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[Release] ArchAge Server Files April 2013 + Client Studio Editor By DeadZ

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Experienced Elementalist
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Re: ArchAge Server Files April 2013 + Client Studio Editor By DeadZ

Has a "system.cfg" appears when opening the documents folder in ArcheAge
but i think is of configuration the game
 
Initiate Mage
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Re: ArchAge Server Files April 2013 + Client Studio Editor By DeadZ

test_client.cfg
log_file_verbosity = 4
log_console_verbosity = 4
worker_thread_count = 1

auth_connector(dest_addr "127.0.0.1", recv_buffer_size "2048", send_buffer_size "2048", count 1)
world_connector(dest_addr "127.0.0.1", recv_buffer_size "2048", send_buffer_size "2048", count 1)
bot_actions = ""
new_character = ""
 
Junior Spellweaver
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Re: ArchAge Server Files April 2013 + Client Studio Editor By DeadZ

Has anyone managed to get the editor to open (even just to the 'cannot connect to server' message)? I either get a 'could not find compact.sqlite3' error, or a 'compact.sqlite3 is either encrypted or not a database' error.
 
Junior Spellweaver
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Re: ArchAge Server Files April 2013 + Client Studio Editor By DeadZ

Trying to start a map in dedicatedserver.exe causes some interesting things to happen
Code:
command 'map s_lostway_sea'
causes the following to be logged:
Code:
[  324.06 |   246.69 MB] <20:37:18> total 5113 prefabs are pre-cached, 0 shared memory created
[  324.06 |   246.69 MB] <20:37:18> net_thread_min_wait_time: 1 => 5
[  324.06 |   246.69 MB] <20:37:18> net_thread_max_wait_time: 1 => 8
[  324.06 |   246.69 MB] <20:37:18> net_thread_random_wait_time: 0 => 3
[  324.06 |   246.70 MB] <20:37:18> [net 03:37:18.260] trying to open zone to world
[  324.13 |   246.77 MB] <20:37:38> [Warning] timeout in blocking connect
[  324.13 |   246.77 MB] <20:37:38> [Warning] zone server cannot be ready
[  305.43 |   209.17 MB] <20:37:38> [Warning] Failed initializing game
[  305.45 |   209.13 MB] <20:37:38> zone: client disconnected (reason=0)
[  305.45 |   209.13 MB] <20:37:38> System:Quit
Looks like 'dedicatedserver.exe' is a zone server, looking for a world server to connect to.
 
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Re: ArchAge Server Files April 2013 + Client Studio Editor By DeadZ

Trying to start a map in dedicatedserver.exe causes some interesting things to happen
Code:
command 'map s_lostway_sea'
causes the following to be logged:
Code:
[  324.06 |   246.69 MB] <20:37:18> total 5113 prefabs are pre-cached, 0 shared memory created
[  324.06 |   246.69 MB] <20:37:18> net_thread_min_wait_time: 1 => 5
[  324.06 |   246.69 MB] <20:37:18> net_thread_max_wait_time: 1 => 8
[  324.06 |   246.69 MB] <20:37:18> net_thread_random_wait_time: 0 => 3
[  324.06 |   246.70 MB] <20:37:18> [net 03:37:18.260] trying to open zone to world
[  324.13 |   246.77 MB] <20:37:38> [Warning] timeout in blocking connect
[  324.13 |   246.77 MB] <20:37:38> [Warning] zone server cannot be ready
[  305.43 |   209.17 MB] <20:37:38> [Warning] Failed initializing game
[  305.45 |   209.13 MB] <20:37:38> zone: client disconnected (reason=0)
[  305.45 |   209.13 MB] <20:37:38> System:Quit
Looks like 'dedicatedserver.exe' is a zone server, looking for a world server to connect to.

Im without much time to research this right now, but this server its complete, its used with editor to connect multiple developer and test things with the Editor, its all in the CryEgine documentation and in CryDev, i will get a book about this when i got the time, to see what nasty we can do whit this!
 
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Re: ArchAge Server Files April 2013 + Client Studio Editor By DeadZ

editor.exe requires login server, someone is a normal login server that would editor did not give an error? It connects to the login at the beginning and through it to the server.The logs are too many errors + Editor requires CryEngine 2 SDK file's

Logs from Editor:
Code:
<23:40:56> Current Language: Ukrainian <23:40:56> Windows Vista 6.2 (C:\Windows)
<23:40:56> Local time is 23:40:56 08/16/14, system running for 4907 minutes
<23:40:56> 3072MB phys. memory installed, 2276MB paging available
<23:40:56> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<23:40:56> --------------------------------------------------------------------------------
<23:40:56> Splash: Loading Game Data...
<23:40:56> Loading game database at \\rails\x2gamedb\game.sqlite3 (ko)
<23:40:56> copied DDCMS to C:\Users\Гавриленко\Documents/ArcheAge/game_2156.sqlite3 from \\rails\x2gamedb\game.sqlite3 in 751 ms
<23:40:58> [COLOR=#ff0000][Warning] too many ranges: skill_controllers descs 639 threshold 100 ranges 11[/COLOR]
<23:41:03> loaded DDCMS (506251 descs, 237550 links (10 page 9.24MB size) string) from C:\Users\Гавриленко\Documents/ArcheAge/game_2156.sqlite3 in 7240 ms
<23:41:03>  - [TimeProfiler] - ( 7239.57 ms) ( 159.39 MB)    Load DDCMS    <+51.22 MB.   108.17 MB ->  159.39 MB>  <V +75.40 MB.   218.58 MB ->  293.98 MB>
<23:41:03> Splash: Initializing Game System...
<23:41:03> ---------------------------------------------
<23:41:03> Running machine spec auto detect (32 bit)...
<23:41:03> - Windows 64 bit (build 6.2.9200)
<23:41:03> Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz
<23:41:03> - Number of available cores: 2 (out of 2)
<23:41:04> - Benchmark
<23:41:04> - Best time after 3 runs: 492.21 ms
<23:41:04> - Time multiplier: 1.40
<23:41:04> - Final time: 689.09 ms
<23:41:04> - Rating: CPU class 1
<23:41:04> System memory  : 3.00 GB,  Virtual memory : 4.00 GB
<23:41:04> - Rating: System memory class 4
<23:41:04> Device Info
<23:41:04> Video Memory Info
<23:41:05> NVIDIA GeForce 210  (vendor = 0x10de, device = 0x0a65)
<23:41:05> - Video memory: 0.95 GB
<23:41:05> - DX10 supported: no
<23:41:05> - Rating: Video memory class 3, (this model is not in gpu rating db)
<23:41:05> ---------------------------------------------
<23:41:05> Final rating: Machine class 1
<23:41:05> ---------------------------------------------
<23:41:05> OnSysSpecChange(1)
<23:41:05> Loading configuration file 'Config/LowSpec.cfg' ...
<23:41:05> cannot load default hotkey binding file.
<23:41:05> loading constants from game database
<23:41:05> loading formulas from game database
<23:41:05> loading unit formulas from game database
<23:41:05> Create AG musiclogic.xml
<23:41:05> Release AG musiclogic.xml
[COLOR=#ff0000]<23:41:05> [Warning] Unable to load music logic graph
<23:41:05> 'mat_canopy' undefined surface type, using mat_default ()[/COLOR]
<23:41:05> [[COLOR=#ff0000]Warning] [MFX] File not found or wrong file type: Libs/MaterialEffects/MaterialEffects.xml
<23:41:05> [Warning] [Lua Error] Failed to load script file scripts/main.lua
<23:41:05> [Warning] [CScriptSystem::BeginCall] Function OnInit not found(check for syntax errors or if the file wasn't loaded)
<23:41:05> [Warning] entity script run failed for Scripts/Entities/Default/GeomEntity.lua
<23:41:05> [Warning] entity script post-run:1: [Lua Error] [string "entity script post-run"]:1: attempt to call global 'CreatePlayer' (a nil value)
<23:41:05>     > (null) ([string "entity script post-run"]: 1)
<23:41:05> [Warning] <null>:0: [Lua Error] Failed to execute file entity script post-run
<23:41:05> [Warning] entity script post run failed : Script.ReloadScript("scripts/entities/actor/player.lua");CreatePlayer(dwarf_female);
<23:41:06> [Warning] [flow] FG-0x025FE8C4 was destroyed with pending updates/activations. Report follows...
<23:41:06> [Warning] [flow] Pending nodes:[/COLOR]
<23:41:06> Unloading all previous plugins
<23:41:06> Loading plugins...
<23:41:06> Document created
<23:41:06> init DDEMS .. (\\rails\x2editordb\editor.sqlite3)
[COLOR=#ff0000]<23:41:06> failed: sqlite3_prepare: no such table: seamless_layers[/COLOR]
<23:41:06> init DDEMS .. done!
[COLOR=#ff0000]<23:41:06> [Warning] Failed to load DDEMS
<23:41:06> [Warning] їЎµрЕН DBё¦ АРБц ёшЗЯЅАґПґЩ. ЗБ·О±Ч·ҐЖАїЎ №®АЗЗШ БЦјјїд.
<23:41:07> [Warning] XML Error: syntax error at line 1
<23:41:07> Wrong result from DDEMS server. "sandbox" tag required. action(log)[/COLOR]
<23:41:07> [DDEMS] Log : category(comment) log(init)
<23:41:07>  - [TimeProfiler] - ( 1130.91 ms) ( 169.09 MB)    ddcms log    <+0.00 MB.   169.09 MB ->  169.09 MB>  <V +0.50 MB.   310.08 MB ->  310.58 MB>
<23:41:07> Creating view...
[COLOR=#ff0000]<23:41:07> [Warning] SubCellLockManager::ReleaseAllLock : no world lock[/COLOR]
<23:41:07> *** Clearing render resources ***
<23:41:07> EDITOR: Set game mode: on
<23:41:07> Level System - Loading Start
<23:41:07> DestroyClientUnits
<23:41:07> Preparing new document...
<23:41:08> Resetting the state of all plugins
[COLOR=#ff0000]<23:41:08> Error loading layer texture (game/Textures/Terrain/Default.dds)...[/COLOR]
<23:41:08>  - [TimeProfiler] - (    0.00 ms) ( 316.94 MB)      Serializing Object Manager    <+0.00 MB.   316.94 MB ->  316.94 MB>  <V +0.00 MB.   460.02 MB ->  460.02 MB>
<23:41:08>  - [TimeProfiler] - (    6.83 ms) ( 316.93 MB)    Syncing Mission Content    <+0.00 MB.   316.93 MB ->  316.93 MB>  <V +0.00 MB.   460.02 MB ->  460.02 MB>
<23:41:08> Retrieving layer data from document...
<23:41:08> Editor: connecting to 192.168.10.7 : 1230
<23:41:08> <Sound> Master Volume : 1.000000, No Focus Volume : 1.000000
<23:41:08> [net 20:40:55.018]  dns ip:192.168.1.100
<23:41:08> [net 20:41:08.431] trying to open editor to world
[COLOR=#ff0000]<23:41:08> Error: Shader "AuxGeom.cfx" doesn't exist (used in material "$unknown$")[/COLOR]
<23:41:12> db_location=game/db/compact.sqlite3 [ DUMPTODISK ]
<23:41:14> <Sound> Master Volume : 1.000000, No Focus Volume : 0.000000
<23:41:17> <Sound> Master Volume : 1.000000, No Focus Volume : 1.000000
<23:41:18> Editor: connecting to 192.168.10.7 : 1230
<23:41:28> Editor: connecting to 192.168.10.7 : 1230
[COLOR=#ff0000]<23:41:29> [Warning] [net 20:41:29.466] socket error: 00000079 Unknown[/COLOR]
<23:41:36> editor_serveraddr="192.168.1.100"
<23:41:36> editor_serveraddr=192.168.1.100 [ DUMPTODISK ]
<23:41:38> <Sound> Master Volume : 1.000000, No Focus Volume : 0.000000
<23:41:38> Editor: connecting to 192.168.1.100 : 1230
<23:41:40> <Sound> Master Volume : 1.000000, No Focus Volume : 1.000000
<23:41:46> editor_serverport="1231"
<23:41:46> editor_serverport=1231 [ DUMPTODISK ]
<23:41:47> <Sound> Master Volume : 1.000000, No Focus Volume : 0.000000
<23:41:49> Editor: connecting to 192.168.1.100 : 1231
<23:41:50> <Sound> Master Volume : 1.000000, No Focus Volume : 1.000000
<23:41:57> cl_account="DancerS"
<23:41:57> cl_account=DancerS [ DUMPTODISK ]
<23:41:59> Editor: connecting to 192.168.1.100 : 1231
[COLOR=#ff0000]<23:42:01> [Warning] SubCellLockManager::ReleaseAllLock : no world lock
<23:42:01> [Warning] XML Error: syntax error at line 1[/COLOR]
<23:42:01>  - [TimeProfiler] - (   12.70 ms) ( 317.05 MB)    ddcms log    <+0.00 MB.   317.05 MB ->  317.05 MB>  <V +0.00 MB.   462.41 MB ->  462.41 MB>
[COLOR=#ff0000]<23:42:01> EDITOR: Set game mode: off[/COLOR]
[COLOR=#ff0000]<23:42:01> [Warning] Runaway thread[/COLOR]
<23:42:01> CustomTextureManager Destroyed
[COLOR=#ff0000]<23:42:01> [Warning] [CScriptSystem::BeginCall] Function OnShutdown not found(check for syntax errors or if the file wasn't loaded)[/COLOR]
<23:42:01>  - [TimeProfiler] - (    0.00 ms) ( 161.82 MB)    CShaderMan::FlushShaderCaches()    <+0.00 MB.   161.82 MB ->  161.82 MB>  <V +0.00 MB.   303.70 MB ->  303.70 MB>
<23:42:01> System:Quit
 
Last edited:
Initiate Mage
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Re: ArchAge Server Files April 2013 + Client Studio Editor By DeadZ

which package should come to the editor?
 
Newbie Spellweaver
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Re: ArchAge Server Files April 2013 + Client Studio Editor By DeadZ

Editor connect, but Login Server logs:
Code:
07:20:58.3832 | Unknown packet opCode: 0x0001 [26]
07:20:58.3988 | Data:
[0]       B2040000 B2040000 10007465 6D705F61    ..........temp_a
[16]      63636F75 6E745F38 3835



DedicatedServer command:

  • sv_gamerules "DeathMatch"
  • map "YOURMAPNAME"
  • connect xxx.xxx.xxx.xxx
 
Last edited:
Newbie Spellweaver
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Re: ArchAge Server Files April 2013 + Client Studio Editor By DeadZ

This most definitely worthy of putting together a small team to work on. I'll be setting up a tacking system as well as private svn. If anybody with skills is interested hit me up. Thanks for the share.
 
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Re: ArchAge Server Files April 2013 + Client Studio Editor By DeadZ

The english beta just started, would be cool to get this going
 
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Re: ArchAge Server Files April 2013 + Client Studio Editor By DeadZ

doesn't even matter if u guys got this working its missing the lua scripts for the server
we dont even have main.lua
 
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Re: ArchAge Server Files April 2013 + Client Studio Editor By DeadZ

mega do u have anymore files because if we had the lua scripts to run the server we could maybe just emulate a login server
 
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Re: ArchAge Server Files April 2013 + Client Studio Editor By DeadZ

list of cvars
r_WaterUpdateTimeMinr_WaterUpdateTimeMax
r_WaterUpdateChange
cl_account
cl_password
cl_account_id
db_serveraddr
db_serverport
db_location
auth_serveraddr
auth_serverport
cl_world_id
cl_world_key
player_default_level
player_default_race
player_default_gender
player_default_class
player_debug_state
player_debug_name
combat_debug
combat_change_result
combat_change_damage
caq_debug
combat_autoattack_trigger
party_default_accept
effect_debug_state
action_debug_state
loot_debug_state
es_LogDrawnActors
ce_show_missing_animation_warning
ce_animation_list_depth
g_debugNetPlayerInput
ui_draw_level


r_WaterRefractions
r_WaterReflections
r_WaterUpdateFactor
r_WaterReflections_ForceParticles
e_beach
e_water_tesselation_amount
e_water_tesselation_swath_width


r_Contrast
r_Gamma
r_Brightness


r_TexturesFilteringQuality
r_DynTexAtlasMaxSize
r_DynTexMaxSize
r_TexAtlasSize
r_ShadowsMaskResolution


r_EnvCMResolution
r_EnvTexResolution
r_EnvTexUpdateInterval
e_decals
e_decals_life_time_scale
ca_EnableDecals
#e_lod_ratio
#e_lod_min
#e_view_dist_ratio
#e_vegetation_sprites_distance_ratio
#e_lods
r_CloudsUpdateAlways


e_ram_maps
r_DepthOfField
r_MotionBlur
r_Flares
r_checkSunVis
r_Coronas
r_Beams
r_BeamsDistFactor
r_BeamsMaxSlices
r_UseEdgeAA
r_SSAO
r_UseGSParticles
r_Brightness
e_particles_thread
r_ATOC


e_clouds
e_cull_veg_activation
e_detail_materials_view_dist_xy
e_detail_materials_view_dist_z
e_lod_min
e_lod_ratio
e_max_entity_lights
e_particles_object_collisions
#e_phys_foliage
#e_phys_ocean_cell
e_proc_vegetation
e_shadows_on_alpha_blended
e_terrain_ao
e_terrain_normal_map
#e_vegetation_use_terrain_color
e_water_ocean_fft
e_water_ocean_soft_particles
es_MaxPhysDist
es_MaxPhysDistInvisible
g_joint_breaking
g_tree_cut_reuse_dist
#i_rejecteffects
p_max_MC_iters
r_DynTexAtlasCloudsMaxSize
r_DynTexAtlasSpritesMaxSize
r_SSAO_blur
r_SSAO_downscale_ztarget
r_SSAO_quality
r_SSAO_radius
r_UseSoftParticles
r_WaterCaustics
r_WaterReflectionsQuality
r_WaterUpdateDistance
sys_flash_edgeaa
sys_LowSpecPak
sys_spec_Quality
sys_float_exceptions
e_cbuffer_resolution


g_blood


r_TexResolution
r_TexSkyResolution
r_TexBumpResolution
r_DetailTextures
r_DetailNumLayers
r_DetailDistance


e_particles_lod
e_particles_max_emitter_draw_screen
e_particles_debug


r_ShadowBlur
e_shadows_max_texture_size
r_ShadowJittering
r_HDRRendering
e_shadows
e_vegetation_bending
i_lighteffects
r_refraction
r_sunshafts
r_ImposterRatio
e_gsm_lods_num
e_gsm_range
r_ShadowBlur
e_shadows_cast_view_dist_ratio
r_PostProcessEffects
r_ShadersAsyncCompiling
sys_LowSpecPak
sys_physics_CPU
sys_root
gpu_particle_physics


r_Width
r_Height
r_ColorBits
r_DepthBits
r_StencilBits
r_Driver
r_Fullscreen
r_DisplayInfo
r_UseEdgeAA
r_UseSoftParticles
r_UsePOM
r_HairSortingQuality
r_MotionBlur
r_ShadowBlur
r_ShadowTexFormat
r_ShadowJittering
r_SSAO_quality
r_sunshafts
r_TexAtlasSize
r_TexMaxAnisotropy
r_TexturesFilteringQuality
r_MultiGPU


r_FSAA
r_FSAA_samples
r_FSAA_quality
r_WaterUpdateFactor
r_WaterReflections
r_WaterRefractions
r_WaterCaustics
r_WaterGodRays
r_DetailTextures


sys_flash_curve_tess_error
sys_flash_edgeaa
sys_flash_info
sys_flash_swf_warning


q_ShaderGeneral
q_ShaderMetal
q_ShaderGlass
q_ShaderVegetation
q_ShaderIce
q_ShaderTerrain
q_ShaderShadow
q_ShaderWater
q_ShaderFX
q_ShaderPostProcess
q_ShaderHDR
q_ShaderSky


# controller settings
cl_invertMouse
cl_invertController
cl_sensitivity
cl_MotionBlur
i_xinput
dt_enable


# Sound Settings
s_MusicEnable
s_SoundEnable
s_SpeakerConfig
s_OutputConfig
s_ReverbType
s_SoftwareChannels
s_MaxChannels
s_SFXVolume
s_GameSFXVolume
s_MusicVolume
s_GameMusicVolume
s_DialogVolume
s_GameDialogVolume
s_Obstruction
s_ObstructionAccuracy
s_ObstructionUpdate
s_CacheSize
s_SoundMoods
s_SoundMoodsDSP
s_MPEGDecoders
s_VariationLimiter


# do not ship with the 2 following lines ############################
s_DrawObstruction
s_DebugSound


# sys_spec
sys_spec
sys_spec_Water
sys_spec_ObjectDetail
sys_spec_PostProcessing
sys_spec_VolumetricEffects
sys_spec_Texture
sys_spec_Particles
sys_spec_Shadows
sys_spec_GameEffects
sys_spec_Shading
sys_spec_Sound
sys_spec_Physics
sys_spec_Full


# Interface Settings
g_skipIntro
cl_hud
hud_colorLine
hud_colorOver
hud_colorText
hud_showAllObjectives
hud_voicemode
g_debug_fscommand
hud_crosshair
hud_subtitles
g_quickGame_prefer_mycountry
g_quickGame_prefer_favorites
g_quickGame_prefer_lan
g_quickGame_min_players
g_quickGame_map
g_quickGame_mode
g_buddyMessagesIngame
g_displayIgnoreList




# network debug stuff
net_scheduler_debug
net_channelstats
net_log
net_showdatabits
net_meminfo
net_inspector
net_random_packet_corruption
net_wmi_check_interval


#32/64 bit differences
profile_threads


#Debug/QA commands
MemInfo
profile
profile_filter
profile_smooth
profile_graph
profile_graphScale
profile_sampler
profile_sampler_max_samples
profile_pagefaults
profile_allthreads
profile_network
profile_peak


r_getscreenshot
p_draw_helpers
p_draw_helpers_num
v_profileMovement
v_debugVehicle
p_profile_entities
p_profile_functions
es_profile_entities
g_showUpdateState


s_soundinfo
s_drawsounds
s_debugsound
s_soundenable
s_musicenable


mfx_Debug




#Game
cl_camera_noise
cl_camera_noise_freq
cl_camera_nearz
cl_voice_volume
hud_voicemode
hud_startPaused
g_battleDust_debug
pp_UserDataFolder
pp_UserSaveGameFolder
pp_GUID
pp_RichSaveGames
pp_RSFDebugWrite
gt_show
gt_debug
g_PSTutorial_Enabled
g_psTutorial_TriggerEvent
g_psTutorial_Reset
sv_password
cl_password
sv_servername
hud_crosshair_enable
hud_crosshair_enable_mp
g_enableAlternateIronSight
g_fake
net_enable_voice_chat


#Logging
log_FileVerbosity
log_Verbosity


#Input
i_debug
i_forcefeedback
i_mouse_buffered
i_mouse_accel
i_mouse_accel_max
i_mouse_smooth
i_mouse_inertia
i_bufferedkeys
i_xinput
i_xinput_poll_time


ca_useDecals


#bobbing
cl_bob
cl_headBob
cl_headBobLimit


e_Clouds
e_decals_allow_game_decals
e_decals_life_time_scale
e_detail_materials_view_dist_xy
e_detail_materials_view_dist_z
e_foliage_wind_activation_dist
e_particles_lod
e_gsm_lods_num
e_max_entity_lights
e_gsm_range
e_particles_max_emitter_draw_screen
e_particles_quality
e_ram_maps
e_shadows_cast_view_dist_ratio
e_shadows_from_terrain_in_all_lods
e_shadows_max_texture_size
e_shadows_on_alpha_blended
e_sky_type
e_vegetation_bending
e_vegetation_use_terrain_color
e_view_dist_ratio_detail
g_ragdollDistance
g_ragdollMinTime
g_ragdollUnseenTime
i_lighteffects
i_rejecteffects
r_Beams
r_BeamsMaxSlices
r_BeamsDistFactor
r_CloudsUpdateAlways
r_DetailDistance
r_DetailNumLayers
r_DynTexAtlasCloudsMaxSize
r_DynTexAtlasSpritesMaxSize
r_DynTexMaxSize
r_EnvCMResolution
r_EnvTexResolution
r_EnvTexUpdateInterval
r_Flares
r_HDRRendering
r_HairSortingQuality
r_ImposterRatio
r_SSAO
r_SSAO_blur
r_SSAO_downscale_ztarget
r_ShadowsMaskResolution
r_TexSkyResolution
r_TexturesStreaming
r_UseEdgeAA
r_WaterReflectionsQuality
r_WaterUpdateDistance
r_refraction
e_lod_min
e_lod_ratio
e_lods
e_terrain_normal_map
q_Renderer
e_sky_update_rate
r_Gamma


#Network
sv_levelrotation
sv_gamerules
sv_port
sv_password
cl_password
sv_lanonly
sv_bind
sv_servername
sv_maxplayers
sv_maxspectators
sv_timeofdaylength
ban_timeout
sv_timeofdayenable
sv_timeofdaystart
sv_gs_report
sv_gs_trackstats


net_stats_login
net_stats_pass


es_DebrisLifetimeScale






e_dissolve
e_max_view_dst_spec_lerp
e_obj_quality
e_phys_ocean_cell
e_particles_lights
r_FillLights
s_ObstructionUpdate
e_phys_foliage
r_LightsSinglePass
s_ObstructionAccuracy
ca_DrawFaceAttachments


ag_debug
lua_debugger
 
Newbie Spellweaver
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Re: ArchAge Server Files April 2013 + Client Studio Editor By DeadZ

somebody realize what is : connection requested to: rainbow:64100?
 
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