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Unity Moba complete

Newbie Spellweaver
Joined
Mar 29, 2012
Messages
73
Reaction score
6
I decompile apk of spirit glory hope i can help.

PHP:
// Decompile from assembly: Assembly-CSharp.dll

using BlGame.Ctrl;
using BlGame.GameData;
using GameDefine;
using JT.FWW.GameData;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Runtime.CompilerServices;
using UnityEngine;

namespace BlGame.View
{
	public class LoginWindow : BaseWindow
	{
		private enum LOGINUI
		{
			None = -1,
			Login,
			SelectServer
		}

		private sealed class _LoadVersion_c__Iterator1A : IDisposable, IEnumerator, IEnumerator<object>
		{
			internal string _urlCheck___0;

			internal HttpWebRequest _request___1;

			internal HttpWebResponse _response___2;

			internal string _cdnUrl___3;

			internal WWW _w___4;

			internal string[] _data___5;

			internal int _lastedVersion___6;

			internal int curVer;

			internal int _PC;

			internal object _current;

			internal int ___curVer;

			object IEnumerator<object>.Current
			{
				get
				{
					return this._current;
				}
			}

			object IEnumerator.Current
			{
				get
				{
					return this._current;
				}
			}

			public bool MoveNext()
			{
				uint num = (uint)this._PC;
				this._PC = -1;
				switch (num)
				{
				case 0u:
					this._urlCheck___0 = "http://cdn.mobo.vn/sog/version.txt";
					this._request___1 = (HttpWebRequest)WebRequest.Create(this._urlCheck___0);
					this._response___2 = (HttpWebResponse)this._request___1.GetResponse();
					this._cdnUrl___3 = this._response___2.ResponseUri.AbsoluteUri;
					this._response___2.Close();
					UnityEngine.Debug.Log("CDN Config File: " + this._cdnUrl___3);
					this._w___4 = new WWW(this._cdnUrl___3);
					this._current = this._w___4;
					this._PC = 1;
					return true;
				case 1u:
					if (this._w___4.error != null)
					{
						UnityEngine.Debug.Log("Error read version data " + this._w___4.error);
					}
					else
					{
						UnityEngine.Debug.Log("Found ... ==>" + this._w___4.text + "<==");
					}
					this._data___5 = this._w___4.text.Split(new char[]
					{
						','
					});
					this._lastedVersion___6 = int.Parse(this._data___5[0]);
					Singleton<LoginCtrl>.Instance.AndroidURL = this._data___5[1];
					Singleton<LoginCtrl>.Instance.iOSURL = this._data___5[2];
					if (this._lastedVersion___6 > this.curVer)
					{
						UnityEngine.Debug.LogWarning(" can cap nhat");
						EventCenter.Broadcast<EMessageType>(EGameEvent.eGameEvent_ShowMessage, EMessageType.EMT_UpdateClient);
					}
					this._PC = -1;
					break;
				}
				return false;
			}

			public void Dispose()
			{
				this._PC = -1;
			}

			public void Reset()
			{
				throw new NotSupportedException();
			}
		}

		private sealed class _ShakeLabel_c__Iterator1B : IDisposable, IEnumerator, IEnumerator<object>
		{
			internal int _PC;

			internal object _current;

			internal LoginWindow __f__this;

			object IEnumerator<object>.Current
			{
				get
				{
					return this._current;
				}
			}

			object IEnumerator.Current
			{
				get
				{
					return this._current;
				}
			}

			public bool MoveNext()
			{
				uint num = (uint)this._PC;
				this._PC = -1;
				switch (num)
				{
				case 0u:
					this.__f__this.mPlayEffect = GameMethod.CreateWindow(GameConstDefine.LoadGameLoginEffectPath, new Vector3(-5f, -270f, 0f), this.__f__this.mRoot.transform);
					this.__f__this.mPlaySubmitBtn.gameObject.SetActive(false);
					this._current = new WaitForSeconds(1.4f);
					this._PC = 1;
					return true;
				case 1u:
					this._PC = -1;
					break;
				}
				return false;
			}

			public void Dispose()
			{
				this._PC = -1;
			}

			public void Reset()
			{
				throw new NotSupportedException();
			}
		}

		public static string MoboToken = string.Empty;

		private Transform mPlayParent;

		private Transform mPlaySubmitBtn;

		private Transform mPlayServerBtn;

		private UILabel mPlayNameLabel;

		private UILabel mPlayStateLabel;

		private Animator mPlayAnimate;

		private GameObject mPlayEffect;

		private Transform mLoginParent;

		private Transform mLoginInput;

		private Transform mLoginSubmit;

		private UIInput mLoginPassInput;

		private UIInput mLoginAccountInput;

		private Transform mChangeAccountBtn;

		private UILabel mChangeAccountName;

		private Transform mServerParent;

		private Transform mReLoginParent;

		private Transform mReLoginDevice;

		private Transform mReLoginSubmit;

		private Transform mReLoginDeviceSubmit;

		private Transform mWaitingParent;

		private UILabel mVersionLable;

		private List<UIToggle> mServerList = new List<UIToggle>();

		public LoginWindow()
		{
			this.mScenesType = EScenesType.EST_Login;
			this.mResName = GameConstDefine.LoadGameLoginUI;
			this.mResident = false;
		}

		public override void Init()
		{
			EventCenter.AddListener(EGameEvent.eGameEvent_LoginEnter, new Callback(base.Show));
			EventCenter.AddListener(EGameEvent.eGameEvent_LoginExit, new Callback(base.Hide));
			if (JxBlGame.AUTO_LOGIN)
			{
				this.OnLoginSubmit(null);
			}
		}

		public override void Realse()
		{
			EventCenter.RemoveListener(EGameEvent.eGameEvent_LoginEnter, new Callback(base.Show));
			EventCenter.RemoveListener(EGameEvent.eGameEvent_LoginExit, new Callback(base.Hide));
		}

		private IEnumerator LoadVersion(int curVer)
		{
			LoginWindow._LoadVersion_c__Iterator1A _LoadVersion_c__Iterator1A = new LoginWindow._LoadVersion_c__Iterator1A();
			_LoadVersion_c__Iterator1A.curVer = curVer;
			_LoadVersion_c__Iterator1A.___curVer = curVer;
			return _LoadVersion_c__Iterator1A;
		}

		protected override void InitWidget()
		{
			TextAsset textAsset = Resources.Load<TextAsset>("version");
			int num = int.Parse(textAsset.text);
			UnityEngine.Debug.LogWarning(num);
			BlGameUI.Instance.StartCoroutine(this.LoadVersion(num));
			this.mLoginParent = this.mRoot.FindChild("Server_Choose");
			this.mLoginInput = this.mRoot.FindChild("Server_Choose/Loginer");
			this.mLoginSubmit = this.mRoot.FindChild("Server_Choose/Button");
			this.mLoginAccountInput = this.mRoot.FindChild("Server_Choose/Loginer/AcountInput").GetComponent<UIInput>();
			this.mLoginPassInput = this.mRoot.FindChild("Server_Choose/Loginer/PassInput").GetComponent<UIInput>();
			this.mPlayParent = this.mRoot.Find("LoginBG");
			this.mPlaySubmitBtn = this.mRoot.Find("LoginBG/LoginBtn");
			this.mPlayServerBtn = this.mRoot.Find("LoginBG/CurrentSelection");
			this.mPlayNameLabel = this.mRoot.FindChild("LoginBG/CurrentSelection/Label3").GetComponent<UILabel>();
			this.mPlayStateLabel = this.mRoot.FindChild("LoginBG/CurrentSelection/Label4").GetComponent<UILabel>();
			this.mPlayAnimate = this.mPlaySubmitBtn.GetComponent<Animator>();
			this.mChangeAccountBtn = this.mRoot.FindChild("ChangeAccount");
			this.mChangeAccountName = this.mRoot.FindChild("ChangeAccount/Position/Label1").GetComponent<UILabel>();
			this.mServerParent = this.mRoot.FindChild("UIGameServer");
			this.mReLoginParent = this.mRoot.FindChild("LogInAgain");
			this.mReLoginDevice = this.mRoot.FindChild("LogInSameAccount");
			this.mReLoginSubmit = this.mRoot.FindChild("LogInAgain/Status1/Button");
			this.mReLoginDeviceSubmit = this.mRoot.FindChild("LogInSameAccount/Status1/Button");
			this.mVersionLable = this.mRoot.FindChild("Label").GetComponent<UILabel>();
			this.mWaitingParent = this.mRoot.FindChild("Connecting");
			UIEventListener expr_215 = UIEventListener.Get(this.mPlaySubmitBtn.gameObject);
			expr_215.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_215.onClick, new UIEventListener.VoidDelegate(this.OnPlaySubmit));
			UIEventListener expr_246 = UIEventListener.Get(this.mPlayServerBtn.gameObject);
			expr_246.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_246.onClick, new UIEventListener.VoidDelegate(this.OnPlayServer));
			UIEventListener expr_277 = UIEventListener.Get(this.mChangeAccountBtn.gameObject);
			expr_277.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_277.onClick, new UIEventListener.VoidDelegate(this.OnChangeAccount));
			UIEventListener expr_2A8 = UIEventListener.Get(this.mReLoginSubmit.gameObject);
			expr_2A8.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_2A8.onClick, new UIEventListener.VoidDelegate(this.OnReLoginSubmit));
			UIEventListener expr_2D9 = UIEventListener.Get(this.mReLoginDeviceSubmit.gameObject);
			expr_2D9.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_2D9.onClick, new UIEventListener.VoidDelegate(this.OnReLoginSubmit));
			UIEventListener expr_30A = UIEventListener.Get(this.mLoginSubmit.gameObject);
			expr_30A.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_30A.onClick, new UIEventListener.VoidDelegate(this.OnLoginSubmit));
			this.mServerList.Clear();
			for (int i = 0; i < 4; i++)
			{
				UIToggle component = this.mLoginParent.FindChild("Server" + (i + 1).ToString()).GetComponent<UIToggle>();
				this.mServerList.Add(component);
			}
			for (int j = 0; j < this.mServerList.Count; j++)
			{
				EventDelegate.Add(this.mServerList.ElementAt(j).onChange, new EventDelegate.Callback(this.OnSelectIp));
			}
			LoginWindow.DestroyOtherUI();
		}

		public static void DestroyOtherUI()
		{
			Camera getUiCamera = GameMethod.GetUiCamera;
			GameObject[] array = new GameObject[getUiCamera.transform.childCount];
			int num = 0;
			for (int i = 0; i < getUiCamera.transform.childCount; i++)
			{
				if (getUiCamera.transform.GetChild(i) != null && getUiCamera.transform.GetChild(i).gameObject != null)
				{
					GameObject gameObject = getUiCamera.transform.GetChild(i).gameObject;
					if (gameObject.name != "UIGameLogin(Clone)")
					{
						array[num++] = gameObject;
					}
				}
			}
			for (int j = 0; j < array.Length; j++)
			{
				if (array[j] != null)
				{
					UnityEngine.Object.DestroyImmediate(array[j]);
				}
			}
		}

		protected override void RealseWidget()
		{
		}

		protected override void OnAddListener()
		{
			EventCenter.AddListener<EErrorCode>(EGameEvent.eGameEvent_LoginError, new Callback<EErrorCode>(this.LoginFail));
			EventCenter.AddListener(EGameEvent.eGameEvent_LoginSuccess, new Callback(this.LoginSuceess));
			EventCenter.AddListener<string, string>(EGameEvent.eGameEvent_SdkRegisterSuccess, new Callback<string, string>(this.SdkRegisterSuccess));
			EventCenter.AddListener(EGameEvent.eGameEvent_SdkServerCheckSuccess, new Callback(this.SdkServerCheckSuccess));
			EventCenter.AddListener(EGameEvent.eGameEvent_SelectServer, new Callback(this.SelectServer));
			EventCenter.AddListener(EGameEvent.eGameEvent_LoginFail, new Callback(this.ShowLoginFail));
			EventCenter.AddListener(EGameEvent.eGameEvent_SdkLogOff, new Callback(this.SdkLogOff));
		}

		protected override void OnRemoveListener()
		{
			EventCenter.RemoveListener<EErrorCode>(EGameEvent.eGameEvent_LoginError, new Callback<EErrorCode>(this.LoginFail));
			EventCenter.RemoveListener<string, string>(EGameEvent.eGameEvent_SdkRegisterSuccess, new Callback<string, string>(this.SdkRegisterSuccess));
			EventCenter.RemoveListener(EGameEvent.eGameEvent_SdkServerCheckSuccess, new Callback(this.SdkServerCheckSuccess));
			EventCenter.RemoveListener(EGameEvent.eGameEvent_SelectServer, new Callback(this.SelectServer));
			EventCenter.RemoveListener(EGameEvent.eGameEvent_LoginFail, new Callback(this.ShowLoginFail));
			EventCenter.RemoveListener(EGameEvent.eGameEvent_LoginSuccess, new Callback(this.LoginSuceess));
			EventCenter.RemoveListener(EGameEvent.eGameEvent_SdkLogOff, new Callback(this.SdkLogOff));
		}

		public override void OnEnable()
		{
			this.mVersionLable.text = Application.version;
			this.mPlayAnimate.enabled = true;
			this.ShowServer(LoginWindow.LOGINUI.None);
			this.mLoginInput.gameObject.SetActive(true);
			UnityEngine.Debug.LogWarning("Init MOBO");
			if (LoginWindow.MoboToken != string.Empty)
			{
				Singleton<LoginCtrl>.Instance.Login("a", LoginWindow.MoboToken);
			}
			else
			{
				MoboScripts.initSDK();
			}
		}

		public override void OnDisable()
		{
		}

		private void OnPlaySubmit(GameObject go)
		{
			this.mWaitingParent.gameObject.SetActive(true);
			UIEventListener expr_21 = UIEventListener.Get(this.mPlaySubmitBtn.gameObject);
			expr_21.onClick = (UIEventListener.VoidDelegate)Delegate.Remove(expr_21.onClick, new UIEventListener.VoidDelegate(this.OnPlaySubmit));
			Singleton<LoginCtrl>.Instance.GamePlay();
		}

		private void OnPlayServer(GameObject go)
		{
			this.ShowServer(LoginWindow.LOGINUI.SelectServer);
		}

		private void OnChangeAccount(GameObject go)
		{
			Singleton<LoginCtrl>.Instance.SdkLogOff();
		}

		private void OnReLoginSubmit(GameObject go)
		{
			this.mReLoginParent.gameObject.SetActive(false);
			this.mReLoginDevice.gameObject.SetActive(false);
			Singleton<LoginCtrl>.Instance.SdkLogOff();
		}

		private void OnLoginSubmit(GameObject go)
		{
			if (JxBlGame.AUTO_LOGIN)
			{
				Singleton<LoginCtrl>.Instance.Login(JxBlGame.AUTO_LOGIN_NICK, JxBlGame.AUTO_LOGIN_PASS);
				return;
			}
			if (string.IsNullOrEmpty(this.mLoginAccountInput.value) || string.IsNullOrEmpty(this.mLoginPassInput.value))
			{
				return;
			}
			this.mWaitingParent.gameObject.SetActive(true);
			LoginWindow.MoboToken = this.mLoginAccountInput.value;
			Singleton<LoginCtrl>.Instance.Login(this.mLoginAccountInput.value, this.mLoginPassInput.value);
		}

		private void OnSelectIp()
		{
			if (UIToggle.current == null || !UIToggle.current.value)
			{
				return;
			}
			for (int i = 0; i < this.mServerList.Count; i++)
			{
				if (this.mServerList.ElementAt(i) == UIToggle.current)
				{
					Singleton<LoginCtrl>.Instance.SelectLoginServer(i);
					break;
				}
			}
		}

		private void LoginFail(EErrorCode errorCode)
		{
			this.mPlayAnimate.enabled = true;
			this.mPlaySubmitBtn.gameObject.SetActive(true);
			UnityEngine.Object.DestroyImmediate(this.mPlayEffect.gameObject);
		}

		private void ShowLoginFail()
		{
			this.mReLoginDevice.gameObject.SetActive(JxBlGame.Instance.SameAccount);
			this.mReLoginParent.gameObject.SetActive(!JxBlGame.Instance.SameAccount);
			JxBlGame.Instance.SameAccount = false;
			this.mWaitingParent.gameObject.SetActive(false);
			UIEventListener expr_63 = UIEventListener.Get(this.mPlaySubmitBtn.gameObject);
			expr_63.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_63.onClick, new UIEventListener.VoidDelegate(this.OnPlaySubmit));
		}

		private void LoginSuceess()
		{
			UIEventListener expr_10 = UIEventListener.Get(this.mPlaySubmitBtn.gameObject);
			expr_10.onClick = (UIEventListener.VoidDelegate)Delegate.Remove(expr_10.onClick, new UIEventListener.VoidDelegate(this.OnPlaySubmit));
		}

		private void SelectServer()
		{
			this.ShowSelectServerInfo();
			this.ShowServer(LoginWindow.LOGINUI.Login);
		}

		private void ShowServer(LoginWindow.LOGINUI state)
		{
			bool flag = false;
			bool active = false;
			switch (state + 1)
			{
			case LoginWindow.LOGINUI.Login:
				flag = false;
				active = false;
				break;
			case LoginWindow.LOGINUI.SelectServer:
				this.ShowSelectServerInfo();
				flag = true;
				active = false;
				break;
			case (LoginWindow.LOGINUI)2:
				flag = false;
				active = true;
				break;
			}
			this.mPlayParent.gameObject.SetActive(flag);
			this.mServerParent.gameObject.SetActive(active);
			this.mLoginParent.gameObject.SetActive(false);
			if (flag)
			{
				this.mChangeAccountName.text = this.mLoginAccountInput.value;
			}
		}

		private void ShowSelectServerInfo()
		{
			SelectServerData.ServerInfo curSelectServer = Singleton<SelectServerData>.Instance.curSelectServer;
			this.mPlayNameLabel.text = curSelectServer.name;
			this.mPlayStateLabel.text = "(" + Singleton<SelectServerData>.Instance.StateString[(int)curSelectServer.state] + ")";
			Singleton<SelectServerData>.Instance.SetLabelColor(this.mPlayStateLabel, curSelectServer.state);
			if (JxBlGame.AUTO_LOGIN)
			{
				this.OnPlaySubmit(null);
			}
		}

		private void SdkRegisterSuccess(string uid, string sessionId)
		{
			Singleton<LoginCtrl>.Instance.SdkRegisterSuccess(uid, sessionId);
			this.mWaitingParent.gameObject.SetActive(true);
		}

		private void SdkServerCheckSuccess()
		{
			this.ShowServer(LoginWindow.LOGINUI.Login);
			this.mWaitingParent.gameObject.SetActive(false);
		}

		private void SdkLogOff()
		{
			this.ShowServer(LoginWindow.LOGINUI.None);
			this.mLoginPassInput.value = string.Empty;
			this.mLoginAccountInput.value = string.Empty;
		}

		private IEnumerator ShakeLabel()
		{
			LoginWindow._ShakeLabel_c__Iterator1B _ShakeLabel_c__Iterator1B = new LoginWindow._ShakeLabel_c__Iterator1B();
			_ShakeLabel_c__Iterator1B.__f__this = this;
			return _ShakeLabel_c__Iterator1B;
		}
	}
}
 
Newbie Spellweaver
Joined
Sep 13, 2014
Messages
46
Reaction score
0
I decompile apk of spirit glory hope i can help.

PHP:
// Decompile from assembly: Assembly-CSharp.dll

using BlGame.Ctrl;
using BlGame.GameData;
using GameDefine;
using JT.FWW.GameData;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Runtime.CompilerServices;
using UnityEngine;

namespace BlGame.View
{
    public class LoginWindow : BaseWindow
    {
        private enum LOGINUI
        {
            None = -1,
            Login,
            SelectServer
        }

        private sealed class _LoadVersion_c__Iterator1A : IDisposable, IEnumerator, IEnumerator<object>
        {
            internal string _urlCheck___0;

            internal HttpWebRequest _request___1;

            internal HttpWebResponse _response___2;

            internal string _cdnUrl___3;

            internal WWW _w___4;

            internal string[] _data___5;

            internal int _lastedVersion___6;

            internal int curVer;

            internal int _PC;

            internal object _current;

            internal int ___curVer;

            object IEnumerator<object>.Current
            {
                get
                {
                    return this._current;
                }
            }

            object IEnumerator.Current
            {
                get
                {
                    return this._current;
                }
            }

            public bool MoveNext()
            {
                uint num = (uint)this._PC;
                this._PC = -1;
                switch (num)
                {
                case 0u:
                    this._urlCheck___0 = "http://cdn.mobo.vn/sog/version.txt";
                    this._request___1 = (HttpWebRequest)WebRequest.Create(this._urlCheck___0);
                    this._response___2 = (HttpWebResponse)this._request___1.GetResponse();
                    this._cdnUrl___3 = this._response___2.ResponseUri.AbsoluteUri;
                    this._response___2.Close();
                    UnityEngine.Debug.Log("CDN Config File: " + this._cdnUrl___3);
                    this._w___4 = new WWW(this._cdnUrl___3);
                    this._current = this._w___4;
                    this._PC = 1;
                    return true;
                case 1u:
                    if (this._w___4.error != null)
                    {
                        UnityEngine.Debug.Log("Error read version data " + this._w___4.error);
                    }
                    else
                    {
                        UnityEngine.Debug.Log("Found ... ==>" + this._w___4.text + "<==");
                    }
                    this._data___5 = this._w___4.text.Split(new char[]
                    {
                        ','
                    });
                    this._lastedVersion___6 = int.Parse(this._data___5[0]);
                    Singleton<LoginCtrl>.Instance.AndroidURL = this._data___5[1];
                    Singleton<LoginCtrl>.Instance.iOSURL = this._data___5[2];
                    if (this._lastedVersion___6 > this.curVer)
                    {
                        UnityEngine.Debug.LogWarning(" can cap nhat");
                        EventCenter.Broadcast<EMessageType>(EGameEvent.eGameEvent_ShowMessage, EMessageType.EMT_UpdateClient);
                    }
                    this._PC = -1;
                    break;
                }
                return false;
            }

            public void Dispose()
            {
                this._PC = -1;
            }

            public void Reset()
            {
                throw new NotSupportedException();
            }
        }

        private sealed class _ShakeLabel_c__Iterator1B : IDisposable, IEnumerator, IEnumerator<object>
        {
            internal int _PC;

            internal object _current;

            internal LoginWindow __f__this;

            object IEnumerator<object>.Current
            {
                get
                {
                    return this._current;
                }
            }

            object IEnumerator.Current
            {
                get
                {
                    return this._current;
                }
            }

            public bool MoveNext()
            {
                uint num = (uint)this._PC;
                this._PC = -1;
                switch (num)
                {
                case 0u:
                    this.__f__this.mPlayEffect = GameMethod.CreateWindow(GameConstDefine.LoadGameLoginEffectPath, new Vector3(-5f, -270f, 0f), this.__f__this.mRoot.transform);
                    this.__f__this.mPlaySubmitBtn.gameObject.SetActive(false);
                    this._current = new WaitForSeconds(1.4f);
                    this._PC = 1;
                    return true;
                case 1u:
                    this._PC = -1;
                    break;
                }
                return false;
            }

            public void Dispose()
            {
                this._PC = -1;
            }

            public void Reset()
            {
                throw new NotSupportedException();
            }
        }

        public static string MoboToken = string.Empty;

        private Transform mPlayParent;

        private Transform mPlaySubmitBtn;

        private Transform mPlayServerBtn;

        private UILabel mPlayNameLabel;

        private UILabel mPlayStateLabel;

        private Animator mPlayAnimate;

        private GameObject mPlayEffect;

        private Transform mLoginParent;

        private Transform mLoginInput;

        private Transform mLoginSubmit;

        private UIInput mLoginPassInput;

        private UIInput mLoginAccountInput;

        private Transform mChangeAccountBtn;

        private UILabel mChangeAccountName;

        private Transform mServerParent;

        private Transform mReLoginParent;

        private Transform mReLoginDevice;

        private Transform mReLoginSubmit;

        private Transform mReLoginDeviceSubmit;

        private Transform mWaitingParent;

        private UILabel mVersionLable;

        private List<UIToggle> mServerList = new List<UIToggle>();

        public LoginWindow()
        {
            this.mScenesType = EScenesType.EST_Login;
            this.mResName = GameConstDefine.LoadGameLoginUI;
            this.mResident = false;
        }

        public override void Init()
        {
            EventCenter.AddListener(EGameEvent.eGameEvent_LoginEnter, new Callback(base.Show));
            EventCenter.AddListener(EGameEvent.eGameEvent_LoginExit, new Callback(base.Hide));
            if (JxBlGame.AUTO_LOGIN)
            {
                this.OnLoginSubmit(null);
            }
        }

        public override void Realse()
        {
            EventCenter.RemoveListener(EGameEvent.eGameEvent_LoginEnter, new Callback(base.Show));
            EventCenter.RemoveListener(EGameEvent.eGameEvent_LoginExit, new Callback(base.Hide));
        }

        private IEnumerator LoadVersion(int curVer)
        {
            LoginWindow._LoadVersion_c__Iterator1A _LoadVersion_c__Iterator1A = new LoginWindow._LoadVersion_c__Iterator1A();
            _LoadVersion_c__Iterator1A.curVer = curVer;
            _LoadVersion_c__Iterator1A.___curVer = curVer;
            return _LoadVersion_c__Iterator1A;
        }

        protected override void InitWidget()
        {
            TextAsset textAsset = Resources.Load<TextAsset>("version");
            int num = int.Parse(textAsset.text);
            UnityEngine.Debug.LogWarning(num);
            BlGameUI.Instance.StartCoroutine(this.LoadVersion(num));
            this.mLoginParent = this.mRoot.FindChild("Server_Choose");
            this.mLoginInput = this.mRoot.FindChild("Server_Choose/Loginer");
            this.mLoginSubmit = this.mRoot.FindChild("Server_Choose/Button");
            this.mLoginAccountInput = this.mRoot.FindChild("Server_Choose/Loginer/AcountInput").GetComponent<UIInput>();
            this.mLoginPassInput = this.mRoot.FindChild("Server_Choose/Loginer/PassInput").GetComponent<UIInput>();
            this.mPlayParent = this.mRoot.Find("LoginBG");
            this.mPlaySubmitBtn = this.mRoot.Find("LoginBG/LoginBtn");
            this.mPlayServerBtn = this.mRoot.Find("LoginBG/CurrentSelection");
            this.mPlayNameLabel = this.mRoot.FindChild("LoginBG/CurrentSelection/Label3").GetComponent<UILabel>();
            this.mPlayStateLabel = this.mRoot.FindChild("LoginBG/CurrentSelection/Label4").GetComponent<UILabel>();
            this.mPlayAnimate = this.mPlaySubmitBtn.GetComponent<Animator>();
            this.mChangeAccountBtn = this.mRoot.FindChild("ChangeAccount");
            this.mChangeAccountName = this.mRoot.FindChild("ChangeAccount/Position/Label1").GetComponent<UILabel>();
            this.mServerParent = this.mRoot.FindChild("UIGameServer");
            this.mReLoginParent = this.mRoot.FindChild("LogInAgain");
            this.mReLoginDevice = this.mRoot.FindChild("LogInSameAccount");
            this.mReLoginSubmit = this.mRoot.FindChild("LogInAgain/Status1/Button");
            this.mReLoginDeviceSubmit = this.mRoot.FindChild("LogInSameAccount/Status1/Button");
            this.mVersionLable = this.mRoot.FindChild("Label").GetComponent<UILabel>();
            this.mWaitingParent = this.mRoot.FindChild("Connecting");
            UIEventListener expr_215 = UIEventListener.Get(this.mPlaySubmitBtn.gameObject);
            expr_215.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_215.onClick, new UIEventListener.VoidDelegate(this.OnPlaySubmit));
            UIEventListener expr_246 = UIEventListener.Get(this.mPlayServerBtn.gameObject);
            expr_246.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_246.onClick, new UIEventListener.VoidDelegate(this.OnPlayServer));
            UIEventListener expr_277 = UIEventListener.Get(this.mChangeAccountBtn.gameObject);
            expr_277.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_277.onClick, new UIEventListener.VoidDelegate(this.OnChangeAccount));
            UIEventListener expr_2A8 = UIEventListener.Get(this.mReLoginSubmit.gameObject);
            expr_2A8.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_2A8.onClick, new UIEventListener.VoidDelegate(this.OnReLoginSubmit));
            UIEventListener expr_2D9 = UIEventListener.Get(this.mReLoginDeviceSubmit.gameObject);
            expr_2D9.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_2D9.onClick, new UIEventListener.VoidDelegate(this.OnReLoginSubmit));
            UIEventListener expr_30A = UIEventListener.Get(this.mLoginSubmit.gameObject);
            expr_30A.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_30A.onClick, new UIEventListener.VoidDelegate(this.OnLoginSubmit));
            this.mServerList.Clear();
            for (int i = 0; i < 4; i++)
            {
                UIToggle component = this.mLoginParent.FindChild("Server" + (i + 1).ToString()).GetComponent<UIToggle>();
                this.mServerList.Add(component);
            }
            for (int j = 0; j < this.mServerList.Count; j++)
            {
                EventDelegate.Add(this.mServerList.ElementAt(j).onChange, new EventDelegate.Callback(this.OnSelectIp));
            }
            LoginWindow.DestroyOtherUI();
        }

        public static void DestroyOtherUI()
        {
            Camera getUiCamera = GameMethod.GetUiCamera;
            GameObject[] array = new GameObject[getUiCamera.transform.childCount];
            int num = 0;
            for (int i = 0; i < getUiCamera.transform.childCount; i++)
            {
                if (getUiCamera.transform.GetChild(i) != null && getUiCamera.transform.GetChild(i).gameObject != null)
                {
                    GameObject gameObject = getUiCamera.transform.GetChild(i).gameObject;
                    if (gameObject.name != "UIGameLogin(Clone)")
                    {
                        array[num++] = gameObject;
                    }
                }
            }
            for (int j = 0; j < array.Length; j++)
            {
                if (array[j] != null)
                {
                    UnityEngine.Object.DestroyImmediate(array[j]);
                }
            }
        }

        protected override void RealseWidget()
        {
        }

        protected override void OnAddListener()
        {
            EventCenter.AddListener<EErrorCode>(EGameEvent.eGameEvent_LoginError, new Callback<EErrorCode>(this.LoginFail));
            EventCenter.AddListener(EGameEvent.eGameEvent_LoginSuccess, new Callback(this.LoginSuceess));
            EventCenter.AddListener<string, string>(EGameEvent.eGameEvent_SdkRegisterSuccess, new Callback<string, string>(this.SdkRegisterSuccess));
            EventCenter.AddListener(EGameEvent.eGameEvent_SdkServerCheckSuccess, new Callback(this.SdkServerCheckSuccess));
            EventCenter.AddListener(EGameEvent.eGameEvent_SelectServer, new Callback(this.SelectServer));
            EventCenter.AddListener(EGameEvent.eGameEvent_LoginFail, new Callback(this.ShowLoginFail));
            EventCenter.AddListener(EGameEvent.eGameEvent_SdkLogOff, new Callback(this.SdkLogOff));
        }

        protected override void OnRemoveListener()
        {
            EventCenter.RemoveListener<EErrorCode>(EGameEvent.eGameEvent_LoginError, new Callback<EErrorCode>(this.LoginFail));
            EventCenter.RemoveListener<string, string>(EGameEvent.eGameEvent_SdkRegisterSuccess, new Callback<string, string>(this.SdkRegisterSuccess));
            EventCenter.RemoveListener(EGameEvent.eGameEvent_SdkServerCheckSuccess, new Callback(this.SdkServerCheckSuccess));
            EventCenter.RemoveListener(EGameEvent.eGameEvent_SelectServer, new Callback(this.SelectServer));
            EventCenter.RemoveListener(EGameEvent.eGameEvent_LoginFail, new Callback(this.ShowLoginFail));
            EventCenter.RemoveListener(EGameEvent.eGameEvent_LoginSuccess, new Callback(this.LoginSuceess));
            EventCenter.RemoveListener(EGameEvent.eGameEvent_SdkLogOff, new Callback(this.SdkLogOff));
        }

        public override void OnEnable()
        {
            this.mVersionLable.text = Application.version;
            this.mPlayAnimate.enabled = true;
            this.ShowServer(LoginWindow.LOGINUI.None);
            this.mLoginInput.gameObject.SetActive(true);
            UnityEngine.Debug.LogWarning("Init MOBO");
            if (LoginWindow.MoboToken != string.Empty)
            {
                Singleton<LoginCtrl>.Instance.Login("a", LoginWindow.MoboToken);
            }
            else
            {
                MoboScripts.initSDK();
            }
        }

        public override void OnDisable()
        {
        }

        private void OnPlaySubmit(GameObject go)
        {
            this.mWaitingParent.gameObject.SetActive(true);
            UIEventListener expr_21 = UIEventListener.Get(this.mPlaySubmitBtn.gameObject);
            expr_21.onClick = (UIEventListener.VoidDelegate)Delegate.Remove(expr_21.onClick, new UIEventListener.VoidDelegate(this.OnPlaySubmit));
            Singleton<LoginCtrl>.Instance.GamePlay();
        }

        private void OnPlayServer(GameObject go)
        {
            this.ShowServer(LoginWindow.LOGINUI.SelectServer);
        }

        private void OnChangeAccount(GameObject go)
        {
            Singleton<LoginCtrl>.Instance.SdkLogOff();
        }

        private void OnReLoginSubmit(GameObject go)
        {
            this.mReLoginParent.gameObject.SetActive(false);
            this.mReLoginDevice.gameObject.SetActive(false);
            Singleton<LoginCtrl>.Instance.SdkLogOff();
        }

        private void OnLoginSubmit(GameObject go)
        {
            if (JxBlGame.AUTO_LOGIN)
            {
                Singleton<LoginCtrl>.Instance.Login(JxBlGame.AUTO_LOGIN_NICK, JxBlGame.AUTO_LOGIN_PASS);
                return;
            }
            if (string.IsNullOrEmpty(this.mLoginAccountInput.value) || string.IsNullOrEmpty(this.mLoginPassInput.value))
            {
                return;
            }
            this.mWaitingParent.gameObject.SetActive(true);
            LoginWindow.MoboToken = this.mLoginAccountInput.value;
            Singleton<LoginCtrl>.Instance.Login(this.mLoginAccountInput.value, this.mLoginPassInput.value);
        }

        private void OnSelectIp()
        {
            if (UIToggle.current == null || !UIToggle.current.value)
            {
                return;
            }
            for (int i = 0; i < this.mServerList.Count; i++)
            {
                if (this.mServerList.ElementAt(i) == UIToggle.current)
                {
                    Singleton<LoginCtrl>.Instance.SelectLoginServer(i);
                    break;
                }
            }
        }

        private void LoginFail(EErrorCode errorCode)
        {
            this.mPlayAnimate.enabled = true;
            this.mPlaySubmitBtn.gameObject.SetActive(true);
            UnityEngine.Object.DestroyImmediate(this.mPlayEffect.gameObject);
        }

        private void ShowLoginFail()
        {
            this.mReLoginDevice.gameObject.SetActive(JxBlGame.Instance.SameAccount);
            this.mReLoginParent.gameObject.SetActive(!JxBlGame.Instance.SameAccount);
            JxBlGame.Instance.SameAccount = false;
            this.mWaitingParent.gameObject.SetActive(false);
            UIEventListener expr_63 = UIEventListener.Get(this.mPlaySubmitBtn.gameObject);
            expr_63.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_63.onClick, new UIEventListener.VoidDelegate(this.OnPlaySubmit));
        }

        private void LoginSuceess()
        {
            UIEventListener expr_10 = UIEventListener.Get(this.mPlaySubmitBtn.gameObject);
            expr_10.onClick = (UIEventListener.VoidDelegate)Delegate.Remove(expr_10.onClick, new UIEventListener.VoidDelegate(this.OnPlaySubmit));
        }

        private void SelectServer()
        {
            this.ShowSelectServerInfo();
            this.ShowServer(LoginWindow.LOGINUI.Login);
        }

        private void ShowServer(LoginWindow.LOGINUI state)
        {
            bool flag = false;
            bool active = false;
            switch (state + 1)
            {
            case LoginWindow.LOGINUI.Login:
                flag = false;
                active = false;
                break;
            case LoginWindow.LOGINUI.SelectServer:
                this.ShowSelectServerInfo();
                flag = true;
                active = false;
                break;
            case (LoginWindow.LOGINUI)2:
                flag = false;
                active = true;
                break;
            }
            this.mPlayParent.gameObject.SetActive(flag);
            this.mServerParent.gameObject.SetActive(active);
            this.mLoginParent.gameObject.SetActive(false);
            if (flag)
            {
                this.mChangeAccountName.text = this.mLoginAccountInput.value;
            }
        }

        private void ShowSelectServerInfo()
        {
            SelectServerData.ServerInfo curSelectServer = Singleton<SelectServerData>.Instance.curSelectServer;
            this.mPlayNameLabel.text = curSelectServer.name;
            this.mPlayStateLabel.text = "(" + Singleton<SelectServerData>.Instance.StateString[(int)curSelectServer.state] + ")";
            Singleton<SelectServerData>.Instance.SetLabelColor(this.mPlayStateLabel, curSelectServer.state);
            if (JxBlGame.AUTO_LOGIN)
            {
                this.OnPlaySubmit(null);
            }
        }

        private void SdkRegisterSuccess(string uid, string sessionId)
        {
            Singleton<LoginCtrl>.Instance.SdkRegisterSuccess(uid, sessionId);
            this.mWaitingParent.gameObject.SetActive(true);
        }

        private void SdkServerCheckSuccess()
        {
            this.ShowServer(LoginWindow.LOGINUI.Login);
            this.mWaitingParent.gameObject.SetActive(false);
        }

        private void SdkLogOff()
        {
            this.ShowServer(LoginWindow.LOGINUI.None);
            this.mLoginPassInput.value = string.Empty;
            this.mLoginAccountInput.value = string.Empty;
        }

        private IEnumerator ShakeLabel()
        {
            LoginWindow._ShakeLabel_c__Iterator1B _ShakeLabel_c__Iterator1B = new LoginWindow._ShakeLabel_c__Iterator1B();
            _ShakeLabel_c__Iterator1B.__f__this = this;
            return _ShakeLabel_c__Iterator1B;
        }
    }
}
What should i do with that?
 
Newbie Spellweaver
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Jan 24, 2016
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What should i do with that?
Compare some of the code in your script.

For example like this part

private void OnLoginSubmit(GameObject go)
{
if (JxBlGame.AUTO_LOGIN)
{
Singleton<LoginCtrl>.Instance.Login(JxBlGame.AUTO_LOGIN_NICK, JxBlGame.AUTO_LOGIN_PASS);
return;
}

 
Junior Spellweaver
Joined
May 3, 2012
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Compare some of the code in your script.

For example like this part

private void OnLoginSubmit(GameObject go)
{
if (JxBlGame.AUTO_LOGIN)
{
Singleton<LoginCtrl>.Instance.Login(JxBlGame.AUTO_LOGIN_NICK, JxBlGame.AUTO_LOGIN_PASS);
return;
}
nothing comes out.
the finished file will be thrown off? thx
 
Joined
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Re: [Release]Unity Moba complete

But no error occurs?

//

I need PRO VERSION :/
euro01062016 - Unity Moba complete - RaGEZONE Forums

it's because your unity isn't Pro Version



Here are the xml files :

Just copy these files in your resources folder and compile to see the changes

Many things wrong in your translation, values, description of items, skills and others
 
Junior Spellweaver
Joined
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Re: [Release]Unity Moba complete

it's because your unity isn't Pro Version





Many things wrong in your translation, values, description of items, skills and others

I think you dont know about google translate , go and search it on google to learn more , google translate never give perfect translation result by the way it doesn't matter that translation is accurate or not , translation just help us to find text easily and edit as we want . If you want to play this game in english then there is an english version available but if you want to work on this project then translation will help you to find strings easily and you can edit them...
Thank you for your reply
 
Joined
May 24, 2007
Messages
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Re: [Release]Unity Moba complete

I think you dont know about google translate , go and search it on google to learn more , google translate never give perfect translation result by the way it doesn't matter that translation is accurate or not , translation just help us to find text easily and edit as we want . If you want to play this game in english then there is an english version available but if you want to work on this project then translation will help you to find strings easily and you can edit them...
Thank you for your reply

Wrong again!
YES, i know how Google Translator Works!
Even using google translate, you MUST keep atention.

ie:
one of many examples in your translation:

Original value:
+80 critical damage +8 physical defense

your translation:
+80 critical damage +80 physical defense (why 80 and not 8 ?)

It's your wrong translation, not Google!
Pay atention and revise all changes, just that!
 
Last edited:
Newbie Spellweaver
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Can someone share a working project?? i 'have got error when i try to login... please... and i cannot understand this error
 
Newbie Spellweaver
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post the error

I don't know whats happen but i was starting the game and run the server and login to get the error and i could login sucessfull :D so i don't know whats happen xD but thank you to answer me aswell
 
Newbie Spellweaver
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Can anyone share the updated source for the Unity 3d 2017 version? i have this error in the 2017 version already in the version of unity 3d 4.x everything works perfectly
 
Newbie Spellweaver
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Can anyone share the updated source for the Unity 3d 2017 version? i have this error in the 2017 version already in the version of unity 3d 4.x everything works perfectly
I fixed this erroe before then answer is you can google the error and you see it on unity forum.

 
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