- Joined
- Jul 8, 2009
- Messages
- 445
- Reaction score
- 64
i would see this game working ! very nice ! i like it !
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Join Today!no, i was not able to enter the game (a ZSampleClientRelease.exe - does not count)
2014-07-21 15:13:59:839 | added peer sharbong to registry (cPeerRegistry::AddNoLock)
2014-07-21 15:13:59:839 | requesting login result for sharbong (127.0.0.1) (cLSLoginHandler::ExecuteLogin)
2014-07-21 15:13:59:861 | received login result SUCCESS for sharbong (cLSLoginQueryResultHandler::Execute)
2014-07-21 15:14:01:346 | removed peer sharbong from registry (cPeerRegistry::RemoveNoLock)
2014-07-21 15:14:01:346 | sharbong left after select world (cLoginPlayer::OnLeaveServer)
2014-07-21 14:53:48:115 | creating passport for sharbong - Source:Server Account:sharbong PC: SN:0 Key:2341230087 From:LOGIN CN: (cPassport::cPassport)
2014-07-21 14:53:51:285 | server first, client second passport (sharbong) identification succeeded - (cPassport::IsMatch)
2014-07-21 14:53:51:285 | added peer sharbong to registry (cPeerRegistry::AddNoLock)
2014-07-21 14:54:01:760 | sharbong selected ????? (cESPCSelectHandler::Execute)
2014-07-21 14:54:04:686 | removed peer sharbong from registry (cPeerRegistry::RemoveNoLock)
2014-07-21 14:54:04:686 | sharbong left after select pc (cEntryPlayer::OnLeaveServer)
why delete? if in the client and server versions of the same value - there is no problem, the packet is processed and identification login server (after checking the user name) reconnects the client to the entry server:
login server:
entry server:Code:2014-07-21 15:13:59:839 | added peer sharbong to registry (cPeerRegistry::AddNoLock) 2014-07-21 15:13:59:839 | requesting login result for sharbong (127.0.0.1) (cLSLoginHandler::ExecuteLogin) 2014-07-21 15:13:59:861 | received login result SUCCESS for sharbong (cLSLoginQueryResultHandler::Execute) 2014-07-21 15:14:01:346 | removed peer sharbong from registry (cPeerRegistry::RemoveNoLock) 2014-07-21 15:14:01:346 | sharbong left after select world (cLoginPlayer::OnLeaveServer)
further reconnect to the game server...Code:2014-07-21 14:53:48:115 | creating passport for sharbong - Source:Server Account:sharbong PC: SN:0 Key:2341230087 From:LOGIN CN: (cPassport::cPassport) 2014-07-21 14:53:51:285 | server first, client second passport (sharbong) identification succeeded - (cPassport::IsMatch) 2014-07-21 14:53:51:285 | added peer sharbong to registry (cPeerRegistry::AddNoLock) 2014-07-21 14:54:01:760 | sharbong selected ????? (cESPCSelectHandler::Execute) 2014-07-21 14:54:04:686 | removed peer sharbong from registry (cPeerRegistry::RemoveNoLock) 2014-07-21 14:54:04:686 | sharbong left after select pc (cEntryPlayer::OnLeaveServer)
i.e. with the version of the client there is no problem, everything is fine
read my posts above (you'll understand that talking nonsense)
problem in different packages exchange client-server (about 10 packets i corrected in the client, then - tired... probably come back to this game later)
Domain: LEXINZECTOR-PC\SQLEXPRESS
User: game_prius
Pwd: QEBYdXBlORx3svMoP3awMA==
#
# 데이터베이스 설정 파일
#
DefaultServer: 127.0.0.1,1433
Databases:
- Name: ACCOUNT
Driver: SQL Server
Database: ACCOUNT
PrintElapsed: false
Option: Network Library=DBMSSOCN,MARS_Connection=yes
User: game_prius
Password: xxxxxxxxx
- Name: GAME
Driver: SQL Server
Database: GAME_00
PrintElapsed: false
Option: Network Library=DBMSSOCN,MARS_Connection=yes
User: game_prius
Password: xxxxxxxxx
- Name: LOG
Driver: SQL Server
Database: LOG_00
PrintElapsed: false
Option: Network Library=DBMSSOCN,MARS_Connection=yes
User: game_prius
Password: xxxxxxxxx
- Name: MANAGEMENT
Driver: SQL Server
Database: MANAGEMENT
PrintElapsed: false
Option: Network Library=DBMSSOCN,MARS_Connection=yes
User: game_prius
Password: xxxxxxxxx
- Name: BILLING
Driver: SQL Server
Database: BILLING
PrintElapsed: false
Option: Network Library=DBMSSOCN,MARS_Connection=yes
User: game_prius
Password: xxxxxxxxx