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[RELEASE] [Unity3D] 《降临》/Rise of Mana - Source code.

Initiate Mage
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

Any one success run DBServer?



Viserion - [RELEASE] [Unity3D]  《降临》/Rise of Mana - Source code. - RaGEZONE Forums


Help for this?
who knew how to fix this?
 
Divine Celestial
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

Any one success run DBServer?



Viserion - [RELEASE] [Unity3D]  《降临》/Rise of Mana - Source code. - RaGEZONE Forums


Help for this?
who knew how to fix this?
Compile in Release instead of Debug and check credentials of your mysql
 
Initiate Mage
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

According FileMonitor...
it need a filename "UPGRADE.EXE or UPGRADE"
it's a file not found exception.

do u have any idea?



Exception throw from here

void __usercall CDbUpgrade::DoUpgrade(CDbUpgrade *this@<ecx>, int a2@<ebx>)
{
int v2; // eax@1
int v3; // eax@1
int v4; // eax@1
CGameDbMgr *v5; // eax@1
CMysql *v6; // eax@1
CGameDbMgr *v7; // eax@1
CMysql *v8; // eax@1
CGameDbMgr *v9; // eax@1
CMysql *v10; // eax@1
CGameDbMgr *v11; // eax@1
CMysql *v12; // eax@1
CGameDbMgr *v13; // eax@1
CMysql *v14; // eax@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > v15; // [sp-A4h] [bp-130h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > v16; // [sp-84h] [bp-110h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > v17; // [sp-64h] [bp-F0h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > v18; // [sp-44h] [bp-D0h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > v19; // [sp-40h] [bp-CCh]@1
unsigned int v20; // [sp-24h] [bp-B0h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > v21; // [sp-20h] [bp-ACh]@1
int v22; // [sp+0h] [bp-8Ch]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > *v23; // [sp+8h] [bp-84h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > *v24; // [sp+Ch] [bp-80h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > *v25; // [sp+10h] [bp-7Ch]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > *v26; // [sp+14h] [bp-78h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > *v27; // [sp+18h] [bp-74h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > *v28; // [sp+1Ch] [bp-70h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > *v29; // [sp+20h] [bp-6Ch]@1
int v30; // [sp+24h] [bp-68h]@1
int v31; // [sp+28h] [bp-64h]@1
int v32; // [sp+2Ch] [bp-60h]@1
int v33; // [sp+30h] [bp-5Ch]@1
int v34; // [sp+34h] [bp-58h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > *v35; // [sp+38h] [bp-54h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > *v36; // [sp+3Ch] [bp-50h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > *v37; // [sp+40h] [bp-4Ch]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > *v38; // [sp+44h] [bp-48h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > *v39; // [sp+48h] [bp-44h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > *v40; // [sp+4Ch] [bp-40h]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > *v41; // [sp+50h] [bp-3Ch]@1
std::basic_string<char,std::char_traits<char>,std::allocator<char> > findExtFile; // [sp+58h] [bp-34h]@1
CDbUpgrade *const thisa; // [sp+7Ch] [bp-10h]@1
int v44; // [sp+88h] [bp-4h]@1

memset(&v23, 0xCCu, 0x78u);
thisa = this;
_printf("execute db upgrade!\n");
thisa->upgradeType = 0;
CDbUpgrade::DoFree(thisa);
std::basic_string<char,std::char_traits<char>,std::allocator<char>>::basic_string<char,std::char_traits<char>,std::allocator<char>>(
&findExtFile,
"*.sql");
v44 = 0;
v41 = &v21;
std::basic_string<char,std::char_traits<char>,std::allocator<char>>::basic_string<char,std::char_traits<char>,std::allocator<char>>(
&v21,
&findExtFile);
v34 = v2;
v33 = v2;
LOBYTE(v44) = 1;
v40 = &v19;
std::basic_string<char,std::char_traits<char>,std::allocator<char>>::basic_string<char,std::char_traits<char>,std::allocator<char>>(
&v19,
&thisa->m_strUpgradePath);
v32 = v3;
LOBYTE(v44) = 0;
CDbUpgrade::ListFiles(thisa, v19, v21);
CDbUpgrade::LoadUpgraded(thisa, a2, (int)&v22);
CDbUpgrade::GetCanUpgred(thisa);
CDbUpgrade::SortUpgred(thisa);
v39 = &v21;
std::basic_string<char,std::char_traits<char>,std::allocator<char>>::basic_string<char,std::char_traits<char>,std::allocator<char>>(
&v21,
&thisa->m_strUpgradePath);
v31 = v4;
v30 = v4;
LOBYTE(v44) = 2;
v5 = CGameDbMgr::GetInstance(a2, (int)&v22);
v6 = CGameDbMgr::GetMysqlInstance(v5);
v20 = CMysql::getPort(v6);
v38 = &v18;
v7 = CGameDbMgr::GetInstance(a2, (int)&v22);
v8 = CGameDbMgr::GetMysqlInstance(v7);
v29 = CMysql::getName(v8, &v18);
v28 = v29;
LOBYTE(v44) = 3;
v37 = &v17;
v9 = CGameDbMgr::GetInstance(a2, (int)&v22);
v10 = CGameDbMgr::GetMysqlInstance(v9);
v27 = CMysql::getPassword(v10, &v17);
v26 = v27;
LOBYTE(v44) = 4;
v36 = &v16;
v11 = CGameDbMgr::GetInstance(a2, (int)&v22);
v12 = CGameDbMgr::GetMysqlInstance(v11);
v25 = CMysql::getUser(v12, &v16);
v24 = v25;
LOBYTE(v44) = 5;
v35 = &v15;
v13 = CGameDbMgr::GetInstance(a2, (int)&v22);
v14 = CGameDbMgr::GetMysqlInstance(v13);
v23 = CMysql::getHostName(v14, &v15);
LOBYTE(v44) = 0;
CDbUpgrade::Import(thisa, a2, v15, v16, v17, v18, v20, v21);
_printf("db upgrade done!\n");
v44 = -1;
std::basic_string<char,std::char_traits<char>,std::allocator<char>>::~basic_string<char,std::char_traits<char>,std::allocator<char>>(&findExtFile);
}



im trying to nop nop this DoUpgrade function and try again



success..
fixed



Viserion - [RELEASE] [Unity3D]  《降临》/Rise of Mana - Source code. - RaGEZONE Forums


GUIDE FOR WINDOWS DEVELOPER
CLIENT DEVELOPMENT : UNITY 4.6.1 -> UNITY 5.1
SERVER ENVIROMENT : VISUAL STUDIO 2010
MYSQLPP 3.1 (DEBUG MODE)

DBSERVER.EXE
LOCATION FROM 5F83F VALUE E8 EC B1 FC FF CHANGE TO 90 90 90 90 90
LOCATION FROM 5F847 VALUE E8 04 B4 FC FF CHANGE TO 90 90 90 90 90
----------------------------------------------------------------------------------------------------------

NOW... NEED FIX SHACO 18200 PORT PROBLEM.
 
Last edited:
Initiate Mage
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

Yes...25% are Many missings.
 
Initiate Mage
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

Game Server in this platform... need to try
Linux platform....
According analyzing... is
x86_64-redhat-linux/4.4.6 Red Hat 4.4.6-4
 
Initiate Mage
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

Not Rise Of Mana, and you must to modify a lot of chinese image for icon
[video]http://player.youku.com/embed/XNzUxMDk4MzQ0[/video]
 
Initiate Mage
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

Anyone got the server files still? Every link/torrent is dead.
 
Initiate Mage
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

Anyone got the server files still? Every link/torrent is dead.

magnet link

magnet:?xt=urn:btih:B15ADEEB442DBE89875357D0D7F8C832A8DC50ED&dn=unity+asset+rise+of+mana+unity+project+akd&tr=udp%3A%2F%2Ftracker.publicbt.com%2Fannounce&tr=udp%3A%2F%2Fglotorrents.pw%3A6969%2Fannounce


im running
on windows
mysql
1.billing server ok
2.db server ok
3.central server ok

on ubuntu
4.game server ok
5.gate server ok

now im testing android client connect to this game....

wish luck .
 
Last edited:
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

magnet link

magnet:?xt=urn:btih:B15ADEEB442DBE89875357D0D7F8C832A8DC50ED&dn=unity+asset+rise+of+mana+unity+project+akd&tr=udp%3A%2F%2Ftracker.publicbt.com%2Fannounce&tr=udp%3A%2F%2Fglotorrents.pw%3A6969%2Fannounce


im running
on windows
mysql
1.billing server ok
2.db server ok
3.central server ok

on ubuntu
4.game server ok
5.gate server ok

now im testing android client connect to this game....

wish luck .

good lucky! keep working.
 
Initiate Mage
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

this game server need
openssl
luasocket2.02
mysql++
xlrd-0.9.3
tmux-1.9a
protobuf-2.5.0
lua-5.2.3
...
many missings
 
Junior Spellweaver
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

how to fix?
FDkefyl - [RELEASE] [Unity3D]  《降临》/Rise of Mana - Source code. - RaGEZONE Forums
 

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Last edited:
Initiate Mage
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

Please guide me how to setup server on Windows platform? I'm a noob !



I didn't get it. I've managed to run BillingServer.exe, CentralServer.exe. But how to run DBServer.exe? Which softwares do I need and what are other requirements?
 
Initiate Mage
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

Sooo... umm.. this *may* be a stupid question, but for the most part I know when things are legit or not, but full game sources aren't often released.

Is this legal?

Better question, are the assets free for public domain? Could I use the character models in my own Unity MMO, or are they still copyrighted etc. Along with the music.
 
Skilled Illusionist
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

Sooo... umm.. this *may* be a stupid question, but for the most part I know when things are legit or not, but full game sources aren't often released.

Is this legal?

Better question, are the assets free for public domain? Could I use the character models in my own Unity MMO, or are they still copyrighted etc. Along with the music.

The Unity source is legit. There will still be some copyright going on if you decide to use any of the assets as they are made by the company.
 
Initiate Mage
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

Please reupload.. server
 
Junior Spellweaver
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

Hi friends create veido setup game step by step for server linux. And upload to youtube.com please.
I no understand for server and fix game.
 
Skilled Illusionist
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

Bump!
Anyone managed to get the server running? Also has anyone a mirror for the server source, thanks.
 
Elite Diviner
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Re: [Unity3D] 《降临》/Rise of Mana - Source code.

any updates??
 
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