[Release] Yu-Gi-Oh Emulator - Ygopro Engine

Page 1 of 5 12345 LastLast
Results 1 to 15 of 61
  1. #1
    Account Upgraded | Title Enabled! zeak6464 is offline
    True MemberRank
    Jun 2012 Join Date
    USALocation
    226Posts

    [Release] Yu-Gi-Oh Emulator - Ygopro Engine

    [Release] Yu-Gi-Oh Emulator - Ygopro Engine


    Thanks to Salvation & Buttys for this great source !

    Goals of this Engine !
    by Salvation Development

    Salvation Development is a large scale social engineering non-profit project set out to tackle the 'wicked problem' of Yu-Gi-Oh! Online Simulators via enterprise level software design. To do so it employs a merit of interconnected support software based around the core support software of YGOPro, Invision Power Boards, and IRC written in JavaScript and SQL housed in this repository. The project addresses administrator megalomania, social stablity, competitive player group think, extremely high lack of public project oversight, developer negligence, funding, and automation.

    Download Links
    Updater: updater
    XAMP: https://www.apachefriends.org/download.html
    WAMP: WampServer, la plate-forme de développement Web sous Windows - Apache, MySQL, PHP
    vs2012: Download Microsoft Visual Studio Express 2012 for Windows Desktop from Official Microsoft Download Center
    Premake4 : Downloads | Premake

    Source Files:
    Server Source: https://github.com/SalvationDevelopment/YGOCore
    Client Source: https://github.com/Buttys/ygopro
    OCG Core Source: https://github.com/Fluorohydride/ygopro

    Premade:
    Server: https://mega.nz/#!dYUCjKBR!A8pYh8jZJ...JCi-SOOCCDwfis
    Client: https://mega.nz/#!sBkAmJaB!g8YgDIeHu...RdmZ_DESduCvwM

    Your going to have to change Local Host to Your Server in the Client
    Your going to have to build "Client Source" & Edit Local Host things to your server
    "Client is Higher then Server" just ignore the message

    How to Obtian the newest OcgCore.dll
    Download Salvation from http://ygopro.us/
    Install Salvation to a Folder
    Go to the folder called : Ygopro
    Look for : Ocgcore.dll
    This should take care of the premade server & client if did right




    How to set up the Server
    Make sure the "Cards.cdb" is the same as your clients

    Make sure your "iflist.conf" is the same as the clients

    Make sure the "Script" Folder is the same as the clients

    To run the server click on "YgoServer.exe"

    The Game is Ran from Port 8911
    -------------------------------------------
    How to Set up the Client

    Make sure the "Cards.cdb" is the same as the server

    Make sure the "Iflist.conf" is the same as the server

    Make sure the "Script" Folder is the same as the server
    -------------------------------------------
    How to connect to server

    Open the game manually by clicking on the "Game.exe"

    Go to "Lan" were it says host IP that is were you put in the IP of the Server.

    Now from here you click "Join"

    All matches will be at random , but you can kick people out of your room if you waiting for a friend

    -------------------------------------------
    How to use Updater
    Your going to need
    WAMP or XAMP

    After you download and install either or
    Unzip the "Updater.rar" file
    Open Marschlu and click on "Marschlu.sln"
    Go to "DoLoad" and change ip adress to your server ip address

    Then go to "Patch.cs" and change any ip address to your server ip

    Put the "Patcher" files in the "www" folder of WAMP or XAMP
    --------------------------------------------------------------------------------------------------------------------------------------------------
    How to use :

    To run the server you will require the card scripts, database and the banlist, check the following file/folder structure for a better understanding:



    In order for users out side your LAN to connect to the server you will need to port forward the relevant port, in this case port 8911 is used by default.

    The server is designed in such a way that when new card effects and rulings are added to the game just recompiling ocgcore.dll from Fluorohydride/ygopro/ocgcore will continue keep the server compatible with all YGOPro clients. You can download a precompiled version of ocgcore from the release section but this version might not be the latest version available, if possible always recompile. If you have handshuffling enabled you will need a ocgcore.dll from Buttys/ygopro after the relivant and latest changes have been merged down.

    Configuration

    ygoserver.exe takes two parameters, a port, and a *.ini format configuration file with these configurations. Without parameters YGOCore will look for the above file structure after tying to load config.txt. For example c:\ygocore\ygoserver.exe 9101 alternative-configuration.ini. Will start the server on port 9101 ignoring the configuration files serverport and load alternative-configuration.ini and not config.ini.

    serverport what server port to listen on, default 8911
    path default relative path, default '.'.
    scriptfolder path to the script folder default `script'.
    cardcdb path to the card database default cards.cdb.
    banlist path to the banlist file default lflist.conf.
    errorlog enable logging to file on fatal error, default true
    consolelog enable console logging, default true
    handshuffle enable disable hand shuffling, do not use with out the Buttys/ygopro ocgcore.dll and not Fluorohydride/ygopro
    autoendturn enable auto ending the turn of players that run over time.
    clientversion set the version of the core is expecting
    splashscreen enable disable the startup art, default enabled. Requires consolelog
    stdoutsupport enable additional standard streams API support for MyCard and SalvationDevelopment, and new programmers that do not wish to develop against YGOPro's TCP network protocols.
    recycle disable the recycle feature, by default the server keeps running until exit by external means. When set to false server will exit with code 0 after one game.
    maxdecksize Maximum number of cards in a deck default 60. Used for legacy formats.
    mindecksize Minimum number of cards in a deck default 40. Used for draft formats.
    maxextradecksize Maximum number of cards in the extra deck default 15. Used for legacy and anime formats.

    Standard Streams API

    The ygocore and the management software communicate via standard streams or TCP network. The core signals the management software its current state via a specific API, standard out stream comes via the console/terminal, these signals should not be confused with debug messages. Each call starts with :::: to check for if you are programming against it, this is an indication of a standard stream API call and not a debug message.

    ::::network-ready signal that the core has loaded and is listening on its given port
    ::::network-end signal that the game has ended, ie kill core request.
    ::::join-slot|roomname|#|PlayerName PlayerName has joined the duel in slot #.
    ::::left-slot|roomname|#|PlayerName PlayerName has left the duel in slot #.
    ::::spectator|roomname|# number of spectators where # is an integer.
    ::::lock-slot|roomname|#|bool slot #'s deck is locked in/out, and bool is True or False.
    ::::startduel|roomname RPS has started, this signals that the game has started.
    ::::endduel|roomname|WinningPlayerSlot#|Reason the winning player slot integer, and how they won.
    ::::chat|roomname|PlayerName|msg PlayerName sent a message containing the text of msg. If the server speaks PlayerName is [Server].
    By default these commands are off. Requires stdoutsupport = true in the config.txt be set to true. For more information see the wikipedia article about it.

    Request Strings

    When YGOCore recieves a game request command from a connecting client it will parse and handle the request in one of 3 ways. First it will see if a game using that sting is currently active and then conncect the requesting client to that game. If not it will parse the request

    Percy/FH/TDOANE Notation

    0-2 0-2 O/T O/T O/T Lifepoints, Initial Draw Count, Draws per turn, Password nnOOOnnnn,n,n,n,xxxxx

    ------------------------------------------------------------------------------------------------------------------------------------------------------
    Stuff to help you out

    Pokemon TCG !


    Projects
    http://www.ygopro.co/Forum/tabid/95/...s/f/9/Projects

    Scripting
    http://www.ygopro.co/Forum/tabid/95/...6/Card-scripts

    Duel Bot
    https://github.com/SalvationDevelopment/DevBot
    Last edited by zeak6464; 28-11-15 at 11:29 PM. Reason: updated links


  2. #2
    Moderator GigaToni is offline
    ModeratorRank
    Aug 2009 Join Date
    GER / FRLocation
    2,290Posts

    Re: DevPro (Yugioh Simulator)

    So everything except for server has source included..?
    I don't contact people randomly through discord or other means, if you want contact with me start with Ragezone Forum PM.

  3. #3
    Account Upgraded | Title Enabled! zeak6464 is offline
    True MemberRank
    Jun 2012 Join Date
    USALocation
    226Posts

    Re: DevPro (Yugioh Simulator)

    i'll edit so people can get the source if they want to.

    - - - Updated - - -

    Quote Originally Posted by GigaToni View Post
    So everything except for server has source included..?
    I added the source of the Game along with the server

  4. #4
    Arroz con Habichuelas elmasmalo1 is offline
    True MemberRank
    Dec 2008 Join Date
    RING 0Location
    212Posts

    Re: DevPro (Yugioh Simulator)

    Awesome release! thanks for the share


  5. #5
    Account Upgraded | Title Enabled! zeak6464 is offline
    True MemberRank
    Jun 2012 Join Date
    USALocation
    226Posts

    Re: DevPro (Yugioh Simulator)

    Quote Originally Posted by 0x90 View Post
    Awesome release! thanks for the share
    your welcome

  6. #6
    Ultimate Member Onie is offline
    MemberRank
    Aug 2013 Join Date
    169Posts

    Re: DevPro (Yugioh Simulator)

    i hope relase for linux OS centos or ubuntu :D

  7. #7
    Account Upgraded | Title Enabled! zeak6464 is offline
    True MemberRank
    Jun 2012 Join Date
    USALocation
    226Posts

    Re: DevPro (Yugioh Simulator)

    Quote Originally Posted by Onie View Post
    i hope relase for linux OS centos or ubuntu :D
    here is server for linux https://github.com/matteoserva/YgoProServer

  8. #8
    Account Upgraded | Title Enabled! zeak6464 is offline
    True MemberRank
    Jun 2012 Join Date
    USALocation
    226Posts

    Re: DevPro (Yugioh Simulator)

    Any other Questions Regarding this release ?
    You could turn it into your own Card game if you know how to code in LUA & C#

  9. #9
    Newbie atenzor is offline
    MemberRank
    Aug 2014 Join Date
    1Posts

    Re: DevPro (Yugioh Simulator)

    Does this have the AI bot and how do I set this up just like ygopro where it has the multiplayer button? not just lan? How can I test decks against AI? thanks

  10. #10
    Account Upgraded | Title Enabled! zeak6464 is offline
    True MemberRank
    Jun 2012 Join Date
    USALocation
    226Posts

    Re: DevPro (Yugioh Simulator)

    You have to code in the source for multiplayer , and no this doesn't have an AI. AI is only for ygopro:Percy which isn't open source.
    If you want to add in additional features then you will need to edit the client source.

  11. #11
    Ultimate Member Onie is offline
    MemberRank
    Aug 2013 Join Date
    169Posts

    Re: DevPro (Yugioh Simulator)

    Quote Originally Posted by zeak6464 View Post
    Thank you very much ^^

  12. #12
    Registered noobsai is offline
    MemberRank
    Apr 2011 Join Date
    20Posts

    Re: DevPro (Yugioh Simulator)

    Thanks for this . I hope there is a tutorial for linux :D

  13. #13
    Infraction bannëd BountyHunter is offline
    True MemberRank
    Nov 2011 Join Date
    Fuchia VillageLocation
    637Posts

    Re: DevPro (Yugioh Simulator)

    ahh . .love this this game . .great release . . serverfile is for windows OS isnt it?

  14. #14
    Account Upgraded | Title Enabled! zeak6464 is offline
    True MemberRank
    Jun 2012 Join Date
    USALocation
    226Posts

    Re: DevPro (Yugioh Simulator)

    Quote Originally Posted by BountyHunter View Post
    ahh . .love this this game . .great release . . serverfile is for windows OS isnt it?
    yes it is :D

  15. #15
    Account Upgraded | Title Enabled! zeak6464 is offline
    True MemberRank
    Jun 2012 Join Date
    USALocation
    226Posts

    Re: DevPro (Yugioh Simulator)

    Quote Originally Posted by BountyHunter View Post
    ahh . .love this this game . .great release . . serverfile is for windows OS isnt it?
    Do you need linux ?



Page 1 of 5 12345 LastLast

Advertisement