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[Release] Total Conquest [Source code] [COC Type Game]

Junior Spellweaver
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Jul 15, 2016
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COC Type game
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"Comprehensive Conquest Total Conquest" is a famous mobile game developer Gameloft recently released strategic class mobile games. In 2013 in the United States Los Angeles E3 conference announced publicity video.

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At first glance, the game and Supercell launch popular mobile games Clash of Clans (tribal war, referred COC) class very similar. COC quickly after the launch of popular in the world, and profitability is very impressive, once to help Supercell won the App Store revenue list. So this work imitation of an endless stream, especially in the country, there have been several copies of COC works available. Could Gameloft also want to take COC's popular wind to "fire" one?

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In fact this is not the first time Gameloft was questioned "cottage" others. Earlier, Gameloft's shooting game masterpiece "modern war" series, is considered in the cottage "Call of Duty: Modern Warfare" series, even the names are "similar." And another gang theme RPG game "evil city" series, is also considered in the cottage "Grand Theft Auto" series of works.

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In any case, Gameloft's work from the previous point of view, with Gameloft the culmination of the level of production of the game, his works and others though they look similar, but it can also be "out of blue and better than blue", players can always feel unique Of the game experience. Gameloft also tells you that "total conquest" will be a desirable work.

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"Comprehensive conquer" the picture of the game very well, war scenes are more ambitious than the COC, seem into the "Age of Empires" element. In the arms also have a greater difference with the COC, unlike some domestic developers is completely plagiarism. So for this game we might as well wait and see.


King Boss - [Release] Total Conquest [Source code] [COC Type Game] - RaGEZONE Forums

King Boss - [Release] Total Conquest [Source code] [COC Type Game] - RaGEZONE Forums

King Boss - [Release] Total Conquest [Source code] [COC Type Game] - RaGEZONE Forums


Packed Size: 5.72GB
UnPacked Size: 20.06GB

Download Link:

Mirror link:
https://mega.nz/#F!vFJjlLZa!ThWLxmr81l_jOubtnz5Mog [Thanks to luannbr]
 
Last edited:
Newbie Spellweaver
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Please, I need a tutorial to configure it correctly. :junglejane:
 
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GLSL/file.map not found; if you do not use a shader pak, provide an GLSL/file.map (which can be empty in some cases)
compiling GLSL vertex shader "glitch-substitute:GameSWFVS.glsl#define PROFILE_HIGH
#define USE_GROUND_CLOUDS

//don't write anything after this line !!!

": failed:
Vertex shader failed to compile with the following errors:
ERROR: 3:14: error(#102) #rror: Macro begin with GL_ is reserved
ERROR: error(#273) 1 compilation errors. No code generated


compiling GLSL vertex shader "GameSWFVS.glsl#define PROFILE_HIGH
#define USE_GROUND_CLOUDS

//don't write anything after this line !!!

": failed:
Vertex shader failed to compile with the following errors:
ERROR: 3:14: error(#102) #error: Macro beginwith GL_ is reserved
ERROR: error(#273) 1 compilation errors. No code generated


gameswf_effects.bdae/gameswf/default/pass_0: shader creation failed
creating renderer gameswf-fx: Could not find shader, using pink wireframe...
compiling GLSL vertex shader "glitch-substitute:pinkBadShaderVS.glsl#define PROFILE_HIGH
#define USE_GROUND_CLOUDS

//don't write anything after this line !!!

": failed:
Vertex shader failed to compile with the following errors:
ERROR: 3:14: error(#02) #error: Macro begin with GL_ is reserved
ERROR: error(#273) 1 compilation errors. No code generated


compiling GLSL vertex shader "PinkBadShaderVS.glsl#define PROFILE_HIGH
#define USE_GROUND_CLOUDS

//don't write anything after this line !!!

": failed:
Vertex shader failed to compile with the following errors:
ERROR: 3:14: error(#102) #error: Macrobegin with GL_ is reserved
ERROR: error(#273) 1 compilation errors. No code generated
 
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