- Joined
- May 3, 2012
- Messages
- 119
- Reaction score
- 23
upload to any other file hosting service, then I will reload it if necessary.
Google’s quota ended on a download.
Google’s quota ended on a download.
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!Maybe you need to download again
cmb
Any news? Well, maybe it's missing datas files from serverfiles (like items, mobs, navmesh and anothers configurations)?
I'm certainly not a professional unity, but the files like the source code of the game everything is there, the database seems to be undamaged, but the English language of the game most likely died here only Korean as I saw but I could be wrong
Yes, I just found it Korean too, but it's not hard to translate. My biggest difficulty was when generating the .metadata files
The .metadata files are responsible for the translation, items, mobs, and everything else, upon entering the game, of the error in that file.
Did you even run it? You can create a textbook method, I think people will find it useful. Not everyone here can do what they want!
It was the most I could do:
You must be registered to see links
You must be registered to see links
It's because there is no executable for the gameserver, I can't confirm this yet, but it looks like the GameServer along with the rest of the server services are all launched/handled by the webserver (IIS). I want to build a VM that contains an all-in-one dev environment for this game but it's going to take some time. GameServerSVN is the folder that contains the game code, but it's decompiled from the server bins, so I imagine whoever took these files didn't actually get their hands on the real server code. There is a csproj in that folder but no sln, so you'll have to open the project in visual studio and create the solution.excause me .which .rar is the server code??i open them but can't find .sln file to open ,does it need to build by myself or not?
i find some .dll files,but no .exe file,sorry for my poor coding on C#.
i just can use js to wirte some file,i have no power to build this.
It's because there is no executable for the gameserver, I can't confirm this yet, but it looks like the GameServer along with the rest of the server services are all launched/handled by the webserver (IIS). I want to build a VM that contains an all-in-one dev environment for this game but it's going to take some time. GameServerSVN is the folder that contains the game code, but it's decompiled from the server bins, so I imagine whoever took these files didn't actually get their hands on the real server code. There is a csproj in that folder but no sln, so you'll have to open the project in visual studio and create the solution.
It's instancied by PhotonControl. Just open PhotonControl and go in tray icon, you'll see about Rappelz instance's.