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Unity Moba complete

Newbie Spellweaver
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you also need to do this amazon aws won't let you connect without this step, i use windows idk what you use, but i assume if you use linux you would have a similar step.


yes i tried that but doesnt connect either, dont know whats it wrong
 
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I'm having problems doing tests in google vps, configured vps could, but after opening ports firewall, managed to log in but by pressing start it does not log

Edit:The tests done locally on my PC connect everything perfectly
these are the ports

50141 TCP 50141 26452 TCP 26452 1 TCP 1 1000 TCP 1000 10001 TCP 10002 TCP 10002 10010 TCP 10010 1234 TCP 1234 1-up UDP 1 20000 TCP 20000 20001 TCP 20000 20002 TCP 20002 20003 TCP 20003 20004 TCP 20004 20005 TCP 20005 20006 TCP 20006 20007 TCP 20007 20008 TCP 20008 20009 TCP 20009 20010 TCP 20010 20010 TCP 20010 20010 TCP 20010 20011 TCP 20011 20012 TCP 20012 20013 TCP 20013 20014 TCP 20014 26310 TCP 26310 28888 TCP 28888 28888 TCP 28888 30000 TCP 30000 30001 TCP 30001 30002 TCP 30002 30003 TCP 30003 30004 TCP 30004 3306 TCP 3306 40000 TCP 40000 40001 TCP 40001 40002 TCP 40002 40003 TCP 40003 40004 TCP 40004 42676 TCP 42676 49671 TCP 49671 49677 TCP 49677 49940 TCP 49940 49941 TCP 49941 49996 TCP 49996 49997 TCP 49997 49998 TCP 49998 49999 TCP 49999 50149 TCP 50149 50149-u UDP 50149 50317 TCP 50317 50318 TCP 50318 50343 TCP 50343 50344 TCP 50344 50345 TCP 50345 50346 TCP 50346 50347 TCP 50347 50349 TCP 50349 50350 TCP 50350 50351 TCP 50351 50352 TCP 50352 50353 TCP 50353 50354 TCP 50354 50355 TCP 50355 50356 TCP 50356 57074 TCP 57074 6056 TCP 6056 6379 TCP 6379 6380 TCP 6380


uTtx7RW - Unity Moba complete - RaGEZONE Forums

Error:
nbFE8yM - Unity Moba complete - RaGEZONE Forums
 

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Newbie Spellweaver
Joined
Jan 6, 2017
Messages
26
Reaction score
8
I'm having problems doing tests in google vps, configured vps could, but after opening ports firewall, managed to log in but by pressing start it does not log

Edit:The tests done locally on my PC connect everything perfectly
these are the ports




uTtx7RW - Unity Moba complete - RaGEZONE Forums

Error:
nbFE8yM - Unity Moba complete - RaGEZONE Forums


same with me.
 

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Newbie Spellweaver
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I was able to solve the connection problem down, oping all the local ports and putting the server running via 127.0.0.1 and then in the game I put the vps ip, but dont goes by button start but the error "can not connect so close network" no longer appears. This error only appears if I change the ip 127.0.0.1 to the vps ip in the file GSKernel/GSCfg.xml
<?xml version="1.0" encoding="UTF-8" standalone="yes"?><GSCfg xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <IP>127.0.0.1</IP> <Port>10002</Port> <MsgMaxSize>10240000</MsgMaxSize> <GSID>30001</GSID> <PWD>123456</PWD> <ListenIP>127.0.0.1</ListenIP> <ListenPort>40001</ListenPort> <MaxGCNum>10000</MaxGCNum> <BSIP>127.0.0.1</BSIP> <BSPort>49999</BSPort> <IfSkipBS>0</IfSkipBS></GSCfg>
So we already know where the problem lies, it's going to be difficult. I also noticed that it uses 50xxx ports exemple: 50483 I checked ports using the netstat command in the CMD while the server is on
 
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I was able to solve the connection problem down, oping all the local ports and putting the server running via 127.0.0.1 and then in the game I put the vps ip, but dont goes by button start but the error "can not connect so close network" no longer appears. This error only appears if I change the ip 127.0.0.1 to the vps ip in the file GSKernel/GSCfg.xml
So we already know where the problem lies, it's going to be difficult. I also noticed that it uses 50xxx ports exemple: 50483 I checked ports using the netstat command in the CMD while the server is on
NOP!
all configs to connect by Public IP was posted by me before, see all topics and you'll find
 
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has anyone figured out a way to change character models? I exported my models in Blender to FBX, but in-game they are invisible i do notice however that the exported model has a change in RootNode structure.

Edit:
If anyone knows how to import new character models and can share with me how this is done then i will share everything that i have worked on with the files with you, this includes a working login with username and password authentication system with back end api this system will also send login failed packet if incorrect login credentials, user registration and login script and a lot more features and work i have done.
 
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Newbie Spellweaver
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has anyone figured out a way to change character models? I exported my models in Blender to FBX, but in-game they are invisible i do notice however that the exported model has a change in RootNode structure.

Edit:
If anyone knows how to import new character models and can share with me how this is done then i will share everything that i have worked on with the files with you, this includes a working login with username and password authentication system with back end api this system will also send login failed packet if incorrect login credentials, user registration and login script and a lot more features and work i have done.

The reason you can't show models after import is stupid but i had the same problem and i solved it... i tried to import alot of characters and all was invisible... im sure you are using unity v4.x.x i also uses 4.5 and after upgrade to 5.6.0f3 it works perfect full and i could import every charactes.. now i hope you share that you said :p
 
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anyone fix 3th skill problem ? one skill dont work
 

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