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[Release] Clash royale Server

Newbie Spellweaver
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Clash Royale Server:

Server+APK+Guide :
Source : (Use this source wisely in accordance with the license)
Password : drawordxcode



TERMS OF USE OF THE FILE (LICENSE):

This server can be publicly licensed under the GPL-3.0 license (GNU GENERAL PUBLIC LICENSE) Check Web: .

It does not mean to harm Supercell because the server is used to play offline and intends to increase the ability to play (skill) your clash royale, not nested to be used for online (Opening Private Servers).

If the server is used publicly (Private server) we who share the file is not responsible.
By using the file / re-share the file, you agree to accept all risks if the supercell claims for your actions without involving the party dividing the file.

DISCLAIMER: This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it.
 
Last edited:
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Yes bro. My server :
 
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Server 2008 64Bit

D:\Server>start redis-server.exe

D:\Server>dotnet ClashRoyale.dll
Error:
An assembly specified in the application dependencies manifest (ClashRoyale.de
ps.json) was not found:
package: 'System.Security.Cryptography.Algorithms', version: '4.3.0'
path: 'runtimes/win/lib/netstandard1.6/System.Security.Cryptography.Algorith
ms.dll'
 
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Server 2008 64Bit

D:\Server>start redis-server.exe

D:\Server>dotnet ClashRoyale.dll
Error:
An assembly specified in the application dependencies manifest (ClashRoyale.de
ps.json) was not found:
package: 'System.Security.Cryptography.Algorithms', version: '4.3.0'
path: 'runtimes/win/lib/netstandard1.6/System.Security.Cryptography.Algorith
ms.dll'

try install latest framework and jdk 8 :)
 
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How to edit towers hitpoints ?
Check in ClashRoyale\Protocol\Messages\Server\SectorStateMessage.cs
Edit this code :
Writer.WriteVInt(3668); // Enemy
Writer.WriteVInt(0);
Writer.WriteVInt(3668); // Player
Writer.WriteVInt(0);
Writer.WriteVInt(3668); // Enemy
Writer.WriteVInt(0);
Writer.WriteVInt(3668); // Player
Writer.WriteVInt(0);
Writer.WriteVInt(5832); // Enemy
Writer.WriteVInt(0);
Writer.WriteVInt(5832); // Player
Writer.WriteVInt(0);
 
Junior Spellweaver
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hi sir, how to fix i am lose but in game get notice victory, where i am must change to get lose because i am lose in game
 
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Video Tutorial Change IP CR :
Video Tutorial Setup CR :
 
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I can't play battle mode.
Very long loading game
Help pls
 
Initiate Mage
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I think you got everything step by step and one click install :)
 
Newbie Spellweaver
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game can't play battle mode.
Very long loading game
Help pls

draword123 - [Release] Clash royale Server - RaGEZONE Forums
 
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Clash Royale Server:

Server+APK+Guide :
Source : (Use this source wisely in accordance with the license)
Password : drawordxcode



TERMS OF USE OF THE FILE (LICENSE):

This server can be publicly licensed under the GPL-3.0 license (GNU GENERAL PUBLIC LICENSE) Check Web: .

It does not mean to harm Supercell because the server is used to play offline and intends to increase the ability to play (skill) your clash royale, not nested to be used for online (Opening Private Servers).

If the server is used publicly (Private server) we who share the file is not responsible.
By using the file / re-share the file, you agree to accept all risks if the supercell claims for your actions without involving the party dividing the file.

DISCLAIMER: This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it.

how to setup ?
 
Initiate Mage
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Hi draword123,

sorry if i sound ignorant.. i'm still learning in this field and this thread is a some month old..

i managed to learn and setup the offline server but i had the same question above with editing the hp and such.
i did not understand where to find the location you mentioned.. "Check in ClashRoyale\Protocol\Messages\Server\SectorStateMessage.cs"

are you able to explain further detail on this?

Check in ClashRoyale\Protocol\Messages\Server\SectorStateMessage.cs
Edit this code :
Writer.WriteVInt(3668); // Enemy
Writer.WriteVInt(0);
Writer.WriteVInt(3668); // Player
Writer.WriteVInt(0);
Writer.WriteVInt(3668); // Enemy
Writer.WriteVInt(0);
Writer.WriteVInt(3668); // Player
Writer.WriteVInt(0);
Writer.WriteVInt(5832); // Enemy
Writer.WriteVInt(0);
Writer.WriteVInt(5832); // Player
Writer.WriteVInt(0);
 
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