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Mobile Unity3d mobile "city of light" Client+Server source

Initiate Mage
Joined
Feb 1, 2018
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Re: Unity3d mobile "city of light" Client+Server source

Well, I'm not a fool.
I changed the unit on this line and even more mistakes appeared.
post please ExportAssetBundle.cs already ready without errors

sorry, bad eng

Hello, the correct line should be
Code:
return new uint[]{};
 
Joined
Sep 24, 2012
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Client Work ! Need full SQL ds_gameserver
SDK need :)

I test create APK

ERROR
Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
C:\Users\888\AppData\Local\Android\sdk\build-tools\25.0.3\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/888/AppData/Local/Android/sdk/platforms/android-25\android.jar" -F bin/resources.ap_

stderr[
AndroidManifest.xml:17: error: Error: No resource found that matches the given name (at 'icon' with value '@drawable/app_icon').

AndroidManifest.xml:17: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').

AndroidManifest.xml:18: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').

AndroidManifest.xml:65: error: Error: No resource found that matches the given name (at 'theme' with value '@style/gl_activity_translucent').

]
stdout[
Configurations:
(default)

Files:
AndroidManifest.xml
Src: () AndroidManifest.xml

Resource Dirs:
Including resources from package: C:\Users\888\AppData\Local\Android\sdk\platforms\android-25\android.jar
applyFileOverlay for drawable
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for transition
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for mipmap
]
 
Last edited:
Experienced Elementalist
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Oct 15, 2010
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This works if you use an old unity3d engine. upgrading this to latest version is a pain in the butt specially that the source is javascript.
 
Newbie Spellweaver
Joined
Jan 24, 2016
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Re: Unity3d mobile "city of light" Client+Server source

Can share config from this?

 
Joined
Sep 24, 2012
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Apk create crash unity :(
Server Start !
[CBasicServerFramework::Init:41] Agent Init Failed.

AgentSdkConfig
<agentproxyconfig>
<agentinfo ip="127.0.0.1" port="3000"/>
<reconnectinterval>5</reconnectinterval>
<recvbuf>12288</recvbuf>
<sendbuf>12288</sendbuf>
<unique64idgen url="http://172.30.10.124:89/phpscript_uniqueid/webservice/get_unique_32_id.php"/>
</agentproxyconfig>

need -> get_unique_32_id.php
Need Sdk -> SDGU_SDK1.0.11.rar(Android Apk Update)
 
Last edited:
Initiate Mage
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Dec 5, 2013
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Hello. Is it possible to use your source code to create my own game? Will not the publisher start a lawsuit?
 
Newbie Spellweaver
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Hello. Is it possible to use your source code to create my own game? Will not the publisher start a lawsuit?
I think no, there is a store of unity3d for the asset you want , find and buy the asset you want guarantee its legal.
 
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