Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)
Well suit yourself, however... you could use it as it is for private purposes... W/O Foundry or updater... not?? You can make a client and if you need to modify something recompile the whole thing... it is playable without any updater or patcher... yes, no custom missions, but it works...
But dont forget the facts too,
1 . YEA no updater as you said
2 . YEA no foundry as you said
However:
3 . Legal reasons, wherther you like it or not to admit it... This is the *original stolen code* if you host your butt could be kicked. But at least sued...
4 . Very hard to host a machine for people more than 50-60 people... you basicly need an atomic reactor for larger groups... even 64/128 gb is very few amount of the ram...
5 . Relatively hard to setup the domains/redirects, for every single people, still you can write a program to do this... or recompile the source strictly for that vpn or ip
6 . Missing features like the public registration page, or the working public web interface for the web game(you cannot login and use it still.)
So its not *just* the absence of the updater/foundry the only problem...
It actually is the only Problem..
Well suit yourself, however... you could use it as it is for private purposes... W/O Foundry or updater... not?? You can make a client and if you need to modify something recompile the whole thing... it is playable without any updater or patcher... yes, no custom missions, but it works...
But dont forget the facts too,
1 . YEA no updater as you said
2 . YEA no foundry as you said
However:
3 . Legal reasons, wherther you like it or not to admit it... This is the *original stolen code* if you host your butt could be kicked. But at least sued...
4 . Very hard to host a machine for people more than 50-60 people... you basicly need an atomic reactor for larger groups... even 64/128 gb is very few amount of the ram...
5 . Relatively hard to setup the domains/redirects, for every single people, still you can write a program to do this... or recompile the source strictly for that vpn or ip
6 . Missing features like the public registration page, or the working public web interface for the web game(you cannot login and use it still.)
So its not *just* the absence of the updater/foundry the only problem...
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