_Base.Group4.Weaponmastery") + NodeRank("Feat_Player_Controller_Base.Group1.Weaponmastery") + NodeRank("Feat_Player_Scourge_Base.Group1.Weaponmastery") + NodeRank("Feat_Player_Archer_Base.Group1.Weaponmastery"))&>
            }
            Target Self
            Stack Replace
        }
        IconName Icons_Powers_Feat_Assault_01
        Purpose Feat
    
    
        Msgdisplayname Pn.3c1ozj
    
    
        Msgdescription Pd.Bijofj
    
    
        Aipowerconfigdefinst
        {
        }
        Group Feats
        Type Innate
        Targetvisibilitymain None
        Targetvisibilityaffected None
    }
    Changing the very first "Statement <&0.01" into something like "Statement <&9.5" will dramatically increase the Critical Chance feat for all classes that are listed.

    There is also a procedure of how the powers are applied

    Code:
    Attrib CritChance
            Aspect BasicAbs
            Applypriority 1.000000
    For instance, in this case the applypriority 1.00000 practically means that it's of the highest priority, and since it's a Feat class it means it's constantly applied.

    I mention this since there are BROKEN FEATURES, ENCOUNTERS, AT-WILLS etc that will go in the negative and won't show the actual numbers since the

    a) Power stats are stored in one document that deals with the calculations based on the predefined calculation-points and phrases
    b) Power description is stored in another document (and, yes, you may rename everything into whatever you want)

    Another example

    Code:
    
    PowerDef Controller_Encounter_Conduitofice
    {
        Categories  Implement,  Special,  Encounter
        Targetmain Foe
        Targetaffected Foe
        Range 80.000000
        Timeactivate 0.98
        Timerecharge 18.000000
        TimeOverride 0.2
        Timeallowqueue 1.000000
        Attribkeyblock -1723306816
    
    
        Attribmod
        {
            Attrib ApplyPower
            Aspect BasicAbs
            Params ApplyPowerParams
            {
                Def Controller_Encounter_Conduitofice_Apply
                Source ModSource
                Target ModTarget
            }
    
    
            Applypriority 1.000000
            Key -1723306816
    
    
            Exprblockduration
            {
    
    
                Statement 5
            }
            Period 1.000000
            Continuingfx Fx_Controller_Encounter_Icyconduit_Tornado_Enemy
        }
    
    
        Attribmod
        {
            Attrib Power
            Aspect BasicAbs
            Applypriority 2.000000
            Key -1723306815
    
    
            Exprblockmagnitude
            {
    
    
                Statement "PowerDef.TimeRecharge * 4"
            }
            Variance 0.1
            Target Self
            Type Magnitude
        }
        Animfx Controller_Encounter_Conduitofice
        IconName Wizard_Encounter_Conduitofice
        Purpose Encounter
    
    
        Msgdisplayname Pn.Ne2ipt
    
    
        Msgdescription Pd.Y7tj5t
    
    
        Msgrankchange Powerdef.Rankchange.Controller_Encounter_Conduitofice
        Tooltipdamagepowerdef Controller_Encounter_Conduitofice_Apply
    
    
        Aipowerconfigdefinst
        {
        }
        Group Player/Controller
        Interrupts 
        Type Click
        Overrides 1
    }
    Changing the parameters such as "Timerecharge 18.000000" into something like "Timerecharge 5.000000" will make the power, you guessed it, recharge faster in the UI tray of your game.

    Reading those will allow you to understand how each of the powers, encounters etc are applied and what are their dependencies. Many powers have their dependencies, among which there are overall 17 types of attack and over 100 different powers that each apply their own thing rather differently.

    For instance, changing the

    Code:
    PowerDef Feat_Chaosmagic
    {
        Targetmain Self
        Targetaffected Self
        Timeallowqueue 0.5
        Attribkeyblock 1159397568
    
    
        Attribmod
        {
            Attrib GrantPower
            Aspect BasicAbs
            Params GrantPowerParams
            {
                hDef Feat_Chaosmagic_Growth_Apply
            }
    
    
            Applypriority 1.000000
            Key 1159397568
    
    
            Exprblockduration
            {
    
    
                Statement 10
            }
            Variance 0.1
            Delay 0.1
    
    
            Exprblockrequires
            {
    
    
                Statement <&TargetIsType(Source,Target,"Foe")&>
            }
    
    
            Exprchanceblock
            {
    
    
                Statement "Application.Random <= .11 "
            }
            Stack Replace
            Enhancementextension 1
        }
    
    
        Attribmod
        {
            Attrib GrantPower
            Aspect BasicAbs
            Params GrantPowerParams
            {
                hDef Feat_Chaosmagic_Nexus_Apply
            }
    
    
            Applypriority 2.000000
            Key 1159397569
    
    
            Exprblockduration
            {
    
    
                Statement 10
            }
            Variance 0.1
            Delay 0.1
    
    
            Exprblockrequires
            {
    
    
                Statement <&TargetIsType(Source,Target,"Foe")&>
            }
    
    
            Exprchanceblock
            {
    
    
                Statement "Application.Random <= .22 AND Application.Random > .11"
            }
            Stack Replace
            Enhancementextension 1
        }
    
    
        Attribmod
        {
            Attrib GrantPower
            Aspect BasicAbs
            Params GrantPowerParams
            {
                hDef Feat_Chaosmagic_Fury_Apply
            }
    
    
            Applypriority 3.000000
            Key 1159397570
    
    
            Exprblockduration
            {
    
    
                Statement 10
            }
            Variance 0.1
            Delay 0.1
    
    
            Exprblockrequires
            {
    
    
                Statement <&TargetIsType(Source,Target,"Foe")&>
            }
    
    
            Exprchanceblock
            {
    
    
                Statement "Application.Random <= .33 AND Application.Random > .22"
            }
            Stack Replace
            Enhancementextension 1
        }
    
    
        Attribmod
        {
            Attrib AttribModExpire
            Aspect BasicAbs
            Params AttribModExpireParams
            {
                Groupbyapplication 1
            }
    
    
            Applypriority 4.000000
            Key 1159397571
    
    
            Exprblockmagnitude
            {
    
    
                Statement 100
            }
            Variance 0.1
    
    
            Exprblockrequires
            {
    
    
                Statement <&TargetIsType(Source,Target,"Foe")&>
            }
    
    
            Exprblockaffects
            {
    
    
                Statement <&(IsPowerDefThis() Or IsPowerDef(PowerDef,"Feat_Chaosmagic_Growth_Apply") or IsPowerDef(PowerDef,"Feat_Chaosmagic_Nexus_Apply")) AND ModsFromSameSource()&>
            }
    
    
            Exprchanceblock
            {
    
    
                Statement "Application.Random <= .33"
            }
            Enhancementextension 1
        }
    
    
        Attribmod
        {
            Attrib ApplyPower
            Aspect BasicAbs
            Params ApplyPowerParams
            {
                Def Feat_Chaosmagic_Growth_Title
                Target ModTarget
            }
    
    
            Applypriority 1.500000
            Key 1159397572
            Variance 0.1
            Delay 0.1
    
    
            Exprblockrequires
            {
    
    
                Statement <&TargetIsType(Source,Target,"Foe")&>
            }
    
    
            Exprchanceblock
            {
    
    
                Statement "Application.Random <= .11 "
            }
            Stack Replace
            Enhancementextension 1
        }
    
    
        Attribmod
        {
            Attrib ApplyPower
            Aspect BasicAbs
            Params ApplyPowerParams
            {
                Def Feat_Chaosmagic_Nexus_Title
                Target ModTarget
            }
    
    
            Applypriority 2.500000
            Key 1159397573
            Variance 0.1
            Delay 0.1
    
    
            Exprblockrequires
            {
    
    
                Statement <&TargetIsType(Source,Target,"Foe")&>
            }
    
    
            Exprchanceblock
            {
    
    
                Statement "Application.Random <= .22 AND Application.Random > .11"
            }
            Stack Replace
            Enhancementextension 1
        }
    
    
        Attribmod
        {
            Attrib ApplyPower
            Aspect BasicAbs
            Params ApplyPowerParams
            {
                Def Feat_Chaosmagic_Fury_Title
                Target ModTarget
            }
    
    
            Applypriority 3.500000
            Key 1159397574
            Variance 0.1
            Delay 0.1
    
    
            Exprblockrequires
            {
    
    
                Statement <&TargetIsType(Source,Target,"Foe")&>
            }
    
    
            Exprchanceblock
            {
    
    
                Statement "Application.Random <= .33 AND Application.Random > .22"
            }
            Stack Replace
            Enhancementextension 1
        }
    
    
        Exprblockenhanceattach
        {
    
    
            Statement <&IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile") or IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile_2") or IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile_3") or IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile_Combo")&>
        }
    
    
        Exprenhanceentcreate
        {
    
    
            Statement 1
        }
        IconName Icons_Powers_Feat_Chaosmagic_01
        Purpose Feat
    
    
        Msgdisplayname Pn.Ec66ij1
    
    
        Msgdescription Pd.App6yi1
    
    
        Aipowerconfigdefinst
        {
        }
        Indextags Enhancement
        Type Enhancement
    }
    INTO THIS :

    Code:
    
    PowerDef Feat_Chaosmagic
    {
        Targetmain Self
        Targetaffected Self
        Timeallowqueue 0.5
        Attribkeyblock 1159397568
    
    
        Attribmod
        {
            Attrib GrantPower
            Aspect BasicAbs
            Params GrantPowerParams
            {
                hDef Feat_Chaosmagic_Growth_Apply
            }
    
    
            Applypriority 1.000000
            Key 1159397568
    
    
            Exprblockduration
            {
    
    
                Statement 10
            }
            Variance 0.1
            Delay 0.1
    
    
            Exprblockrequires
            {
    
    
                Statement <&TargetIsType(Source,Target,"Foe")&>
            }
    
    
            Exprchanceblock
            {
    
    
                Statement "Application.Random <= .11 "
            }
            Stack Replace
            Enhancementextension 1
        }
    
    
        Attribmod
        {
            Attrib GrantPower
            Aspect BasicAbs
            Params GrantPowerParams
            {
                hDef Feat_Chaosmagic_Nexus_Apply
            }
    
    
            Applypriority 2.000000
            Key 1159397569
    
    
            Exprblockduration
            {
    
    
                Statement 10
            }
            Variance 0.1
            Delay 0.1
    
    
            Exprblockrequires
            {
    
    
                Statement <&TargetIsType(Source,Target,"Foe")&>
            }
    
    
            Exprchanceblock
            {
    
    
                Statement "Application.Random <= .22 AND Application.Random > .11"
            }
            Stack Replace
            Enhancementextension 1
        }
    
    
        Attribmod
        {
            Attrib GrantPower
            Aspect BasicAbs
            Params GrantPowerParams
            {
                hDef Feat_Chaosmagic_Fury_Apply
            }
    
    
            Applypriority 3.000000
            Key 1159397570
    
    
            Exprblockduration
            {
    
    
                Statement 10
            }
            Variance 0.1
            Delay 0.1
    
    
            Exprblockrequires
            {
    
    
                Statement <&TargetIsType(Source,Target,"Foe")&>
            }
    
    
            Exprchanceblock
            {
    
    
                Statement "Application.Random <= .33 AND Application.Random > .22"
            }
            Stack Replace
            Enhancementextension 1
        }
    
    
        Attribmod
        {
            Attrib AttribModExpire
            Aspect BasicAbs
            Params AttribModExpireParams
            {
                Groupbyapplication 1
            }
    
    
            Applypriority 4.000000
            Key 1159397571
    
    
            Exprblockmagnitude
            {
    
    
                Statement 100
            }
            Variance 0.1
    
    
            Exprblockrequires
            {
    
    
                Statement <&TargetIsType(Source,Target,"Foe")&>
            }
    
    
            Exprblockaffects
            {
    
    
                Statement <&(IsPowerDefThis() Or IsPowerDef(PowerDef,"Feat_Chaosmagic_Growth_Apply") or IsPowerDef(PowerDef,"Feat_Chaosmagic_Nexus_Apply")) AND ModsFromSameSource()&>
            }
    
    
            Exprchanceblock
            {
    
    
                Statement "Application.Random <= .33"
            }
            Enhancementextension 1
        }
    
    
        Attribmod
        {
            Attrib ApplyPower
            Aspect BasicAbs
            Params ApplyPowerParams
            {
                Def Feat_Chaosmagic_Growth_Title
                Target ModTarget
            }
    
    
            Applypriority 1.500000
            Key 1159397572
            Variance 0.1
            Delay 0.1
    
    
            Exprblockrequires
            {
    
    
                Statement <&TargetIsType(Source,Target,"Foe")&>
            }
    
    
            Exprchanceblock
            {
    
    
                Statement "Application.Random <= .11 "
            }
            Stack Replace
            Enhancementextension 1
        }
    
    
        Attribmod
        {
            Attrib ApplyPower
            Aspect BasicAbs
            Params ApplyPowerParams
            {
                Def Feat_Chaosmagic_Nexus_Title
                Target ModTarget
            }
    
    
            Applypriority 2.500000
            Key 1159397573
            Variance 0.1
            Delay 0.1
    
    
            Exprblockrequires
            {
    
    
                Statement <&TargetIsType(Source,Target,"Foe")&>
            }
    
    
            Exprchanceblock
            {
    
    
                Statement "Application.Random <= .22 AND Application.Random > .11"
            }
            Stack Replace
            Enhancementextension 1
        }
    
    
        Attribmod
        {
            Attrib ApplyPower
            Aspect BasicAbs
            Params ApplyPowerParams
            {
                Def Feat_Chaosmagic_Fury_Title
                Target ModTarget
            }
    
    
            Applypriority 3.500000
            Key 1159397574
            Variance 0.1
            Delay 0.1
    
    
            Exprblockrequires
            {
    
    
                Statement <&TargetIsType(Source,Target,"Foe")&>
            }
    
    
            Exprchanceblock
            {
    
    
                Statement "Application.Random <= .33 AND Application.Random > .22"
            }
            Stack Replace
            Enhancementextension 1
        }
    
    
        Exprblockenhanceattach
        {
    
    
            Statement <&HasPowerCat(powerDef,"Atwill") OR HasPowerCat(powerDef,"Encounter") OR HasPowerCat(powerDef,"Daily")&>
        }
    
    
        Exprenhanceentcreate
        {
    
    
            Statement 1
        }
        IconName Icons_Powers_Feat_Chaosmagic_01
        Purpose Feat
    
    
        Msgdisplayname Pn.Ec66ij1
    
    
        Msgdescription Pd.App6yi1
    
    
        Aipowerconfigdefinst
        {
        }
        Indextags Enhancement
        Type Enhancement
    }
    Effectively makes it to be activated by Either At-Will, Encounter and Daily power and not ONLY Magic Missile At-will as it's presented. It's statement is changed effectively, but it needs a new tooltip which is changed in another sense.

    So what I did there is changing the

    Code:
    Statement <&IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile") or IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile_2") or IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile_3") or IsPowerDef(PowerDef,"Controller_Atwill_Magicmissile_Combo")&>


    into

    Code:
    Statement <&HasPowerCat(powerDef,"Atwill") OR HasPowerCat(powerDef,"Encounter") OR HasPowerCat(powerDef,"Daily")&>
    Note how the PowerDef of the Magicmissile_2 and 3 as well as Combo are each presented as unique activators for the actual Renegade feature Chaos Magic. After Mod 2 it was changed because, well, it sucks, but so did many other things which still need fixing.

    Last edited by Keiko123; 09-11-16 at 02:35 AM.

  3. #63
    Newbie ServerDevelop is online now
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Hello Flyer8472
    I have interest your project. But How can i contact with you? or can i contact with other channel?
    Thank you.

  4. #64
    MMO Assimilator Flyer8472 is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by ServerDevelop View Post
    Hello Flyer8472
    I have interest your project. But How can i contact with you? or can i contact with other channel?
    Thank you.
    First off i dont have this as a project, i dont developing this thing personally currently; i have other projects for now, i just have almost a year experience with this source and i reshared the whole thing, becouse the original thread was gone. And i am sorry but you cannot contact me any other way than this, here. I am taking any help you can offer to make this thing better, and i will attach any information, tutorial and fixes to the main post/archives, i keeping up the mirrors, but currently i am on an other project. Maybe soon i will participate in this again but currently i dont have the capacity...

    What this whole thing "project" needs really:

    - Fixing the UI(enchantments for example but there are other strange errors in the UI interfaces...)
    - Reviving the Forge(It is a very hard thingy...)
    - Reviving the Program launcher/patcher
    - Somehow increase the level cap (i mean by a useful way...), and making use of the editor
    - Somehow add a webpage to anyone could register becouse now, only manual account creation is only the way,(manually add the subscription, ect...)
    - It could need a good program for managing the events, dungeons level cap limits, not only with source fiddling...
    - It could use an AH bot or something
    - That is not in the code but the original had a web backend interface where you were able to send your minions to quests and they were gathering valuable materials. Now you only can add theese materials by console...
    Last edited by Flyer8472; 09-11-16 at 12:00 PM.

  5. #65
    Moderator GigaToni is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by Flyer8472 View Post
    - That is not in the code but the original had a web backend interface where you were able to send your minions to quests and they were gathering valuable materials. Now you only can add theese materials by console...
    It is ;)

    EDIT:
    It's called Gateway and is written in Javascript for NodeJS.


  6. #66
    MMO Assimilator Flyer8472 is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    IT is nice, i installed nodejs, build a version to my config, however i dont know how to start it... any idea? wich file is the starting point of the server or where should i put it? (i mean i have a deploy folder) Or it is started somehow from the controller program?

  7. #67
    Member Kukafuchi is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by onkeltoctoc View Post
    Hi! After login on loadingscreen it say server not responding-timed out connection to Gamerserver.but gameserver runs..

    Ok my Fail it works now!
    How did you fix it? I'm having the same issue right now...

  8. #68
    Mystic Woods (FW:496) count0nz is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by Kukafuchi View Post
    How did you fix it? I'm having the same issue right now...
    I had that problem. fixed by editing the hosts file on the Client PC... strange. but worked.

  9. #69
    Moderator GigaToni is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by Flyer8472 View Post
    IT is nice, i installed nodejs, build a version to my config, however i dont know how to start it... any idea? wich file is the starting point of the server or where should i put it? (i mean i have a deploy folder) Or it is started somehow from the controller program?
    Uhm.. IIRC it gets started by the MCP. Just look for gateway ;). Though. I was never been able to get past login. After I log into the gateway, the server crashes.

    So gatewayloginlauncher + gateway

  10. #70
    MMO Assimilator Flyer8472 is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by GigaToni View Post
    Uhm.. IIRC it gets started by the MCP. Just look for gateway ;). Though. I was never been able to get past login. After I log into the gateway, the server crashes.

    So gatewayloginlauncher + gateway
    Well, in the source's cfg you have to change cryptic adress to your own server... that is why i did built myself a version... but i cannot found anywhere the login adress eg: http://127.0.0.0:someport/index.html or something... it should have that... not? AFAIK

  11. #71
    Moderator GigaToni is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by Flyer8472 View Post
    Well, in the source's cfg you have to change cryptic adress to your own server... that is why i did built myself a version... but i cannot found anywhere the login adress eg: http://127.0.0.0:someport/index.html or something... it should have that... not? AFAIK
    I don't exactly get what you're saying right now...

    Again IIRC you just have to start those to servers. They then start on address 0.0.0.0 (Literally means catch-all / run on all ips ;)) and port 6850.

    Cryptic used an rProxy to get IP:6850 -> gateway.neverwinter.com


  12. #72
    MMO Assimilator Flyer8472 is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by GigaToni View Post
    I don't exactly get what you're saying right now...

    Again IIRC you just have to start those to servers. They then start on address 0.0.0.0 (Literally means catch-all / run on all ips ;)) and port 6850.

    Cryptic used an rProxy to get IP:6850 -> gateway.neverwinter.com
    Not for that, but THIS was exactly what is was asking, thank you ;)

  13. #73
    Member Kukafuchi is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by count0nz View Post
    I had that problem. fixed by editing the hosts file on the Client PC... strange. but worked.
    Got it. I had the wrong IP in the first three entries of the Hosts file.
    Last edited by Kukafuchi; 10-11-16 at 11:23 AM.

  14. #74
    Newbie BlackFlame is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Guys help me to put the server I can't log into the game, says Time out connecting to GameServer
    Last edited by Taiga; 20-05-17 at 05:05 PM. Reason: Removed the begging part

  15. #75
    Member Keiko123 is offline
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    wink Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    1. Make sure that you edited the hosts file in the Windows.
    2. Make sure that your tunngle or other vpn thing is offline (disabled) (hamachi or similar).
    3. Make sure that you use only ONE network adapter (meaning that your wireless networks {WLAN} is off if you use the LAN i.e. cable-based internet connected to the router/modem), services from the MCP tend to go randomly into many different networks SOMETIMES. So, go easy and slow.
    4. Make sure that you start the _0_MCP thing first, then switch to baffingly complex mode, then start services by clicking the big N symbol.
    5. Make sure that you start GameServer by clicking on it after all Services (except the Client service since you do not want that one for gaming) and wait for it to finish without any errors. When it says that it is all finished (10-20-30-40sec or less) only then go to the folder where you client is extracted.
    6. Start Neverwinter.exe explicitly, do not start the GameClient because you WON'T be able to choose the IP for the Client itself.


    Note the post #52 if you didn't already, it's not perfect but that is how I started it and it works.




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